
Originally Posted by
Wonedream
Story line? Hardly anyone cares about story line in this game. Some, some... not many.
But it already has worked and can work with story lines if you make sure to program that part carefully, so constrains make sure the story is within reason.
There are already random story lines online you can check out, some real good ones too, and some rubbish.
Buggy, some have said. I think you are looking for reasons NOT to do this, game is already buggy. Static predictable quests are already buggy. I don't think it would be any buggier at all, maybe as buggy, but not more.
They should do a small test version of this to see if it is popular and liked or not. Maybe 3 dungeons, where you can not get to the second dungeon unless you beat the first, all 3 random, so even though you can guess the first, you won't know the 2nd or 3.
If this place is visited a lot, gets lots of LFM attention, and positive feedback, then it will serve as evidence this is a good avenue to explore.
If this place is ignored, gets no LFM attention, and lots of complaints, then it serves as evidence this is a bad avenue to explore.
If it gets both, then it means some people just don't like it, and therefor do not have to do the quest and then it comes down to how much do those who like it like it and is it worth it to them to continue adding more.
If anything, the Devs can make a small trail version of this to scout the feasibility of it.