Well thanks for all the responses, I guess I have a good idea of why no one is joining my lfm's now. Lets hope that SSG does a better job with Ravenloft. I would hate to see this kind of response for that expansion.
Darkwinn, Milkus, Terismina, Gothmawg, Dreylock, Drunarah, Bigbhamboo, etc on Sarlona / Brixlynn, Mofus, Curgoth, Deidlit, etc on Ghalanda.
Completed successfully on Normal and Hard in a couple channel runs on Khyber. I think we're gonna try an Elite run tonight.
The hitpoint totals are indeed ridiculous.
The raid would be more fun if it took less than 45 mins to do.
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
Puzzles?, more puzzles and even more puzzles. Its worse than the mirrors in Shadow Dragon and the loot sucks. No reason to run it at all
Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
A Legendary raid is always good to give people something to play at cap. Sadly, SSG forgot the "fun" from the new raid. Asked other people why they don't run the new content, and several players said they won't sit at cap for a sh*t raid.
So, the raid had the chance to push some life to level cap activities, but anyone who designed it just put the last nail in the coffin of the end game instead. So sad...
I think the raid is good but everyone is in heroics farming carrots. The difficulty of the raid is a bit higher as well but people just need to learn it. Though I am not sure if they are willing to. The first and only run I did, multiple people said at the end they won't run it again because it takes too long and costs them resources. But it was a first run for many of us so of course it was a bit painful. It would get better with the time but it probably won't since nobody runs it.
If it's a hell of a ride, a super fun quest, people would do it, dont you think so?
Heroic reaper / racial farm can be a factor, but you could break that easily and join to a raid on a lvl 28-30 character, if the raid would provide some fun and enjoyment. But it's a poorly developed raid, has zero / low appeal for the average players, and if a new raid can't beat out something like doing Korthos the 135th time, then it has serious, serious problems.
I think the everyone is farming reaper xp or racially tring reason of why the raid isn't being run is nonsense. Most have alts sitting at cap. If the raid was fun and/or had good loot people would be running it.
But you are right, this was coming from someone who decided to stick his head under the sand together with the Loot Developer after Reaper went Live (it's 2-3 months now), someone who dared to say that the level lockout of Reaper was added after they received the feedback from players asking for such a system to be implement (obviously false), a Loot Developer whose only comment in the U35 Named Items feedback was a snarky comment and another comment about how someone read the Release Notes wrong (and when caught in the wrong saying "oh well"), and I shouldn't have trusted it.
It's also coming from someone who calls Night Revels "end game content", or someone who believes that DDO has an XP bonus based on the number of chests looted. It says a lot.
I feel bad for Torc. I think this Raid has the potential to be great, but it was paired with awful endgame management and awful loot management, so it will never be as popular as other Raids who were implemented in better times.
The "sneak preview" what others linked in a diff. topic showed the expansion will have wilderness area lvl 10, which means quests will be in the range of lvl 10-12. Yeah, probably those quests will have epic version too, but you can't say it focused on "truly end game". MotU was focused on it, 'cause you can only play those quests on epic character, Ravenloft... doesnt look like the same.
A majority of party leaders are selfish and do not have a party mentality.
As an example, one person needed me for a second body. I told him I would only join because I needed xp and essence.
My conditions were that he take the time to get conquest and ransack bonus, and to pass me any essence he didn't want.
He agreed, but then tore off ahead of me. I never saw his character again.
He did not take the time to destroy breakables, or go out of his way to catch the off the beaten path monsters.
He would open chests, take the named items and leave the rest without passing them to me, including essence.
When I asked him to return and pass the contents to me, he refused saying that he was too far along.
We got an aggression bonus, but was 6 breakables away from a mischief bonus after he went ahead and completed the quest without me.
This is a standard ddo player. Its about what you can do for them.
Raids are even tougher, and require an organized party and sometimes even a plan.
Most players are zergers and poor communicators.
They are far too frustrating to be any kind of fun.