Omg. Do you even realize that I didn't even take a stance on the suggestions in this thread? Have you ever heard of tilting at windmills? Because that's what you're doing.
This is something that DID NOT HAPPEN. It only happened in your own mind. You're having a good laugh at the "comedy" of happenings that didn't actually transpire in reality.
My interest level in engaging in prolonged game design discussion with the same half dozen post-spammers on this cesspool of a gaming forum who've spent years frantically flooding nearly every page of nearly every thread almost daily with their opinions in a desperate attempt to drown out the voices of others by sheer volume is next to nil. Trying to keep up with the amount of time, energy, and obsessiveness that 'gameguy4456' and 'XXdragonslaykillXX' and 'blastaXtreme3' spend filling up nearly every thread with their attempts to influence computer game developers would turn me into a hollow shell of a human being.
You can keep your precious "Fill In the Blank of X, Y, or Z Game Issue of the Moment". What I object to is the poor argumentation. Post-after-post of strawmen, objective falsehoods, twisting of words into things that bear no resemblance to the statements originally made, etc. etc. I find that form of argumentation sleazy and under-handed.
You literally replied to a post of mine where I pointed out someone making things up about what another poster had said--straight up totally misrepresenting their statements--by flat-out making things up and misrepresenting my statements. I never called anyone "names".
Go find another playmate to fight with you for 10 pages of yet another thread. I'm not willing to participate. If you're going to fight on the playground though, you should play fairly.
I guess of the ideas I've heard to promote alts and make the game more new player friendly, I'm leaning toward liking this one the most. It seems like it would ease the curve a bit for new players and speed up the process for making a viable alt.
One thing I wanted to point out though:
When I was a brand new player back in 2014, I was not at all concerned about zerging out past lives and acquiring power in that way. I was having a blast running new content and building my character's first life power. I was more worried about running out of content than how I was going to rack up PLs. The game was about discovery and wonderment, and I was only dimly aware of the hamster wheels to come.
The first TR was a bit traumatic (in as much as a video game can be traumatic lol) and anti-climatic for me. Trading in all that effort and hard work for a simple +1 to whatever and having to rebuild my character from scratch.
My point here is that slashing the XP requirement for 1st life that dramatically might actually be doing a brand new player more of a disservice and cheating them out of some the enjoyment that you only experience on your first journey around the wheel. IE it might be introducing the grind too early.
Valid points. I get that not all players are suited for a fast turnaround on their first life after being exposed to the game.
I have one valid counterpoint. They'll be buying Druidic Hearts of Wood to do the TR's and making a money investment in the game because they will not have access to Tokens of the Twelve if they want a fast TR. If they don't want a fast TR, well they'll have a lot of Epics to run to farm up the 20 Tokens on Normal and that will give them some more grounding in the game as well as probably getting them to purchase Epic Destinies in one form or another, either via MotU or directly via the store.
You were making analogies about narcissists and referring to people disagreeing as having "negative characteristics" and that is exactly what I commented on. I misrepresented nothing. I wasn't referring to you as calling anyone names, but rather some of the bizarre comparisons you were making. I was referring to others with the name-calling and acknowledge I shouldn't have included that in response to your statement. It actually related to one of the other quotes.
True. And I generally like the idea. Guess I was just saying maybe the proposed curve might be a bit too dramatic of a change as it applies to a brand new player. Even just sticking to 1.9M XP for lives 1-6 would be a dramatic speed increase for a vet building an alt. The vet probably will probably invest in a tome of learning for an alt they plan to play seriously, has some XP pots in their banks, knows how to farm XP quickly, etc. I could get behind trimming it further still, but 400k for the first life seemed a bit low.
In general, I'm in favor of front-loading the reincarnation system benefits and grinds. It narrows the power gap between the casual (and newer) players and the hard core (and long time) players, which I think promotes higher quality grouping. But it still allows those who want to have the most powerful characters a way to get that edge. It also promotes playing alts.
I am 2 manning reaper 3-5 skull exclusively for rxp and not really for challenge. In one post a few weeks back there was a discussion with you and another person about a full R3 you both were in. So it doesn't sound like you are running R10 exclusively either.
I didn't ask for the reaper trees but I am going to fill them in the most enjoyable manner possible. I've still run several R10 runs, but it will be a small fraction of the reaper quests I run because most people simply aren't interested in running that very often. I have no interest in pressuring people that want to run lower skull reaper to run higher skull reaper. I have no interest in posting lfms and questioning people to make sure they are properly geared and spec'd for R10. When the opportunities are there I will run R10, but I see that is <10% of my play time as I enjoy extreme challenges in small doses. Once I fill out the trees I might run R10 more.
I don't see any reason to make reaper easier. I think the self-entitled expectation that people should have all their characters maxed out is misguided especially with people still complaining the game is too easy. Whether a person is running R1 or R10 it's still a request for easier rewards so the whole skull level argument is just background noise anyhow. My alts have varying degrees of power from past lifes and my less accomplished alts have fewer build options, less hp, less prr, etc. and this makes it fun and challenging to find a build that works and thrives despite not having max past life benefits.
Your not finding it challenging because you are duoing on your main im guessing
Now if you started running them on your alts i think you would find the runs a lot more challenging
You might even have to group up with new players for some quests it certainly would not be as easy as it is now
Damonz Cannith
I'm still playing 3-4 characters regularly. Reaper and Racial TR hasn't really scared me away from Alts.
Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber
Which group of "fanatics" are you referring to. The 59 people that voted AGAINST account-wide xp or the 48 that voted for it:
https://www.ddo.com/forums/poll.php?...do=showresults
You make it sound like there is this vast majority of people that want account wide xp, but there is no indication from forum discussion or the poll this is true. It's a topic with split opinions so there is no point in the devs wasting time on it.