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  1. #1
    Community Member Wizza's Avatar
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    Default Updated 35 Named Items

    The Orb and the Insignia come in all 4 elements.


    Last edited by Wizza; 03-09-2017 at 09:40 AM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  2. #2
    The Hatchery Roland_D'Arabel's Avatar
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    This stuff pretty much invalidates slavers gear. LoL.
    A wise man once said that if you don't know the answer to something there is no shame in simply saying "I don't know."

  3. #3
    Community Member MonadRebelion's Avatar
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    Quote Originally Posted by Roland_D'Arabel View Post
    This stuff pretty much invalidates slavers gear. LoL.
    Yeah that's what I thought. Given the grind, I thought it was going to last longer. These last two updates basically just tell the players to give up grinding gear and go grind past lives.

  4. #4
    Community Member SerPounce's Avatar
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    Well new static raid gear probably should be better than customizable quest loot from two updates previous.
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  5. #5
    Community Member nomaddog's Avatar
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    Remember when a +6 stat item at lvl 20 was cool?
    Livestream at http://twitch.tv/nomaddog

    High Rollers Alts: Brighton, Compleat, Aggrotech
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  6. #6
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    Its interesting that one of the items is all about Acid builds which pretty much nobody runs anymore.

    Does this mean they are going to take another look at Sorcs? Or has a dev wasted a lot of time?

  7. #7
    Community Member mrphlegm's Avatar
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    Quote Originally Posted by Jasparion View Post
    Its interesting that one of the items is all about Acid builds which pretty much nobody runs anymore.

    Does this mean they are going to take another look at Sorcs? Or has a dev wasted a lot of time?
    There are versions for each dragonborn type

  8. #8
    Developer Steelstar's Avatar
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    Quote Originally Posted by Jasparion View Post
    Its interesting that one of the items is all about Acid builds which pretty much nobody runs anymore.

    Does this mean they are going to take another look at Sorcs? Or has a dev wasted a lot of time?
    "Nobody runs this build right now" is more of an argument for why an item SHOULD be made than for why it SHOULDN'T.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  9. #9
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    If your itemization system cannot handle lateral loot progression that does not invalidate the previous endgame update's loot then it is a bad system and needs to be fixed.

  10. #10
    Community Member Bolo_Grubb's Avatar
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    Yup Gonna stop worrying about farming Slavers

    and farm the new raid instead
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  11. #11
    Community Member mrphlegm's Avatar
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    Quote Originally Posted by Avantasian View Post
    If your itemization system cannot handle lateral loot progression that does not invalidate the previous endgame update's loot then it is a bad system and needs to be fixed.
    How is lateral loot progression supposed to work? Same effects in different slots?

  12. #12
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    Quote Originally Posted by mrphlegm View Post
    How is lateral loot progression supposed to work? Same effects in different slots?
    Yes, along with new effects, slightly better effects on items with either a direct penalty or just no/few other stats or simply new ways to aquire similar items. A raid does not need to offer 5 BiS items to every character to be run, 1-2 is enough.
    Loot was designed in that way for a very long time and it kept content relevant for years instead of months.
    Last edited by Avantasian; 03-07-2017 at 05:57 PM.

  13. #13
    The Hatchery Roland_D'Arabel's Avatar
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    Quote Originally Posted by SerPounce View Post
    Well new static raid gear probably should be better than customizable quest loot from two updates previous.
    If these items are raid items, it does not invalidate as much; as raids are not as accesible as regular quests.

    U32 Slavers is still best in slot. U33 and U34 were not updates with much new loot (I don't count Tower of Frost as worth the effort in my opinion) so I really don't see this as being a valid point.
    A wise man once said that if you don't know the answer to something there is no shame in simply saying "I don't know."

  14. #14
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Avantasian View Post
    Yes, along with new effects, slightly better effects on items with either a direct penalty or just no/few other stats or simply new ways to aquire similar items. A raid does not need to offer 5 BiS items to every character to be run, 1-2 is enough.
    Loot was designed in that way for a very long time and it kept content relevant for years instead of months.
    But one is raid loot and one is quest loot. There's nothing new or unusual about raid loot being a straight upgrade from quest loot.

    I get that slaver's loot is a nasty grind for quest loot, but that's a totally different issue.
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  15. #15
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    Quote Originally Posted by Steelstar View Post
    "Nobody runs this build right now" is more of an argument for why an item SHOULD be made than for why it SHOULDN'T.
    That's a fair point, but the problem is that some builds are so far behind adding a decent item for them just isn't enough. Especially if it's only something you get at or near cap after having to level there without it.

    I agree with the other poster mentioning lateral loot progression. Having items with more enduring value would be be great. That way we wouldn't find ourselves looking at these new items only to think in six months something better will come along so I'll update my gear every second cycle instead.

    As for Slavers items, please allow us to unslot gems and deconstruct them for materials. Make a dopant-like item with a low drop rate in-game and put it up for sale in the store too. A five piece set is a big investment, and it would add a lot of value to that pack if we could redeem items useful to our current builds into something we can use when we regear due to other gear changes or reincarnation.

