Results 1 to 6 of 6
  1. #1
    Community Member
    Join Date
    Sep 2013
    Posts
    7

    Default Maximizing 1-20 Warlock damage

    So like many folks, i'm using the Warlock easy button to farm out racial lives and reaper xp. I'm going GOO, cone shape mostly, and utterdark. So i'll be boosting light, acid, and positive (for steal life force). I've been putting together my gear plan for 1-18, but want to make sure i'm not missing something. I won't list everything here, only the things related to eldrich damage & healing. Is there anything else gear-wise that would increase spell power or damage?

    Radiance: Crafted, Main Hand prefix
    Insightful Radiance: Crafted, Main Hand suffix
    Light Lore: Crafted, Ring suffix

    Corrosion: Rock Boots (3, 7, 11, 16)
    Insightful Corrosion: Crafted, Off Hand suffix
    Acid Lore: Rock Boots (3, 7, 11, 16)

    Implement: Crafted, Main Hand
    Quality potency: Spinneret (8), Pansophic Circlet (13), Boundless (15)

    Spellcraft: Crafted, Bracers suffix
    Insightful Spellcraft: Crafted, Bracers extra

    Devotion: Crafted, Off Hand prefix
    Insightful Devotion: Many-pouched Belt of the Healer
    Quality Devotion: Many-pouched Belt of the Healer
    Positive Lore: Many-pouched Belt of the Healer
    Heal: Crafted, Neck prefix
    Insightful Heal: Crafted, Neck extra

    A google search didn't give any results for quality radiance or corrosion, so i think quality potency is the best i can do?

    Do Brilliance and/or Erosion clickies still exist? Are they worth using?

    The +5 from a 5 piece level 8 slavers set bonus doesn't seem worth all the slots...

    Am i missing anything?

    Thanks in advance for your input!
    Last edited by Wowzor; 03-27-2017 at 01:46 PM.

  2. #2
    Community Member Blastyswa's Avatar
    Join Date
    May 2013
    Posts
    1,083

    Default

    Quote Originally Posted by Wowzor View Post
    So like many folks, i'm using the Warlock easy button to farm out racial lives and reaper xp. I'm going GOO, cone shape mostly, and utterdark. So i'll be boosting light, acid, and positive (for steal life force). I've been putting together my gear plan for 1-18, but want to make sure i'm not missing something. I won't list everything here, only the things related to eldrich damage & healing. Is there anything else gear-wise that would increase spell power or damage?

    Radiance: Crafted, Main Hand prefix
    Insightful Radiance: Crafted, Main Hand suffix
    Light Lore: Crafted, Ring suffix

    Corrosion: Rock Boots (3, 7, 11, 16)
    Insightful Corrosion: Crafted, Off Hand suffix
    Acid Lore: Rock Boots (3, 7, 11, 16)

    Implement: Crafted, Main Hand
    Quality potency: Spinneret (8), Pansophic Circlet (13), Boundless (15)

    Spellcraft: Crafted, Bracers suffix
    Insightful Spellcraft: Crafted, Bracers extra

    Devotion: Crafted, Off Hand prefix
    Insightful Devotion: Many-pouched Belt of the Healer
    Quality Devotion: Many-pouched Belt of the Healer
    Positive Lore: Many-pouched Belt of the Healer
    Heal: Crafted, Neck prefix
    Insightful Heal: Crafted, Neck extra

    A google search didn't give any results for quality radiance or corrosion, so i think quality potency is the best i can do?

    Do Brilliance and/or Erosion clickies still exist? Are they worth using?

    The +5 from a 5 piece level 8 slavers set bonus doesn't seem worth all the slots...

    Am i missing anything?

    Thanks in advance for your input!
    That's more than enough. If you go into much higher reaper skulls than 2-3 your issue will begin being survivability, so I'd make sure that you aren't completely neglecting that. Personally on my rtr farmer I've focused more on survivability than spellpower because not being dead equals a lot more outgoing damage than being dead, but getting high spellpower is also very useful if you're alive to use it.
    Dazling of Cannith

  3. #3
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Wowzor View Post
    Do Brilliance and/or Erosion clickies still exist? Are they worth using?


    You can get 20-25 spell power from potions and it's most definitely worth it at heroic levels. The cov potions aren't available until 20. Unless it changed the clickies and potions don't stack.

    Quote Originally Posted by Wowzor View Post
    Am i missing anything?
    Force and Force lore for tentacles. The damage component of this is too good to pass up esp at heroic levels.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  4. #4
    Community Member ramzes7asit4's Avatar
    Join Date
    Jun 2014
    Posts
    111

    Default

    Quote Originally Posted by Wowzor View Post
    Am i missing anything?
    1. Golden Orb (INS lore for EVERYTHING)
    2. Max Evo DC (for acid damage)
    3. Max INT for bonus to spellcraft
    4. http://ddowiki.com/page/Potion#Spell_Power
    5. http://ddowiki.com/page/Item:Reveler%27s_Regalia or http://ddowiki.com/page/Itemelighter%27s_Docent (as clicky)
    Last edited by ramzes7asit4; 03-27-2017 at 08:46 PM. Reason: add regalia
    Wiki page.
    Standing stone has no soul.

  5. #5
    Community Member
    Join Date
    Sep 2013
    Posts
    7

    Default

    "I'd make sure that you aren't completely neglecting that. Personally on my rtr farmer I've focused more on survivability than spellpower because not being dead equals a lot more outgoing damage than being dead, but getting high spellpower is also very useful if you're alive to use it."

    True, and i do have a heavy focus on defenses. That being said, big dps is the most effective form of damage reduction.


    "Force and Force lore for tentacles. The damage component of this is too good to pass up esp at heroic levels."

    I never bother with CC, but i've seen a lot of people say this exact thing on these forums. I'm going to give it a shot this life and see how i like it. Thanks!


    "You can get 20-25 spell power from potions and it's most definitely worth it at heroic levels. The cov potions aren't available until 20. Unless it changed the clickies and potions don't stack."
    "4. http://ddowiki.com/page/Potion#Spell_Power"


    Thanks! Any clue how to find the clickies in the AH? I think they got removed from Cannith crafting, right?


    "Golden Orb (INS lore for EVERYTHING)"
    Good call, thanks! However, i'm not sure if 2% spell crit outweighs the 38-52 insightful spell power that shares the same slot. Insightful spell power is only available in the 2 hands and gloves. Oh, and i guess trinket but i usually try to save that for other things. If i'm going to have to fit in force along with radiance, corrosion and devotion as Sharden suggests, i won't have space for this. But, it's certainly something that i'm going to keep in mind while i re-design my gear based on these suggestions. Thanks!


    "Max INT for bonus to spellcraft"
    I have this, i just forgot to list it. Thanks!


    "Max Evo DC (for acid damage)"
    I'm struggling with this one. I understand why i should have it, it's just hard to fit in with everything else i want. I guess i need to go over things again and fit Evo and Ins. Evo in the goggles slot or something.


    Thanks for all the help!

  6. #6
    Community Member
    Join Date
    Sep 2013
    Posts
    7

    Default

    Just thought of another... green steel item with exceptional bonus to intelligence skills +6. Alternatively, you could do a Skullduggery Kit for a +4 to skip the GS farm.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload