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  1. #101
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    Quote Originally Posted by Wonedream View Post
    Oh yeah, as if reincarnating 150ish times isn't wrteched :P

    And each time you do it, your toon gets buggier obviously...

    And you play russian rhoulete with your toon...

    Yeap, because having us TR 150 times doing the same **** over and over is the solution right?

    Look, let's just NOT talk to each other then. If you cant see what a disaster TRing 150 times with bugs building up and then on top of it running the same stuff over and over... there is no point and no hope in talking with you.

    This system would offer endless new content, endgame, and solutions to keep people playing without turning their toon into a buggy mess while doing the same stuff over 150 times... which is really pretty sad.


    You have in the past done this, and by now I begin to wonder if maybe you really work for a competitor and are here to give such lousy advice as to destroy the game so as to destroy competition...

    I don't trust you.
    I like plotted out dungeons that looked designed not random ones that make no sense, I want grouping back which needs hirelings eliminated and power creep and Monty haul loot scaled back massively. I want real prestige classes and proper epic levels. None of which will happen.

    Not a fan of Tring it's power creep

    They don't need help destroying the game they are doing fine with that on their own


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  2. #102
    Community Member Wonedream's Avatar
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    Quote Originally Posted by Uska View Post
    I like plotted out dungeons that looked designed not random ones that make no sense, I want grouping back which needs hirelings eliminated and power creep and Monty haul loot scaled back massively. I want real prestige classes and proper epic levels. None of which will happen.

    Not a fan of Tring it's power creep

    They don't need help destroying the game they are doing fine with that on their own
    Can you envision a solution that gives everyone something that they like?

    Meaning, do you have the generosity in your heart to consider having options so you are not forced to play how I like, and I am not forced to play how you like?

    Or do you prefer that I am forced to play how you like?

    If they added random dungeons, you would not have to enter and play in them, you can stick to designed dungeons that are static.

    But if they do not add any kind of random dungeon, do I have the same option?

  3. #103
    Community Member Wonedream's Avatar
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    What is already random, and therefor easy to try?

    We got... random collectibles from backpacks and mushrooms.

    Random Chests in Prisoner that appear in one spot or another or not at all.

    Random monsters at various parts of the game where spawning does not always repeat.

    Random Crown Champs.

    Random Walls in a quest that is rather huge and complex, but shows this can be done, and I would love them to keep trying.

    Random room combination set up as we see in Shadow Lord.

    Random Loot, random rares.


    Avoiding predictability is really part of the fun of this game.

    Imagine if all chests had the same loot every time?

    Or ingredients even?

    Or the champs were always the same and in the same spot?


    This is a very basic procedural generation, they are generated by a process that controls their variables, limiting what might appear.


    Since this much is easy to do,

    they already could do something with walls or rooms or combine the two.

    Even easier would be to fit a sort of quest into the quests where random monsters of certain types spawn, at random moments while in quest, hunting the player down.

    Or just add some random monster generators... the monsters start making these gates that allow random monsters to enter dungeon as long as gate is up, nothing new, just that they wising up and start using this tactic more often, with a wide spectrum of possible monsters coming through... would be interesting.


    I hope to see more randomness in the game, it is one of the most important parts of the game that keeps it fun!

  4. #104
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    Quote Originally Posted by Wonedream View Post
    .... stream of consciousness stuff....
    You obviously like this idea, which probably hinders you from seeing the attending problems. I doubt it would be popular, I doubt it will work.

    Why won't it work? A quest is a story. Good stories have elements that are carefully constructed. Your idea of a random generated adventure is as likely to work as is using a d20 and a dictionary to write a story. Not going to happen. The more you code in continuity and reasonableness that is mandatory for a good story, the less random it becomes. Thus good stories, and consequently, good quests, are the polar opposite of what you are suggesting.

    However, if this were to ever become a thing, IF it were to happen ... then one mandatory element is something you have not mentioned. There needs to be a way for the the player to rate the quest and then share the ranking and the quest with others. A million monkeys on a million typewriters in a million years might produce a work worthy of Shakespeare. We might as well have access to that one in billions that works. Make the grind pay off for the community.

  5. #105
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    Quote Originally Posted by Wonedream View Post
    Can you envision a solution that gives everyone something that they like?

