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  1. #61
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by EllisDee37 View Post
    I dunno, it looks pretty good to me.

    A 14/6 bard/fighter can stack +1 crit multiplier from the ML6 kensei core on top of the +4 range from swashbuckling to end up at 14-20x4 base crit profile before epic feats and destiny. That's a solid base to start out with. Plus, Improved Destruction is a pretty nice effect to have for a crit-based melee weapon.

    In terms of basic crit profile on an epic weapon for a swashbuckler, I believe this makes it a tie for best-in-game with Forester's Brush Hook. (Brush hook doesn't require the fighter levels to get there, but does require an exotic proficiency feat.)
    I haven't played enough swashbuckler's recently to really know what's best on them, so that one I suppose could be pretty solid. Would you say it's the absolute best in slot though? Most of these items are one's that I go "Ok, that could potentially be a viable alternative to slavers I guess, if I get bored of the grind on an alt" but I haven't seen anything that makes me go "****, time to gear shuffle".
    Dazling of Cannith

  2. #62
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by -D_Rock- View Post
    2. luck is +1 at ml 12. luck is +2 at ml 20. both not needed but i often slot this as well because i simply don't have anything left worth taking note of. this is on a caster toon mind you. not a melee who benefits from so little augments *my original argument*
    3/4. i understand this completely. but i will say this, run through anything w/o those disease/poison immune augs and you will definitely see how useless they really are with pots.
    5 (i think). grats on your quiver. but it really means absolutely nothing at all in heroics when u can just use a simple boot clickie that is guarenteed on drop rate. also speed boots appear quite often in reward lists or chests etc and offer run speed that is way better. i have ML 10 boots that give 30% run speed. this is why i think the speed augment gem should seriously be reevaluated. But, not enough to nerf that quiver. they rewarded tr's with that for tr'n. so nevah do so much as to nerf that. heh


    amongst other gems as well like prr it needs revamped and rethought. there are no mrr ones. hey theres another option right? FOM augs at lvl 28? why not? its a lvl 4 spell. lvl 28 would be fair. just random thoughts and ideas to improve augments.

    I totally get you liking your options. i just wish the options were more expanded for current times
    Honestly what I'd like to see is some augments with reduced effects compared to spells/normal gear bonuses, that can still cover a minor part of the build. This is how augments have been quite often in the past, with +8 stats and +2 insightful stats and the like. So I wouldn't necessarily like a FoM augment, because that would basically invalidate FoM at max level, but I would like to see an immunity to slippery surfaces augment. I'd also like +15/30/45 hamp augments (Not different MLs, just exceptional/equipment/competence), as well as augments with +10% spell crit damage, yellow augments of +15 accuracy (ml 28), +8 deadly (ml 28) and +10 sneak attack damage (ml 28), as well as +10 seeker (ml 28). Different values would be ok, but the basic gist should be that you get about half benefit of a solid item by putting it on an augment instead. So while a hamp focused build is better off using 45/50/70 from mysterious/LGS/LGS, and a melee DPS focused build is best off using animated rope/Legendary executioners helm/Legendary ring of prowess all together, you have the option of say dropping the legendary ring of prowess and slotting a different ring, then putting in the reduced accuracy and deadly. It reduces the grind of trying to get the same BiS items for every single alt, as well as opening up gearing options without adding loads of powercreep.
    Dazling of Cannith

  3. #63
    Community Member Loromir's Avatar
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    Quote Originally Posted by Ellihor View Post

    ...it's going to be really hard for you to release desirable items without going fully on power creep. Not to mention in the case of CC it only takes up to an hour to make an item. How are you going to balance that against raid loot?


    I disagree here. There are some of us (More than you might think) that have no desire to craft (Both Slave Lords or Cannith Crafting). Mindless Grinding for ingredients just is boring. For me, both Slavelords and Cannith Crafting are just too tedious. Now I have the option to get gear that is comparable to those without having to craft. Everytime I run one of those quests or the raid, I will have the hope of getting a completed item. With Slavelords, I know I am in for multiple runs to get the item I truly want.

    I have 3 complete items from Slavelords, and I was dreading the thought that I was only half way done with crafting 6 full items (One for each stat).

    So, the new loot might not be the end all be all for some players...but doesn't mean it sucks.
    Leader of Legion of Eberron on Cannith.

    Characters: Loromir & Baldomir....among others.

