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  1. #21
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    I have got an idea for SS.
    Make a new trascendent tr for people like me.
    Something you can do account wise.
    I'm sick and bored to make tr to one character I cannot think to make all the others..

  2. #22
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Avantasian View Post
    That is frankly stupid. The first fact that absolutely demolishes your statement is that we already have account wide aspects of progession, so by your "logic" we should already have account wide everything.
    The logical failure of your statement is that you miss the fact that the existance and status of other systems can (and do) motivate the suggestion to change a specific one. IE: There are so many huge character-only grinds that making one of then account wide would benefical for alt-reasons.

    You are free to disagree with the benefits of account wide RXP, but to say that if one support it one must also support the same for every aspect of the game is just dumb and way beneath you.
    +1

    little bit more vitriolic than I would have said but

    he's dead right

    There is very little incentive to keep more than 2 toons and as a consequence many people limit themselves to ONE toon realistically.
    This is a pretty big problem with the game and a major reason I see people give up when they see massive grinds.

    Lets say you gave all past lives and rXP shared access across toons.
    People would still need to:
    1. Buy tomes
    2. Fill out destinies
    3. Get raid gear
    4. Get gear relevant to the class they've now decided to have at cap
    5. Buy more character slots

    ADDITIONALLY
    People could TR a heroic toon to get past-lives while keeping ANOTHER toon at cap.
    Isn't that lovely? People don't need to TR their main to keep up with the grind---they can participate in a social community that doesn't exclude people 3 levels different.

    You can only be logged into one toon at a time ANYWAY, so its not like there is a problem lore-wise.
    Last edited by Sam-u-r-eye; 03-27-2017 at 11:30 AM.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #23
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Rys View Post
    Oh please, don't be shy to name that one person who started it. Me.
    I believe I pre-date you by a significant margin....

    =p

    Compliments pls, thnx
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  4. #24
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    +1

    little bit more vitriolic than I would have said but

    he's dead right

    There is very little incentive to keep more than 2 toons and as a consequence many people limit themselves to ONE toon realistically.
    This is a pretty big problem with the game and a major reason I see people give up when they see massive grinds.

    Lets say you gave all past lives and rXP shared access across toons.
    People would still need to:
    1. Buy tomes
    2. Fill out destinies
    3. Get raid gear
    4. Get gear relevant to the class they've now decided to have at cap
    5. Buy more character slots

    ADDITIONALLY
    People could TR a heroic toon to get past-lives while keeping ANOTHER toon at cap.
    Isn't that lovely? People don't need to TR their main to keep up with the grind---they can participate in a social community that doesn't exclude people 3 levels different.
    I understand where you are coming from but I will share my perspective as someone with 6 strong alts and 6 weaker alts I use for specific purposes.

    The most compelling reason I can think of to allow it is so people can stay at cap while their alts earn rxp through TR which benefits from more first time bonuses. I don't see this as a must though I've managed to build up my alts even though the system always favored the one super character model.

    Reaper trees are some utterly OP nonsense and I am not sure how fair it is to give that to all characters based on how quickly people are acquiring it today. Within reaper it's extremely powerful and would give people like me the ability to create a first life character that is better prepared for reaper than someone else who worked on completionist outside reaper having only those heroic benefits. That doesn't seem balanced to me.

    And yes exactly as Nokowi said, it's simply asking for things to be easier than it is today. Not that I would be opposed, but I generally agree with Nokowi's philosophy that the devs say "no" to every request that makes reaper easier.

    I do agree that the devs missed a revenue opportunity by squashing alts as they've done, but some people still managed to make their alts thrive anyhow.
    Last edited by slarden; 03-27-2017 at 12:01 PM.
    DC Warlock Reaper Build (U48)
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  5. #25
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by nokowi View Post
    You should not have asked for account wide RXP if you don't support the same for every other aspect of the game.
    Just because I buy my granddaughter a pony doesn't mean I have to buy everyone at her school one, much less every child in the world. Buying that pony is because my granddaughter damned well wants a pony, and not that every little boy and girl in the world needs to get the pony treatment. It also doesn't mean that I need to go back and give her mother and father both ponies because they never had ponies before, nor does it mean that giving her a pony is a bad thing; she wants to be in a rodeo, and I'm just giving her something to help her get to the rodeo earlier so she can have more time to grind for medals. If she had to work at a fast food chain for a year to get her pony she'd appreciate it more, unless she realized halfway through that she hates fast food and she turns to drugs and becomes a stripper, just like her grandmother.

