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  1. #1
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    Default Jibbers overperforming

    Jibbers is overperforming in reaper.
    Due to constant 1 shots in heroic high skull reaper content me and a guildie complete content due to the fact that both have jibbers so we abuse it.

    Jokes aside, are cakes meant to work in reaper?
    Jibbers is something you need to farm for, but cakes are something you buy from store.
    Is it wai that they are the "autocomplete" button for some people with deep pockets?
    Last edited by Kebtid; 02-24-2017 at 01:54 PM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  2. #2
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    Quote Originally Posted by Kebtid View Post
    Jibbers is overperforming in reaper.
    Due to constant 1 shots in heroic high skull reaper content me and a guildie complete content due to the fact that both have jibbers so we abuse it.
    Its overperforming and all selfress mechanics need to be nerfed in reaper /yes even the buggy ship one.
    This is getting a bit tiresome.

  3. #3
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    Quote Originally Posted by bracelet View Post
    This is getting a bit tiresome.
    Hey, everything need to be nerfed in reaper xD
    Last edited by Kebtid; 02-24-2017 at 01:53 PM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  4. #4
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    Quote Originally Posted by bracelet View Post
    This is getting a bit tiresome.
    So you are abusing the guild res in quest and dont want it nerfed then?

  5. #5
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    Quote Originally Posted by Kebtid View Post
    Jibbers is overperforming in reaper.
    Due to constant 1 shots in heroic high skull reaper content me and a guildie complete content due to the fact that both have jibbers so we abuse it.

    Jokes aside, are cakes meant to work in reaper?
    Jibbers is something you need to farm for, but cakes are something you buy from store.
    Is it wai that they are the "autocomplete" button for some people with deep pockets?
    Sorry, the devs simply neglected to change the name of the new difficulty when they decided to nerf the heck out of it. It was supposed to be renamed "Meh".

  6. #6
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    You can get a cheap cake every time you tr in the korthos bar. After so many trs, they tend to stack up. Why would they nerf a source of income anyways?

  7. #7
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    Quote Originally Posted by Kebtid View Post
    Jibbers is overperforming in reaper.
    Due to constant 1 shots in heroic high skull reaper content me and a guildie complete content due to the fact that both have jibbers so we abuse it.

    Jokes aside, are cakes meant to work in reaper?
    Jibbers is something you need to farm for, but cakes are something you buy from store.
    Is it wai that they are the "autocomplete" button for some people with deep pockets?
    So jibbers overperforming was a joke?.

    It's a 30 min CD with 1 time per rest use item that has 1 min death timer, which also negates healing. Also, using a cake doesn't make it autocomplete, it depends. If you constantly get 1 shotted, next time you use self res item, you get death penalty.. it stacks, lowering your HP and saves further. Using too much would also result in you being extremely squishy. I don't think I would purposely run something so hard at early stage just so I will waste cakes and jibbers. Surely, I can drop 100$ to buy all the cakes from DDO store, I will be unstoppable then? Nah.. it doesn't worth in many instances, I never seen anyone spam cakes so desperately just to survive, but it's a nice addition. Nothing is over performing tho.

  8. #8
    Bounty Hunter slarden's Avatar
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    When we were two-manning 5 skull one of us had to cake about 1 in 5 quests so we dropped down to 3 skulls which required no resources and is completed a bit quicker vs. 5 skull. Didn't even consider or try re-entry (if possible) seemed too time-consuming at the time.

    I am fine if they ban cakes, jibbers and even res scrolls, but the reality is that people will be more conservative with their skull choices and not want to take a chance on wiping. Not sure if it's good or bad for the game - seems more like it might limit risk taking though since many people have a large accumulation from prior birthday cakes, tr, dice rolls, etc.
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  9. #9
    Community Member Morroiel's Avatar
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    Cakes aren't going away. Its a source of money (perceived source - doubt they actually make too much money on it). It also is a way for them to deplete excess cakes from the past.

    There wasn't even an acknowledgement on the forums about it, when nearly every endgamer complained about it.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  10. #10
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    Quote Originally Posted by slarden View Post
    I am fine if they ban cakes, jibbers and even res scrolls, but the reality is that people will be more conservative with their skull choices and not want to take a chance on wiping. Not sure if it's good or bad for the game - seems more like it might limit risk taking though since many people have a large accumulation from prior birthday cakes, tr, dice rolls, etc.
    Anything that makes brute force less of an option is probably good for the health of the game. The economics I am not sure of but having the highest difficulty level completable if you are willing to take a lot of deaths in the process is bad design.