    Thanks.
    Last edited by blerkington; 03-07-2017 at 06:50 PM.

  16. #16
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    Quote Originally Posted by Steelstar View Post
    "Nobody runs this build right now" is more of an argument for why an item SHOULD be made than for why it SHOULDN'T.
    Insightful MRR on an outfit??? Doesn't it cap at 50 for outfits seems kind of a wasted slot. I would almost suggest swapping insightful mrr out for enhanced ki. Atleast that would give us 1 other thing than the visions of precision with enhanced ki for end game.
    Last edited by Zeleron; 03-07-2017 at 06:47 PM.

  17. #17
    Cinnamon Synonym Anemone Sierim's Avatar
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    Quote Originally Posted by Steelstar View Post
    "Nobody runs this build right now" is more of an argument for why an item SHOULD be made than for why it SHOULDN'T.
    As my main is a Earth Sorcerer (and an acid damage build whenever it's an option during TRs, viable or otherwise), I approve this message.
    The threadkiller has spoken.

  18. #18
    Brains and other spare parts! DeltaBravo's Avatar
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    Arrow O well

    The items are okey and i see in some senses it could stand in for slavers gear for a 1 item to 1 item. in the end slavers will win though. but as a stand in its decent..
    I personally are missing to see some cool items that can go into the slots where there is currently less good items, Like goggles , helmets, Cloak. And yes i do see some of em in the new quests some would find usefull. but in most cases they are not easy to swap in due to CC items wouls have the +7 insight bonus. And with a slavers set. you have limited slots to have that else where.

    personlly no items in the new quests that have any benefits for my build.

    Make some insightfull stats bonuses to Gloves / Cloak / Helm / Trinket / goggles. ANd the items would be very nice.
    O and could that well rounded Profane bonus not also come on some of those items. it would be golden.

    But some will find theese items usefull iam sure.
    Deltabravo I have come here to FROG things up!

  19. #19
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    Quote Originally Posted by Steelstar View Post
    "Nobody runs this build right now" is more of an argument for why an item SHOULD be made than for why it SHOULDN'T.
    Builds should not be fixed by loot. They should be fixed by updates to the build

    Quote Originally Posted by Avantasian View Post
    If your itemization system cannot handle lateral loot progression that does not invalidate the previous endgame update's loot then it is a bad system and needs to be fixed.
    How many MMOs have new gear being sideways to old gear, rather than upgrades?

    My guess would be: All of the MMOs that dont last long.

    Especially since this is raid loot, which should be the ultimate prize in the game. Not loot which can be gathered (very slowly I will grant) by running 3 LN dungeons over and over and over and over and over.
    Last edited by Jasparion; 03-07-2017 at 06:51 PM.

  20. #20
    Community Member -D_Rock-'s Avatar
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    you know, some of this gear may be far more viable if we had updated augment gems. these have been so out of date for so long that offering blue and green slots on the same items MIGHT be nice, if you needed more than 3 items to have anything remotely useful what so ever.

    Take PRR for example. I challenge anyone to claim this is a useful augment not only in heroics, but in epics im going to laugh at you if you think it's worth slotting at all. Lootgen is far better in this regard by a large margin. false life augment, ok not terrible (in heroics). same for moderate fort. vitality still good in heroics but the cost is a lot more extreme than traditional augments. beyond that you get 1 dc for yellows at lvl 16. by then you are literally about done with heroic all together. fear immune, blind, deathblock. other than that nothing is useful. loot gen over rules all the spell powers and even potency nowadays.

    So for epics we get golems heart, meteoric *dont need in heroic at all*, and draconic soul gem. did i miss anything worth my time?

    What im saying is please update the augment system because adding in new 'shiny slots' with nothing to justify it, is counter productive. I don't dislike this new list, it offers options. Also for once it doesn't completely derail all older named items for once. I like that. I simply ask that you SERIOUSLY consider redoing Augment Gems to be viable once again. Why are the DR gems lvl 20 when you can literally have a dr breaker at lvl 1????? this is just 1 example of what i mean. often times as a melee in heroics im going ok i *want*, dont *need*, 3 items tops with slots for blind immune, deathblock and mayyyyybe fear immune?

    *edit* a friend pointed out the rust one for epics. Deconstructor iirc is what it's called. And then the all mighty Masters Gift of course is solid. good call.

    my point is: i have 3 gear items in heroic that have 2 slots each. 6 slots for heroic. what could u possibly use that is actually useful for augments. now imagine this. i have 8 items, with 2 slots each. what 16 augments will you possibly find useful? you wont. same for epic.

    In my honest opinion maybe many of these augment gems shouldn't be a ML at all but more scale like everything else that they are slotted into????? prr goes up by level *crafting table for example*. same with dc's etc. Just tossing that out there
    Last edited by -D_Rock-; 03-07-2017 at 07:13 PM.
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