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  1. #1
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    Default posting for dev visibility. BUGGED. i have too much doubleshot.

    yeah yeah. weird one... i'm bugging something that makes me more powerful. shooting myself in the foot whatever yadda yadda... i've worked hard on this character... i don't wanna be more powerful because of a cheesy bug.

    anyway

    bug # 2446 in new SSG ticket system

    short version is: friend asked me yesterday in conversation how much doubleshot i had. (we're both AAs.) when i checked i'm pretty darn sure i had 10.31%, which is approximately what i would expect. character currently has FvS, Cleric, Druid, Fighter, Barb, Wiz, and Sorc heroic past lives, 2 primal and 1 martial epic past lives (colors of the queen, doubleshot, doublestrike). at the time of testing i had a ship buff on me granting 2%, and i have on a cannith crafted belt granting +5. 3% from the single doubleshot past life + 2% from ship buff + 5 from belt should equal 10... the expected number, and the number i had yesterday morning.

    last night while standing on my ship i "reset all trees" and began using the elven AA tree (NOTE. character in question was 17th level at the time... so altho i went into elf AA tree, i cannot access shadow arrows or mystical archer yet, so i *shouldn't* have gained any doubleshot simply from going elf AA). i had been using ranger AA up till this point as it is less point intensive at lower levels. after finishing allocating points, i took a few test shots at the dummy for giggles... and noticed i was getting more double hits than i should have. checked character sheet, and i now have 30% doubleshot. i relogged to see if it were some strange "stuck in a buffed state" bug. when i got back in i was at 30.31% doubleshot. racked my brains, asked some friends, racked theirs... none of us could come up with an answer to where the extra 20% was coming from. took some test volleys at the dummy (around 100 +/- shots total) and did show that i was indeed running at approximately 30% doubleshot. ran a few quests. took level 18. and now this morning i do STILL have the 30.31% doubleshot... so i decided to submit a bug on it.


    Last edited by katz; 03-04-2017 at 11:22 AM.

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  2. #2
    Community Member YUTANG75's Avatar
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    Try resetting your enhancements again and see what you have without any. Then reallocate points one tree/point at a time and see if you get any unexpected jumps.

  3. #3
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    will do when i get home from work. only had a little time this morning before... so only kinda moped around and shot the dummy some more.

    didn't wanna have to spend the extra plat to reset again within a day, but also don't wanna be running around with 20% extra i didn't earn.

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  4. #4
    Community Member Yamani's Avatar
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    Just so you know It's the Elf Final Strike ability that is giving you 20% doubleshot. For Elven AA it give's 20% doubleshot and the ability Final strike, while for Normal AA achieved from regular ranger enhancements, the final strike ability acts like a Slayer arrow and also does the additional damage of final strike's ability.

  5. #5
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    then the text is wrong... Elf AA Final Strike and Ranger AA Final Strike read the same: Final Strike: The first enemy hit triggers an area attack that inflicts Vulnerability and deals damage. More injured enemies receive increased damage.

    text from the Final Strike page reads: Final Strike is a tier 5 Arcane Archer enhancement:

    The first enemy hit triggers an area attack that inflicts Vulnerability and deals damage. More injured enemies receive increased damage.


    The Vulnerability portion of Final Strike works the same as other Vulnerability effects.
    On-Hit: 2d6+1d6 per Ranger level
    Additionally, if the target is at 50% health: 5d20 damage
    Additionally, if the target is at 25% health: 25d20 damage
    Additionally, if the target is at 10% health: 100d20 damage
    This damage does not scale with Ranged Power.

    if i am getting 20% from the elven version and not the ranger version, then that is indeed bugged... unless you are thinking of the cores... i AM supposed to get 20% from Mystical Archer/Master of Imbuement... just not till 25th level as an elf. character in question is currently 18
    Last edited by katz; 03-04-2017 at 02:26 PM.