  11. #11
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    Anything that makes brute force less of an option is probably good for the health of the game. The economics I am not sure of but having the highest difficulty level completable if you are willing to take a lot of deaths in the process is bad design.
    I think you are missing the point - you are talking about a "crutch" and I am talking about "risk taking". Two totally different topics and different usage pattern for cakes.

    Anyone using cakes to overcome alot of deaths will be useless due to death penalties - it simply won't work if they are too weak to avoid death at full strength. I think the issue has to do more with risk taking and I gave you a personal example where we averaged about 1 wipe in 5 quests on 2 man 5 skull reaper. No wipes on 3 skull reaper. If cakes are banned I am unlikely to bother with 2-man 5 skull reaper knowing we will wipe 1 in 5. If cakes are allowed I will be more likely to test the limits on how high I can go knowing I have a cake as a backup and I have what I consider to be a life time supply from 2 birthday cakes that gave bta cakes as an option for all characters on the account.

    Is that good or bad? I am not sure there is a definite answer for that- I personally don't care just tell me the rules and I'll adapt. Truth is about half the nerfs made by the devs since 2010 were either outright ridiculous or unnecessary, but there has never been a single nerf made since 2010 that made any significant difference regarding my ability to complete quests. Removal of cakes is even easier to adapt to.
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  12. #12
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    Quote Originally Posted by Kebtid View Post
    Jibbers... cakes... "autocomplete"...
    Quote Originally Posted by slarden View Post
    Anyone using cakes to overcome alot of deaths will be useless due to death penalties - it simply won't work if they are too weak to avoid death at full strength.
    Given the sheer time cost of Cake & Jibbering through quests - needing timers to expire and penalties to ware off - I really don't see this as an issue, especially an "autocomplete" issue.

    Though I did/do like the "bug(?)" (afaik it's a bug) where the Res timers reset when you ghost too far from your stone... Wanna death-scout? Go ahead! It's just another delay, so not really an advantage over all.
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  13. #13
    Community Member Morroiel's Avatar
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    Quote Originally Posted by PermaBanned View Post
    Given the sheer time cost of Cake & Jibbering through quests - needing timers to expire and penalties to ware off - I really don't see this as an issue, especially an "autocomplete" issue.

    Though I did/do like the "bug(?)" (afaik it's a bug) where the Res timers reset when you ghost too far from your stone... Wanna death-scout? Go ahead! It's just another delay, so not really an advantage over all.
    Corrections:

    1) Bug with reset timer, no longer happens
    2) Cakes can be used through death timers last I checked (though that might have changed with recent patches - as a general rule I don't cake)
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  14. #14
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    Quote Originally Posted by Kebtid View Post
    Jibbers is something you need to farm for, but cakes are something you buy from store.
    Is it wai that they are the "autocomplete" button for some people with deep pockets?
    Autocomplete by caking. That is a really dumb premise. Really dumb. Did you get butthurt by a caker?

  15. #15
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    Quote Originally Posted by Kebtid View Post
    Jibbers is overperforming in reaper.
    Due to constant 1 shots in heroic high skull reaper content me and a guildie complete content due to the fact that both have jibbers so we abuse it.

    Jokes aside, are cakes meant to work in reaper?
    Jibbers is something you need to farm for, but cakes are something you buy from store.
    Is it wai that they are the "autocomplete" button for some people with deep pockets?
    Kinda trolly but I'll bite anyway:

    I have a 2nd life or so alt who got lucky and has a jibbers blade, which I've found pretty necessary for about half of my solo reaper completions because somewhere along the line the squishy bard is liable to get squashed by a surprise reaper/champ combo and be too far away from a shrine. It's definitely a helpful crutch for reaper, but it doesn't allow you to do anything you couldn't otherwise do, it just gives you one more chance each quest (or one more each shrine if you really need it and are prepared to wait forever for the cooldown). It improves the experience for me. I wouldn't recommend adding more items like that as they would cheapen victories a bit, but having one "second chance" item helps with the random damage spikes we get with champs/reapers.

    If anyone is prepared to spend $$$$ to res hundreds of times with broken equipment while surrounded by angry monsters who will one-shot them, just to do another 5 damage to them each time until they' monsters eventualy die.... then great. Assuming they can afford it it'll keep the DDO lights on, but it's hardly an autocomplete (and won't help at all against self-healing enemies).
    Nistafa on Khyber

  16. #16
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    Quote Originally Posted by Morroiel View Post
    Corrections:

    1) Bug with reset timer, no longer happens
    2) Cakes can be used through death timers last I checked (though that might have changed with recent patches - as a general rule I don't cake)
    1) Thats why I wrote "did/do like..." Because I liked it when it was happening, still like the idea and would like it to be made WAI.

    2) True they can, but your still stuck waiting out the Death Penalties that accumulate per/Raise (or not waiting, and dying even more...)
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

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