Reaper Tanky-Bard PDK 3/4 Fighter, 5/6 Warlock, 10/12 Bard
4 Fighter for 30% Competence Bonus to HP and +6 Constitution.
6 Warlock for Shining Through and Shape Vestments.
10 Bard for Cures, Dimension Door and Swashbuckling.
11 Bard if you would like Freedom of Movement.
I can not come up with a reason to take 12 Bard levels at the cost of 6 Con, 10HP, 5MRR and -2 seconds on Eldritch Aura.
Stats (36 points/32 points):
Strength: 8*
Dexterity: 8**
Constitution: 18/16
Intelligence: 12/14
Wisdom: 8
Charisma: 18 + level ups
*If you want Power Attack at some point, remember you need 13 Strength.
**If you want Precision at some point, remember you need 13 Dexterity.
Skills (in list of importance):
UMD
Heal
Perform
Spellcraft
Balance (7 points)
Search, Jump, Balance, Spot, whatever
Pact:
Fey for synergy with Arcane Marauder*.
Fiend for synergy with Consecrate.
Great Old One if you have Deep Gnome past lives.
*Not sure if this is mutually exclusive with Stalwart Defense.
Warlock Spells:
1: Nightshield, whatever
2: Whatever
Bard Spells:
1: Cure Light, Focusing Chant, Remove Fear, whatever
2: Cure Moderate, whatever
3: Cure Serious, Good Hope, Haste, whatever
4: Cure Critical, Dimension Door, Freedom of Movement
Feats:
1, Fighter: Insightful Reflexes, Force of Personality (Human Bonus Fear), Shield Mastery (Class Feat)
2, Warlock:
3, Warlock: Quicken
4, Warlock:
5, Warlock:
6, Warlock: Single Weapon Fighting
7, Bard:
8, Bard:
9, Fighter: Power Attack, Improved Single Weapon Fighting (Class Feat)
10, Fighter:
11, Bard:
12, Bard: Improved Critical: Slashing
13, Bard:
14, Bard:
15, Bard: Greater Single Weapon Fighting
16, Bard:
17, Bard:
18, Bard: Improved Shield Mastery
19, Bard:
20, Bard:
21, Epic: ?
22, Epic:
23, Epic:
24, Epic: ?
25, Epic:
26, Epic:
27, Epic: ?
28, Epic: ?
29, Epic: ?
30, Epic: ? Dire Charge
Enhancements:
Purple Dragon Knight: 3 points.
Cores: Human Versatility: Melee & Ranged Power
Tier 1: Cormyrian Knight Training
Stalwart Defender: 13 points.
Cores: Toughness, Stalwart Defense
Tier 1: Resillient Defense 3/3, Stalwart Defensive Mastery 2/3
Tier 2: Durable Defense 3/3
Tier 3: Tenacious Defense
Harper Agent: 8 points.
Cores: Agent of Good I
Tier 1: Harper Enchantment, Traveler’s Toughness 2/3
Tier 2: Know the Angles 3/3
Swashbuckler: 11 points.
Cores: Confidence, Swashbuckling
Tier 1: On Your Toes 3/3, Limber Up 1/3
Tier 2: Fast Movement, Deflect Arrows
Tier 3: Skirmisher
Enlightened Spirit: 38 points.
Cores: Eldritch Aura, Aura of Courage, Shape Vestments
Tier 1: Resilience of Body 1/3, Spiritual Defense 3/3
Tier 2: Spiritual Bastion 3/3, Power of Enlightenment 3/3, Shield
Tier 3: Eldritch Burst 3/3, Spiritual Ward 3/3, Power of Enlightenment 3/3, Constitution
Tier 4: Spiritual Retribution 3/3, Constitution
Tier 5: Spirit Blast 3/3, Shining Through, Displacement
Remaining points to have fun with.
Epic Enhancements:
Divine Crusader
Tier 1: Interrogation, Purge the Wicked, Charisma
Tier 2: Consecration 3/3, Flames of Purity 3/3
Tier 3: Sacred Ground
Tier 4: Crusade
Tier 5: Castigation, Heavenly Presence, Celestial Champion
Tier 6: Strike Down
Twists of Fate:
4: Dragon Heritage Red (Tier 3) or Energy Burst (Tier 4)
3: Legendary Shield Mastery (Tier 2)
2: Radiant Power (Tier 1)
1: Cocoon (Tier 1)*
If you have enough healing, take Legendary Tactics.