    Meaning, do you have the generosity in your heart to consider having options so you are not forced to play how I like, and I am not forced to play how you like?

    Or do you prefer that I am forced to play how you like?

    If they added random dungeons, you would not have to enter and play in them, you can stick to designed dungeons that are static.

    But if they do not add any kind of random dungeon, do I have the same option?
    Random dungeon development would eat up all dev time and be buggy as hell so no I,can't see a solution for both it's a lot of work to design a dungeon and we still get problems random would be nothing but problems


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  6. #106
    Community Member Brandwynn's Avatar
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    The idea sounds great! By why not develop this yourself? I know we are not all programming geniuses. But still you look like you have an outline for a program that a PnP group would be interested in. With three'd printers out there. Your idea could take PnP into the third dimension..

    As for online. I am still thinking it would be better for you and say a group of gamer/programmers to work on. Could SSG do it? Probably. Just do not see it happening any time soon.

  7. #107
    Community Member Wonedream's Avatar
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    Story line? Hardly anyone cares about story line in this game. Some, some... not many.

    But it already has worked and can work with story lines if you make sure to program that part carefully, so constrains make sure the story is within reason.

    There are already random story lines online you can check out, some real good ones too, and some rubbish.


    Buggy, some have said. I think you are looking for reasons NOT to do this, game is already buggy. Static predictable quests are already buggy. I don't think it would be any buggier at all, maybe as buggy, but not more.



    They should do a small test version of this to see if it is popular and liked or not. Maybe 3 dungeons, where you can not get to the second dungeon unless you beat the first, all 3 random, so even though you can guess the first, you won't know the 2nd or 3.


    If this place is visited a lot, gets lots of LFM attention, and positive feedback, then it will serve as evidence this is a good avenue to explore.

    If this place is ignored, gets no LFM attention, and lots of complaints, then it serves as evidence this is a bad avenue to explore.

    If it gets both, then it means some people just don't like it, and therefor do not have to do the quest and then it comes down to how much do those who like it like it and is it worth it to them to continue adding more.



    If anything, the Devs can make a small trail version of this to scout the feasibility of it.

  8. #108
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    Quote Originally Posted by Wonedream View Post
    Story line? Hardly anyone cares about story line in this game. Some, some... not many.

    But it already has worked and can work with story lines if you make sure to program that part carefully, so constrains make sure the story is within reason.

    There are already random story lines online you can check out, some real good ones too, and some rubbish.


    Buggy, some have said. I think you are looking for reasons NOT to do this, game is already buggy. Static predictable quests are already buggy. I don't think it would be any buggier at all, maybe as buggy, but not more.



    They should do a small test version of this to see if it is popular and liked or not. Maybe 3 dungeons, where you can not get to the second dungeon unless you beat the first, all 3 random, so even though you can guess the first, you won't know the 2nd or 3.


    If this place is visited a lot, gets lots of LFM attention, and positive feedback, then it will serve as evidence this is a good avenue to explore.

    If this place is ignored, gets no LFM attention, and lots of complaints, then it serves as evidence this is a bad avenue to explore.

    If it gets both, then it means some people just don't like it, and therefor do not have to do the quest and then it comes down to how much do those who like it like it and is it worth it to them to continue adding more.



    If anything, the Devs can make a small trail version of this to scout the feasibility of it.
    We don't really know how much work it is for them to do a dungeon but I don't think they can really do what you desire even if they wanted to I think there is to much hands on in doing quests for this game that random can't work, they can do random trap placement but that's about it. The games I have see with random quests have dungeons that are much less complex than what we have here


    Beware the Sleepeater

  9. #109
    Community Member Wonedream's Avatar
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    Quote Originally Posted by Uska View Post
    We don't really know how much work it is for them to do a dungeon but I don't think they can really do what you desire even if they wanted to I think there is to much hands on in doing quests for this game that random can't work, they can do random trap placement but that's about it. The games I have see with random quests have dungeons that are much less complex than what we have here
    It would be amazing if they did. I would love to run such content, a lot of players would. It would be very pleasing to see an attempt, and even more pleasing if it succeeded in making a great adventure that is never predictable!

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