    That's more or less how I see account-wide rxp, which is to say I support it.
    Dazling of Cannith

  6. #26
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Blastyswa View Post
    Just because I buy my granddaughter a pony doesn't mean I have to buy everyone at her school one, much less every child in the world. Buying that pony is because my granddaughter damned well wants a pony, and not that every little boy and girl in the world needs to get the pony treatment. It also doesn't mean that I need to go back and give her mother and father both ponies because they never had ponies before, nor does it mean that giving her a pony is a bad thing; she wants to be in a rodeo, and I'm just giving her something to help her get to the rodeo earlier so she can have more time to grind for medals. If she had to work at a fast food chain for a year to get her pony she'd appreciate it more, unless she realized halfway through that she hates fast food and she turns to drugs and becomes a stripper, just like her grandmother.

    That's more or less how I see account-wide rxp, which is to say I support it.
    why did you have to taint your pony story with strippers.
    DC Warlock Reaper Build (U48)
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  7. #27
    Community Member Epicstorms's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    +1

    little bit more vitriolic than I would have said but

    he's dead right

    There is very little incentive to keep more than 2 toons and as a consequence many people limit themselves to ONE toon realistically.
    This is a pretty big problem with the game and a major reason I see people give up when they see massive grinds.

    Lets say you gave all past lives and rXP shared access across toons.
    People would still need to:
    1. Buy tomes
    2. Fill out destinies
    3. Get raid gear
    4. Get gear relevant to the class they've now decided to have at cap
    5. Buy more character slots

    ADDITIONALLY
    People could TR a heroic toon to get past-lives while keeping ANOTHER toon at cap.
    Isn't that lovely? People don't need to TR their main to keep up with the grind---they can participate in a social community that doesn't exclude people 3 levels different.

    You can only be logged into one toon at a time ANYWAY, so its not like there is a problem lore-wise.
    +1 This.

    Would be great for DDO to have people that play multiple toons, at both endgame as at TR/ER levels.
    The Devs destroyed this. The game lost players once again, and by 'forcing' many players to play 1 toon, you could say the population is even lower right now as people are not filling several spots at several levels.

  8. #28
    Community Member nokowi's Avatar
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    In less than a few years, people will have multiple alts all benefiting from reaper.

    If you feel obligated to develop 1 or 2 mains in the short term, that's your decision.

    It's going to take a year or two for players to understand they can play the game just fine with 95% of the available power and that any toon with slightly less can simply play on one reaper setting lower. If/when they wake up to reality, they might even fight a bit of challenge to be enjoyable.

    In the short term, they will demand the game be made easier with every post. I refer you to the initial post that it would take 10+ years to complete reaper for one toon. The justifications for increasing RXP game-wide were not factual in nature then, and they are not factual in nature now. They are based on a desire to get every reward for every toon without having to play the game.

    If you cared about tomes for alts, you already bought them.
    I don't think +8 tomes will be a big seller with nobody at level 30.
    Hollow hollow threats based on entitlement.
    As long as people are playing, DDO sales will do just fine.
    If/When reaper monster manuals appear, they will sell like wildfire.
    Last edited by nokowi; 03-27-2017 at 12:40 PM.

  9. #29
    Community Member nokowi's Avatar
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    Quote Originally Posted by Epicstorms View Post
    +1 This.

    Would be great for DDO to have people that play multiple toons, at both endgame as at TR/ER levels.
    The Devs destroyed this. The game lost players once again, and by 'forcing' many players to play 1 toon, you could say the population is even lower right now as people are not filling several spots at several levels.
    Forming viable reaper groups is what causes players to desire multiple toons.

    The me!me!me! crowd has a little to learn about grouping.

    Back when we ran shroud all the time, somebody always had an alt and jumped to their healer, for no reward other than completing the content.

    Good players will still make sure they have several toons to fill the roles for reaper. Give them 6 months or so to develop their favorite toon first.

  10. #30
    Community Member Eryhn's Avatar
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    sry but just no.

    I mean, I CAN sorta get behind shared rxp for some very specific reasons having to do with rxp based on quest BASE level and the grind being excessively long ...

    but this, this is just kinda cheapening it a bit too much and serves no other purpose other than cutting it short. thx but no thx.

  11. #31
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by nokowi View Post
    Good players will still make sure they have several toons to fill the roles for reaper.
    So how many do you have ? Like tank, crowd controller or hjealer/divine caster ?

    Because Turbine/SSG made keeping stable of alright alts pretty darn difficult. With every single decision and game change.
    Two added monstrous grinds is just "nail in the coffin".