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  6. #6
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by katz View Post
    then the text is wrong... Elf AA Final Strike and Ranger AA Final Strike read the same:
    Yes. We bugged reported it when they did it. Of course, they didn't have the time or manpower to fix it. I'm always looking up for this game, but I'm always getting let down.

    I think there was also a bug with the racial AA core as well, not giving the multiplier or the plus to range, I can't remember. That's prob still broke too.

    I admire your forthrightness. But since this bug does benefit a (very) small subset of racial AA, I would not have qualms about using it. They know about it, they havent fixed it. /shrugs

  7. #7
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    verified.


    thank you very much for the pointer in what direction to look.

    as for using it? no. i think not. for various reasons.

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  8. #8
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    with the "free" reset of my AA tree due to the reset of the elf tree because of the price change of nothing is hidden... i can verify that this is still bugged. ran 3 quests with, and 2 without. that extra 20% really makes a bigger difference than i would have thought.

    took it back out for now. i'd rather have final strike working correctly.. and it doesn't even do that. meh >.>

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  9. #9
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    Default Darwin award nomination 2017

    "I have too much doubleshot"

    "Shooting myself in the foot" Shoots self in the foot

    Why.

  10. #10
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    If elven AA Final Strike is responsible for the extra 20% doubleshot, could it be intentional? Since the initial damage of Final Strike is based on ranger levels from what I read, maybe the extra doubleshot is compensation for elven AAs? As it currently stands, what are the differences between the 2 versions of Final Strike?

    In a related matter, I think the 5% doubleshot bonus from the Dynamistic Quiver is being applied to doublestrike as well.
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  11. #11
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by JamesNiels View Post
    "I have too much doubleshot"

    "Shooting myself in the foot" Shoots self in the foot

    Why.
    Honesty? Moral fibre? Good job OP.
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  12. #12
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    Quote Originally Posted by dunklezhan View Post
    Honesty? Moral fibre? Good job OP.
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  13. #13
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    Quote Originally Posted by Del View Post
    If elven AA Final Strike is responsible for the extra 20% doubleshot, could it be intentional? Since the initial damage of Final Strike is based on ranger levels from what I read, maybe the extra doubleshot is compensation for elven AAs? As it currently stands, what are the differences between the 2 versions of Final Strike?

    In a related matter, I think the 5% doubleshot bonus from the Dynamistic Quiver is being applied to doublestrike as well.
    i don't *think* it's intentional... the text from both versions is identical as far as i know... but the effects in game are different. in the ranger AA tree it does damage... i was just starting to like it too. in the elven AA tree it doesn't really seem to do anything special, just another attack. in my opinion, tho, that 20% extra doublestrike is worth WAY more than what damage the ranger version of final strike does.

    as for why i don't use it.. several reasons... all boiling down to "it's probably a bug" could i cheese my way to a crazy-high doubleshot with something that's possibly, but not definitely, a bug? sure. but i don't want to base my build on something that may go away... i watched it happen with KotC. i watched it happen with multiple AA imbues. i watched it happen with monk/wolves, i'm sure there's many more that i'm not remembering, but those were the big ones that i remember being bugs that people based whole builds around that were fixed.

    if they ever come out and admit it's supposed to be that way tho, you better believe i'm jumping on that like white on rice. 20% extra doubleshot? YES PLZ

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  14. #14
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    Just poking around and had to necro this thread.

    It seems this bug is still a thing.

    Now, I don't think T5 AA is OP at all, so if this is WAI, please update the tooltips. If it is not WAI then we missed the 3 year deadline to fix it, maybe we can do it before year 4?
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  15. #15
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    A Ranger can get 65% DS counting Killer with 41 AA and 39 DWS. I think Eleven AA is WAI because they really need DS early on since cores 5-6 in dont open up until levels 22 & 25. They would have zero until level 22 (5%) and level 25 (20%) otherwise.

  16. #16
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    the issue is the elven AA and the ranger AA "final strike" both say they do the same thing.... which is NOT +20% doubleshot... so, it's either a bug, or an incorrect tooltip. either way, i'd like it fixed

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