Results 1 to 4 of 4
  1. #1
    Community Member Smokewolf's Avatar
    Join Date
    Aug 2006
    Posts
    761

    Default Whats the deal with Divine Might

    Divine Might (DM) is a Strenght based "Insightful" ability for a class thats by and large Charisma based. IMO his really screws up the class synergy... (Every time i see it I'm totally thinking *** ?!?)

    Just curious as to what was the reasoning behind this? Is this a throw-back to Pen & Paper or was this a deliberate attempt at mitigating power-creep ?

    Thoughts and comments are welcome.

    Cheers

    Resin

  2. #2
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    Quote Originally Posted by Invalid_103 View Post
    Divine Might (DM) is a Strenght based "Insightful" ability for a class thats by and large Charisma based. IMO his really screws up the class synergy... (Every time i see it I'm totally thinking *** ?!?)

    Just curious as to what was the reasoning behind this? Is this a throw-back to Pen & Paper or was this a deliberate attempt at mitigating power-creep ?

    Thoughts and comments are welcome.

    Cheers

    Resin
    It was done intentionally.

    Quote Originally Posted by Vargouille View Post
    The U18 version is this:
    +8 Sacred bonus to damage for one minute

    The U19 version is this:
    Insight bonus to Strength equal to your Charisma modifier for 120 seconds

    The U18 version was not based off of Charisma nor gave a bonus to Strength, which is more universally useful than damage. Charisma can now be used to increase tactics DCs, and the change helps in some other less common situations (such as having enough strength to pull certain levers, etc.)

    There were other options, but this is the important comparison from our perspective. The changes were based on player feedback, which is not always consistent between different players.

    I could add that at various points in the design the bonus from Divine Might didn't stack with other Paladin abilities. Feedback made it clear something needed to change (feedback from both Lamannia and other feedback), but any of details could be argued in any number of ways: The only certainty is that no particular version could please everyone. No change is guaranteed permanent in a living MMO, so this could be revisited, but we don't see it as definitely wrong if some item slots are freed up for Paladins who prefer to use Divine Might (or AP freed up for those who prefer the converse). We're pretty sure that item slot isn't going to go empty.
    Quote Originally Posted by Severlin View Post
    It is intentional that players without Divine Might or Know the Angles can itemize to make up some of that lost ground. If some itemization options appear to help players who don't have Divine Might, then players can assume that at some point there will also be itemization options that help players make up for not having Know the Angles.

    Sev~
    Quote Originally Posted by Severlin View Post
    Let's say your Paladin can get 50 Charisma for a total bonus of +20 Insight bonus to Strength, and that bonus has enough up time that it is effectively on all the time. Let's also say that top gear provides a non-stacking +7 Insight bonus to Strength.

    If you are asking me if it is worth it to take a second tier enhancement that gives me nearly 100% uptime of +13 Strength then yeah, that's still very very good, especially at second tier. It's better than many tier 5s.

    Sev~
    Quote Originally Posted by Severlin View Post
    These enhancements by their very nature cause a double stacking effect that scales as stats rise. Itemization of this kind will help keep that advantage of these enhancements closer to their original bonus by mitigating some of that scaling. Other enhancements do not scale anywhere near as effectively as an enhancement that effectively adds a second stat into your damage equation.

    Sev~

  3. #3
    Community Member Eryhn's Avatar
    Join Date
    Jul 2012
    Posts
    1,118

    Default

    mh, not sure where the problem is since you are not really specific about what you mean exactly.

    but

    a) it is not at all uncommon for builds to need more than 2 strong stats.
    b) the enhancement (available to pally, fvs and cleric) is aimed at or works best with divine melee for the most part
    c) STR is not exactly an uncommon stat for a melee.

    -the only class the synergies arent so great on is cleric really. cause the only thing cleric needs CHA for is turns and turn undead is other than in heroics and there only if speced for, pretty ****.

    -FVS gets SP from CHA, Pally gets saves. so for those two, points spent in CHA have synergies when running a STR based melee build.

    -its most efficient with 2handers, as those get higher benefit from STR mod.

    -it works very nicely for multiclass builds. stuff like 6 fighter for kensei core6/tier5 + 6 divine levels with a forgotten realms race and silvanus maul for instance is nice

    -CHA is also good for UMDing stuff btw so it's rarely a waste

    -for some builds Know the Angles and INT may be the better choice, if you need skills, if you want that tactics bonus, if you are not twohanding KTA may be more beneficial

    jsut some random points, dunno if anything went in the direction of what yóu were thinking about ...

  4. #4
    Community Member Powerhungry's Avatar
    Join Date
    Oct 2013
    Posts
    512

    Default

    Quote Originally Posted by Eryhn View Post
    mh, not sure where the problem is since you are not really specific about what you mean exactly.

    ...
    I believe it's the fact that it's an insightful bonus.
    When the ability was introduced, insightful bonuses were rare (epic only) and small (+2 max).
    With the new power avalanche (can't really call it power creep anymore) an ability that gives you an insightful bonus to strength is almost useless since insightful bonuses are so common you trip over them while walking. They can be crafted at level 10 even...
    (Combat): You are hit by your knockdown.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload