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  1. #1
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    Default Build Request: Bladeforged Pally/Rogue w/ Harper

    I want to knock out some past-lives, and I'm currently working on Bladeforged/Palagin. I'm finishing up my first of these three particular past lives life as a pure 30 BF Paladin, but I'm not necessarily that happy to do this 2x more times, so I'd like to maybe try a Pally/Rogue mix, and I'd love to get one or more build suggestions.

    1) Bladeforged
    2) At least 11 Paladin
    3) + up to 9 Rogue for trapping, locks, and DPS if possible
    4) I have VIP, so Harper Know The Angles seems like it might be a good option
    5) I can Cannith Craft pretty much any BtA gear, so unless there is some very quirky piece of quest gear, equipment is not an issue
    6) I'd be open to additional classes as well, if it makes sense
    7) Probably do not want to spend a lesser heart to replace the first Paladin level

  2. #2
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by DownClan View Post
    2) At least 11 Paladin
    Holy Sword requires 14 paladin levels. If you don't have HS, you basically wasting your time being a pally. But that obviously limits what you can do with your 6 remaining lvls. Unless you're just going it for a pally PL, in which case pal 8 / 6 / 6 splits work.

    You neglected to mention whether this would be a melee or ranged build and what weapon(s) you wanted to use. Also tomes etc.
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  3. #3
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    Hi, thank you for your response.

    I'm really just trying to knock out Pally and Bladeforged past lives. I'm just going to level thru, not spend much time doing non-leveling activities, and I'm not going to spend any time at cap.

    I tend to prefer melee, and I tend to prefer tanky instead of squishy. I believe I have a +4 supreme tome applied.

    My current BF Pally is very tanky - adamantine skin and tower shield, AC 116, PRR somewhere around 170. I like that aspect. However, DPS with heavy pick (me experimenting with x4 crit profile) feels mediocre, and I definitely miss Roque skills like trapping and UMD.

  4. #4
    Community Member M0rdecai_QC's Avatar
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    Quote Originally Posted by DownClan View Post
    Hi, thank you for your response.

    I'm really just trying to knock out Pally and Bladeforged past lives. I'm just going to level thru, not spend much time doing non-leveling activities, and I'm not going to spend any time at cap.

    I tend to prefer melee, and I tend to prefer tanky instead of squishy. I believe I have a +4 supreme tome applied.

    My current BF Pally is very tanky - adamantine skin and tower shield, AC 116, PRR somewhere around 170. I like that aspect. However, DPS with heavy pick (me experimenting with x4 crit profile) feels mediocre, and I definitely miss Roque skills like trapping and UMD.
    If it's just the low DPS and lack of trapping you don't like, what if you went with a 2-handed fighting paladin 19 / rogue 1 with Adamantine Body?
    Then for enhancements spend 37-38 points in Knight of the Chalice, 24-28 points in Sacred Defender, 11 in racial, and the rest wherever you want?

  5. #5
    Community Member goodspeed's Avatar
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    well if your a bladeforged shouldn't be to hard to stay alive. So if you want to melee or do ranged repeater then take 14 pally. Your just screwing yourself otherwise with that many pally levels. Ranged take the rog 6 levels or you could even toss in a couple levels of arti. Then full int, con, and enough in dex to achieve ips with whatever tomes you have. The rest in cha. Feats are pretty standard int to reflex, precision, ect ect. Though I would leave mithral body out as it kills the dodge with the docents that are still broke and without it you get 25%. Thats just me mythril doesn't really give ya that much extra prr and dodge is really easy to aquire now.

    Melee probably an 18 2 split. Should be pretty easy to fill in the skills for trapping and your saves should be high with cha added in and evasion. Unless your going adam then it doesnt much matter but extra saves are always nice to take some damage off before it goes through the debuffs and then the prr and mrr.

    Now if your just running to 20 to do a pally life a few times, then of course it'es gonna be 11 pally 9 warlock. or 11,7, 2 rog for some traps. No easier way to steamroll heroic then on a lock in the 3rd tree. Just take the lock first and then the other levels.
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  6. #6
    Community Member Vish's Avatar
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    Sounds like 15/5 with a stick
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  7. #7
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    Thank you everyone for your comments. My main insights from the comments were to ditch shields and use Greatsword, go with a 15/5 Paladin/Rogue split, and to emphasize Dodge over Armor Class.

    I've capped at 30 on my current BF Paladin 20 build just yesterday, and I'll be ITR'ing to rack up another BF Paladin pas-life Real Soon Now. I do need to craft some greatswords first, since I have none ready for my next life.

    Below is the build I am looking at for my next life. I'm not super-concerned with perfect min/max, nor will I be spending any time at cap (so Feat choices at level 30 don't mean much, for example...) But I would appreciate any pointers of things that I completely missed on.

