Slavers is all about customization. It will likely need to be remade after fitting in new raid gear.
Slavers is all about customization. It will likely need to be remade after fitting in new raid gear.
A serious question for the Devs on item effects and especially their naming now. I see that we seem to be collecting various iterations of names of the same effects that seem or should all be identical. Is there a reason you are creating traps, gotcha's and bugs by making new every few updates rather than reusing what you already have?
What I mean by this is in specific are things like Speed XV and Speed +30 that should be and appear to be identical and yet are essentially the same thing? Or there is Riposte that comes in plain versions, Riposte VIII or now Riposte +8 (which seems missing the guard effect now and doesn't seem to be different from the current Parrying other than a name). I know in the past Riposte guard effects have been lag inducing at times and if you are removing the guard is there any real reason to keep reusing the name if it's not going to be different than Parrying or is the description just wrong? Are you seeking to just keep the flavor of the name and not make it distinctive. I suspect it is WAI that the Saves/AC bonuses from both Parrying and Riposte are the same channels?
I will also say that some of the newer unique effects are interesting like Qualify Mystic Diversion... Interesting that neither regular equipment nor insightful are possible to have but that just leaves options for future updates. I like that a new effect like that is coming into the game but it makes gearing oh so much more complex.
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A good variety of items. I don't see much power creep but I do like having a bigger variety of items with things like speed 15 and sheltering. I don't see me swapping any end gear items out on my main. An extra attribute point or a very small amount of PRR or spell power isn't worth what I'd trade. It will be good for some alts though. It would have been nice if light armor had been included. It seems odd to have everything but light armor. Also it seems like it was update 27 since we got a good selection of named weapons. Maybe saving for the expansion?
this stuff would crush any other item in the game just having the clothing would be perfect
DDO at the 20 cap went for quite a while with mostly sidegrades, and it made sense from a business perspective too. You'd want to buy all of the packs to get access to the Fens set you wanted, plus the ToD ring, plus the eSOS from VONs, plus Shroud and/or LoB weapons for various niches, plus the few good Sands items.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
All named weapons with an extended crit range got theirs extended by 1 during the Feat:Improved Critical change that was done by Sev.
(I think it was done by Sev as he commented about it.)
This handaxe now has an extended crit profile (without being Keen), it should be 18-20 to follow the rules set by Sev.
Disappointed to see there is no light armour. 2 docents, a heavy and a medium but no light. Sad panda is sad. I'm not angry, just disappointed.
You also wanted silver flame potions /that was all necro packs back then, abbot that had some amazing gear, even titans was run because chatering ring was a must slot for tanks, then there is chrono etc etc etc.
IT was definitely designed better for buisness and for fun for players.
Most named items got extended, but not all. I know of at least one example that didn't (Cranium Cracker).
One of the reasons cited by the devs for the crit changes was to give them finer control in loot design going forward. A range expansion of 1 would not "automatically" be a range expansion of 2. So for this new handaxe I doubt it's a mistake, more likely they felt this was just the right amount of expanded range to achieve the desired power level.
This big time. Instead of ****ing out loot that invalidates the previous updates stuff you could have offered useful augments in this raid and bingo people would have run it. NEver thought i'd say it but we need feather of the sun back for loot making. THe loot for the last many updates has been very uncreative and uninspiring IMO!!
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I just have one thing to say:
Insight Incite . . . either the best or the worst item effect EVAR.
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Disappointed to see items with doublestrike have to also have incite.
You can have distant diversion, but nothing with top stats for melee. Who needs diversion the most? melee
No Intelligence options for rogue. No reaper bonuses for melee int build. I thought the purpose of allowing dex to assassinate was to have more options, not less...
I would really prefer if you went back to the Stormhorns random ability where I can get a version of gear that actually fits my wants.
Legendary Lizardfolk gloves of accuracy should be offered with melee and ranged diversion.
Gauntlets of the aggressor should have a version with diversion instead of incite (and a different name!)
Assassinate Dex item should have an Int version. It's unclear why you switched assassin to Dex and abandoned Int.
Im not sure this invalidates slavers gear totally, I will have to look more carefully to see if it all fits together nicely.
I think more likely it means i need to grind slavers more so that when i get a couple of these pieces I can put together a new gear set.
This gear will Rock!
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