    And the worst thing is - you get that reaper xp zerging heroics.
    Not difficult 6+ skulls in epics.
    Last edited by Wipey; 03-27-2017 at 12:57 PM.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  12. #32
    Sovereign Vorpal Halfling of Supreme Good scipiojedi's Avatar
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    I don't want all past lives to apply to all my characters. That would take away their uniqueness. Each character I have is on their own journey, for some it wouldn't make sense if they had certain past lives as it just isn't in their character {sic}to have played that class life

    /notsigned
    Quote Originally Posted by Lynnabel View Post
    Working for free makes it very difficult to spend money on swords.
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    -My main is Jobus on Khyber but I do play my alts regularly -

  13. #33
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Wipey View Post
    So how many do you have ? Like tank, crowd controller or hjealer/divine caster ?

    Because Turbine/SSG made keeping stable of alright alts pretty darn difficult. With every single decision and game change.
    Two added monstrous grinds is just "nail in the coffin".

    And the worst thing is - you get that reaper xp zerging heroics.
    Not difficult 6+ skulls in epics.
    I can't answer for Nokowi, but I actually have 6 characters that I can switch to, all have 2+ roles they can fill in difficult content.

  14. #34
    Community Member Rys's Avatar
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    Quote Originally Posted by avantasian View Post
    you are free to disagree with the benefits of account wide rxp, but to say that if one support it one must also support the same for every aspect of the game is just way beneath you.
    ^^

  15. #35
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    Quote Originally Posted by nokowi View Post
    Back when we ran shroud all the time, somebody always had an alt and jumped to their healer, for no reward other than completing the content.
    Wrong. People ran a wide range of alts in shroud exactly because the reward was account wide.


    Quote Originally Posted by nokowi View Post
    Good players will still make sure they have several toons to fill the roles for reaper. Give them 6 months or so to develop their favorite toon first.
    Good players will also not do that.

  16. #36
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by slarden View Post
    Reaper trees are some utterly OP nonsense...
    I haven't met a single person who didn't think so. They are heavy-hand, silly, and frankly SAD.

    Quote Originally Posted by slarden View Post
    ... and I am not sure how fair it is to give that to all characters based on how quickly people are acquiring it today. Within reaper it's extremely powerful and would give people like me the ability to create a first life character that is better prepared for reaper than someone else who worked on completionist outside reaper having only those heroic benefits. That doesn't seem balanced to me.
    It seems to me that this is a problem with the reaper tree and not with XP-sharing as a general principle. Right?

    Quote Originally Posted by slarden View Post
    And yes exactly as Nokowi said, it's simply asking for things to be easier than it is today. Not that I would be opposed, but I generally agree with Nokowi's philosophy that the devs say "no" to every request that makes reaper easier.
    I can't disagree with you being "practical" but I think you should not enable nonsense even if it is "practical" OBVIOUSLY this discussion was in far-fetched land in the first place ^^
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  17. #37
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by Avantasian View Post
    Good players will also not do that.
    No lifers have alts. Other good players don't.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  18. #38
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Avantasian View Post
    Wrong. People ran a wide range of alts in shroud exactly because the reward was account wide.
    Shards and 20th reward list are not BTA. Before guild ships, you had to bring the character you wanted to upgrade your GS gear in Shroud or could go to the 1 altar in Amrath. Players had alts for different situations back then.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

    Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter

  19. #39
    Barbarbarian Sam-u-r-eye's Avatar
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    The massive elephant in the room for DDO is as follows...

    1. Korthos is dated, and we need a starter area that keeps people.
    2. The WHO-panel needs to be updated so that I don't have to explain that it loads to every returning vet and new player. It is also unprofessional to leave something like that.
    3. The gap between an old player and a new player is massive.
    4. Leveling needs to include a wider range of players in heroics and epics. Bravery bonus needs to be standardized to the same XP-range as reaper or else you're going to cause confusion.
    5. XP bonuses need to be simplified so that people understand how they are calculated, and what penalties ARE or ARE NOT applying.

    Unfortunately to play this game ATM for a new player they have to walk around with DDO wiki open and be constantly asking about bugs etc.

    The game's complexity is its strength, but it can also cause confusion---stream-lining unnecessary confusion is IMPORTANT. And ensuring that new players remain competitive is important to the life of the game.

    6. Reapers need to spawn with varying models models and attack animations. I'm sorry but they are going to get old once Elite is dead. Ghostbusters Online is bad implementation.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  20. #40
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    Quote Originally Posted by nokowi View Post
    They are based on a desire to get every reward for every toon without having to play the game.
    No.

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