  4. #64
    Community Member mr420247's Avatar
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    I know what you mean i never bothered with cc did farm slavers

    If i never grind that again id be ok but i would still love some kind of an

    updated heroic shroud crafting system for reaper heroics like some really nice

    level 12 reaper gear for the tr wheels who wouldn't
    Damonz Cannith

  5. #65
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    Quote Originally Posted by Brightheart245 View Post
    YAY!!! I can't wait to dual wield kitties!

    You beat me to it! Kittens all the way!
    Last edited by ned_ellis; 03-08-2017 at 09:09 AM.

  6. #66
    Community Member Wizza's Avatar
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    Quote Originally Posted by ned_ellis View Post
    You beat me to it! Kittens all the way!
    Thanks you two guys, +1!
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  7. #67
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    I loved a question on lama about the robe in devchat.

    Why does the robe have sheltering and insightful mrr while we all know that it caps mrr to 50?

    The silence from devs was priceless
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  8. #68
    Developer Steelstar's Avatar
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    Quote Originally Posted by Kebtid View Post
    I loved a question on lama about the robe in devchat.

    Why does the robe have sheltering and insightful mrr while we all know that it caps mrr to 50?

    The silence from devs was priceless
    Figured you need to get MRR from somewhere, and additional options are useful. We can easily remove it.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  9. #69
    Community Member Wizza's Avatar
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    Quote Originally Posted by Kebtid View Post
    I loved a question on lama about the robe in devchat.

    Why does the robe have sheltering and insightful mrr while we all know that it caps mrr to 50?

    The silence from devs was priceless
    It was posted here as well, reply #16. I suggest people accept the way loot is and live with it, with maybe 1-2 changes to come before Live.

    As for your question: it doesn't make sense.

    Quote Originally Posted by Steelstar View Post
    Figured you need to get MRR from somewhere, and additional options are useful. We can easily remove it.
    Please do, this is the right approach /sarcasm. Players give feedback that an enhancement is not good, and your reply is a snarky "we can remove it".

    How about instead replying to the other 4 pages of feedback as well? Or instead saying replace it with an Elemental Absorption enhancement? Or you tell us what you would put in there?
    Last edited by Wizza; 03-08-2017 at 09:26 AM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  10. #70
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    Quote Originally Posted by Wizza View Post
    It was posted here as well, reply #16. I suggest people accept the way loot is and live with it, with maybe 1-2 changes to come before Live.

    As for your question: it doesn't make sense.



    Please do, this is the right approach /sarcasm. Players give feedback that an enhancement is not good, and your reply is a snarky "we can remove it".

    How about instead replying to the other 4 pages of feedback as well?
    Didnt see that post sorry about that.

    They should definitely at least change the robe, can we do anything to help them improve the gear?
    Does not need to be strong, but at least interesting /example boots with quell are unique and fun and the only item i want to get, rest is just overinflated stats.
    What happend with augments, what happened with clickies?
    Are those 2 systems abandoned?
    Last edited by Kebtid; 03-08-2017 at 09:28 AM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  11. #71
    Community Member Vanhooger's Avatar
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    Quote Originally Posted by Kebtid View Post
    Didnt see that post sorry about that.

    They should definitely at least change the robe, can we do anything to help them improve the gear?
    Does not need to be strong, but at least interesting /example boots with quell are unique and fun and the only item i want to get, rest is just overinflated stats.
    What happend with augments, what happened with clickies?
    Are those 2 systems abandoned?
    Cliky and augment were my fav system, look like they are going into the dust.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  12. #72
    Community Member Wizza's Avatar
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    Quote Originally Posted by Kebtid View Post
    Sorry didnt see the post /only scrolled fast thro the thread. And didnt add /sarcasm check, didnt mean to be rude

    They should definitely at least change the robe, can we do anything to help them improve the gear?
    Does not need to be strong, but at least interesting /example boots with quell are unique and fun and the only item i want to get
    There is good feedback in the thread already. I know how Lamannia works, and changes are rarely made, so I'm not gonna bother too much honestly.

    I'm still waiting the day where they introduce back clickies. A bad item with a good clicky is, essentially, a good item.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  13. #73
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    Quote Originally Posted by Wizza View Post
    Thanks you two guys, +1!
    No, thank YOU Wizza for the laugh! Allthough I might get upset if the drop rate is too low!

    Quote Originally Posted by Wizza View Post
    It was posted here as well, reply #16. I suggest people accept the way loot is and live with it, with maybe 1-2 changes to come before Live.