    Thanks again for the great discussion!


    BF Paladin-Rogue 15-5
    15/5 Paladin/Rogue
    Lawful Good Bladeforged


    Level Order

    1. Paladin. . . . .6. Rogue . . . . .11. Paladin . . . .16. Paladin
    2. Rogue . . . . . 7. Paladin . . . .12. Paladin . . . .17. Paladin
    3. Rogue . . . . . 8. Paladin . . . .13. Paladin . . . .18. Paladin
    4. Rogue . . . . . 9. Paladin . . . .14. Paladin . . . .19. Paladin
    5. Rogue . . . . .10. Paladin . . . .15. Paladin . . . .20. Paladin



    Stats
    . . . . . . . .28pt . . 32pt . . 34pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . ---- . . ---- . . --------
    Strength. . . . 16. . . .17. . . .18. . . .+6. . . .4: STR
    Dexterity . . . 12. . . .12. . . .12. . . .+6. . . .8: STR
    Constitution. . 16. . . .16. . . .16. . . .+6. . . 12: STR
    Intelligence. . 14. . . .14. . . .14. . . .+6. . . 16: STR
    Wisdom. . . . . .6. . . . 7. . . . 6. . . .+6. . . 20: STR
    Charisma. . . . .8. . . . 8. . . . 8. . . .+6. . . 24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . P. R .R. R .R. R .P .P .P .P .P .P .P .P .P .P .P .P .P .P
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . . .5. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 2. 3 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    UMD . . . 2. 2 .2. 1 .1. 1 . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 18
    Repair. . 2. . . . . .4. 3 . . . . . . . . . . . . . . . . . . . . . . 9
    Open Lo . . . . 6 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Spot. . . . . . . .6. 2 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Heal. . . . . . . . . . . . 1. . . . . . . . . . . .1 . . . . . . . . .2
    Balance . . . . . . . . .2. . . . . . . . . . . . . . . . . . . . . . .2
    Jump. . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16 10 10 10 10 10. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6



    Feats

    .1. . . . : Two Handed Fighting
    .1 Deity. : Follower of: Lord of Blades
    .3. . . . : Dodge
    .6. . . . : Power Attack
    .9. . . . : Improved Two Handed Fighting
    11 Deity. : Child of: Lord of Blades
    12. . . . : Improved Critical: Slashing
    15. . . . : Greater Two Handed Fighting
    18. . . . : Cleave
    21 Epic . : Mobility
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Watchful Eye
    30 Legend : Scion of: Astral Plane


    Spells

    Paladin
    1. Divine Favor, Lesser Restoration, Protection from Evil
    2. Angelskin, Resist Energy
    3. Remove Curse, Cure Moderate Wounds
    4. Death Ward, Holy Sword


    Enhancements (70 of 80 AP)

    Knight of the Chalice (33 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning III, Extra Remove Disease II, Extra Smite II
      2. Exalted Cleave III
      3. Improved Restoration III, Exalted Smite III, Strength
      4. Censure Demons, Empowered Smite, Strength
      5. Avenging Cleave III

    Bladeforged (22 AP)
    • Improved Fortification
      1. Mechanist III
      2. Communion of Scribing III, Fearsome Presence
      3. Improved Power Attack III
      4. Weapon Attachment, Power of the Forge

    Sacred Defender (15 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness
      1. Item Defense III, Durable Defense III, Sacred Armor Mastery III
      2. Bulwark Aura III

  8. #8
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    Alternate build, using Staff and Dex To-Hit/Damage.

    BF Paladin-Rogue 15-5 Stick
    15/5 Paladin/Rogue
    Lawful Good Bladeforged


    Level Order

    1. Paladin. . . . .6. Rogue . . . . .11. Paladin . . . .16. Paladin
    2. Rogue . . . . . 7. Paladin . . . .12. Paladin . . . .17. Paladin
    3. Rogue . . . . . 8. Paladin . . . .13. Paladin . . . .18. Paladin
    4. Rogue . . . . . 9. Paladin . . . .14. Paladin . . . .19. Paladin
    5. Rogue . . . . .10. Paladin . . . .15. Paladin . . . .20. Paladin



    Stats
    . . . . . . . .28pt . . 32pt . . 34pt . . 36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . ---- . . ---- . . ---- . . --------
    Strength. . . . 15. . . .15. . . .15. . . .15. . . .+6. . . .4: DEX
    Dexterity . . . 14. . . .15. . . .15. . . .15. . . .+6. . . .8: DEX
    Constitution. . 14. . . .14. . . .15. . . .15. . . .+6. . . 12: DEX
    Intelligence. . 14. . . .14. . . .15. . . .16. . . .+6. . . 16: DEX
    Wisdom. . . . . .6. . . . 7. . . . 6. . . . 6. . . .+6. . . 20: DEX
    Charisma. . . . .8. . . . 8. . . . 8. . . . 8. . . .+6. . . 24: DEX
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: DEX