    Please do, this is the right approach /sarcasm. Players give feedback that an enhancement is not good, and your reply is a snarky "we can remove it".

    How about instead replying to the other 4 pages of feedback as well? Or instead saying replace it with an Elemental Absorption enhancement? Or you tell us what you would put in there?
    /signed on both counts

  14. #74
    Community Member Wizza's Avatar
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    Quote Originally Posted by ned_ellis View Post
    No, thank YOU Wizza for the laugh! Allthough I might get upset if the drop rate is too low!
    I'm afraid the drop rate of those kittens is the same as the drop rates for Stat tomes
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  15. #75
    Developer Steelstar's Avatar
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    Quote Originally Posted by Nightmanis View Post
    The quality deception also says +4 to attack and +0 to damage.

    Devs?
    Looks like a bug. We'll take a look.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  16. #76
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by Kebtid View Post
    Didnt see that post sorry about that.

    They should definitely at least change the robe, can we do anything to help them improve the gear?
    Does not need to be strong, but at least interesting /example boots with quell are unique and fun and the only item i want to get, rest is just overinflated stats.
    What happend with augments, what happened with clickies?
    Are those 2 systems abandoned?
    Yes, I'd personally like something like:

    Electrical Circuit Augment
    Upon taking electrical damage, gain +25 stacking electric spellpower for 30 seconds. Upon damaging an enemy with electrical damage, gain +50 electrical resistance for 30 seconds. Intensify spell costs 4 less spellpoints to cast. Both procs have a 100% activation chance with a 30 second cooldown.

    Or something else that is fun and flavorful without being brokenly OP; the above one is basically a reflavored Meridian Fragment. I'd also love clickies, especially ones that are unique and universally beneficial. Maybe as a bonus to the electric belt:

    Electrical Affinity: 3/3 per day, 1 recharged per day.

    For the next 20 seconds, all incoming electrical damage is reduced by 50%, applied before MRR, electrical resistance, and other absorption effects. The player is healed for an amount of health equal to the damage absorbed.

    This would basically be a nifty safety button for fights like Miorr, FoT Stormreaver, the new raid presumably, or anywhere else where lots of electrical damage comes at you. It also doesn't become a must-have on all builds like displacement clickies and things do.
    Dazling of Cannith

  17. #77
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    Quote Originally Posted by Avantasian View Post
    If your itemization system cannot handle lateral loot progression that does not invalidate the previous endgame update's loot then it is a bad system and needs to be fixed.
    Disagree completely. Lateral loot progression means the continued release of easy quests that already invalidate the need to grind for the loot. Making the previous release's loot mandatory to overcome the challenge of the new update is the only reason to ever grind for the loot in the first place.

  18. #78
    Community Member RD2play's Avatar
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    Quote Originally Posted by Steelstar View Post
    Figured you need to get MRR from somewhere, and additional options are useful. We can easily remove it.
    maybe change it to prr for the robe but lave the mrr for the docent
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  19. #79
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    Quote Originally Posted by Steelstar View Post
    Figured you need to get MRR from somewhere, and additional options are useful. We can easily remove it.
    Sure, the solution to a lackluster item with a very weak and lazily placed stat line : is to totally remove an ability from the item because, spite. Nice. Better yet, just go and remove all the items from the update and start over.

  20. #80
    Community Member jakeelala's Avatar
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    I haven't had time to do a full write-up of what I think of the new items but I would summarize almost all of them as:

    What?

    DDO used to have someone (or some people) who made raid items that were masterpieces. They weren't all always universally the best in slot items, though there was always 1-3 that were. But they were always very unique and had special properties you couldn't get elsewhere. Some were so interesting and unique they actually changed the entire way you could build a character.

    Some good examples would include Torque from Demon Queen
    Shining Crescents
    Skull Fetish (just because it looked so **** cool)
    Abbot Raid also had items that remained useful and BiS for some builds until it became an Epic raid
    Red Dragon Helmet
    Red Dragon Armor
    Greensteel Crafting
    LGS Crafting
    Tharnes Goggles
    Glacial Set
    Leviks/Lorriks Set
    Chronoscope 5 Piece Set
    Sword of Shadows?!?!
    The list goes on and on

    I guess if I were a dev making these items I would ask myself: are these items going to be interesting and unique enough to keep players playing this raid for 6-7 years like the items above did for their raids?

    If not, redesign them.
    good at business

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