    Skills
    . . . . . P. R .R. R .R. R .P .P .P .P .P .P .P .P .P .P .P .P .P .P
    . . . . . 1. 2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . . .5. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 2. 3 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    UMD . . . 2. 2 .2. 1 .1. 1 . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 18
    Repair. . 2. . . . . .4. 3 . . . . . . . . . . . . . . . . . . . . . . 9
    Open Lo . . . . 6 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Spot. . . . . . . .6. 2 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Heal. . . . . . . . . . . . 1. . . . . . . . . . . .1 . . . . . . . . .2
    Balance . . . . . . . . .2. . . . . . . . . . . . . . . . . . . . . . .2
    Jump. . . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16 10 10 10 10 10. 5. 5. 5. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6



    Feats

    .1. . . . : Two Handed Fighting
    .1 Deity. : Follower of: Lord of Blades
    .3. . . . : Dodge
    .6. . . . : Power Attack
    .9. . . . : Improved Two Handed Fighting
    11 Deity. : Bladesworn Transformation
    12. . . . : Weapon Focus: Bludgeoning
    15. . . . : Greater Two Handed Fighting
    18. . . . : Cleave
    21 Epic . : Improved Critical: Bludgeoning
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Watchful Eye
    30 Legend : Scion of: Astral Plane


    Spells

    Paladin
    1. Divine Favor, Lesser Restoration, Protection from Evil
    2. Angelskin, Resist Energy
    3. Remove Curse, Cure Moderate Wounds
    4. Death Ward, Holy Sword


    Enhancements (79 of 80 AP)

    Knight of the Chalice (33 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven
      1. Extra Turning III, Extra Remove Disease II, Extra Smite II
      2. Exalted Cleave III
      3. Improved Restoration III, Exalted Smite III, Strength
      4. Censure Demons, Empowered Smite, Strength
      5. Avenging Cleave III

    Bladeforged (22 AP)
    • Improved Fortification
      1. Mechanist III
      2. Communion of Scribing III, Fearsome Presence
      3. Improved Power Attack III
      4. Weapon Attachment, Power of the Forge

    Sacred Defender (15 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness
      1. Item Defense III, Durable Defense III, Sacred Armor Mastery III
      2. Bulwark Aura III

    Thief-Acrobat (9 AP)
    • Staff Control, Stick Fighting
      1. Acrobat Staff Training, Thief Acrobatics III, Fast Movement

  9. #9
    Community Member Nightmanis's Avatar
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    I would just instantly jump towards the idea that if you're going paladin, let alone bladeforged, that you should always go strength based over dex. You could easily pull off the same build with a staff and ultimately end up with a higher strength score than you could ever pull off with dex.
    Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
    Sereine De'Corenai Paladin. Because ETR.

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  10. #10
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    Quote Originally Posted by Nightmanis View Post
    I would just instantly jump towards the idea that if you're going paladin, let alone bladeforged, that you should always go strength based over dex. You could easily pull off the same build with a staff and ultimately end up with a higher strength score than you could ever pull off with dex.
    Can you express an opinion about whether the Thief Acrobatics III enhancement, which grants +15% attack speed with Staff, would end up providing higher DPS vs. the STR/Greatsword variant?

  11. #11
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by DownClan View Post
    Can you express an opinion about whether the Thief Acrobatics III enhancement, which grants +15% attack speed with Staff, would end up providing higher DPS vs. the STR/Greatsword variant?
    Staves work best with massive amounts of doublestrike. When cleaving, doublestrike is NOT added to the attack, thus removing the largest source of dps for a staff build.

    Just this alone makes me think a greatsword will outshine a staff, and obviously a Falchion will outshine all of them.
    Nightmanis De'Corenai 20 Rogue Mechanic or Assassin. Depending on how I feel during the etr.
    Sereine De'Corenai Paladin. Because ETR.

    Guild of Won, Officer
    Fors Fortis, Officer

    Hate to twist your mind, but God ain't on your side

  12. #12
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    Quote Originally Posted by Nightmanis View Post
    Staves work best with massive amounts of doublestrike. When cleaving, doublestrike is NOT added to the attack, thus removing the largest source of dps for a staff build.

    Just this alone makes me think a greatsword will outshine a staff, and obviously a Falchion will outshine all of them.
    Cool, thank you. Since I'm not interesting a super min/max build and won't be spending any time at cap, I think I've gotten enough great feedback to just proceed w/ the Greatsword variant and see how it plays out. This will be my 2nd of 3 BF/Paladin lives, so if I find that Greatsword sucks, I'll still have another iteration after this to mess around with.

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