Originally Posted by
Severlin
Greetings!
We have had some questions about how Reaper XP is calculated, so I wanted to post some details about how we award it.
First, some news:
~ Reaper XP is currently not getting a modifier for dungeon length as intended and explained below. That is a bug and will be fixed in an upcoming patch.
~ Like normal experience points, Reaper XP inherited the True Reincarnation experience penalty. We have had inquiries into this from players and internal discussion, and we agree that this not only makes little sense, but unduly penalizes long term characters. We are removing this penalty for an upcoming patch or hotfix.
That said, here are some details about Reaper XP and how it is awarded.
Reaper Experience starts with a base formula as follows:
50 + (3 * Base Challenge Rating of the Dungeon/Raid * Number of Reaper Skulls)
This total is then modified by a whole slew of experience related adjustments as follows:
BUGGED: This first multiplier is bugged and does not apply until the next time we update.
1.) We multiply the base XP by a factor for dungeon length.
• Short dungeons have a multiplier of 0.9
• Medium dungeons have a multiplier of 1.0
• Long dungeons have a multiplier of 1.1
• Very Long dungeons have a multiplier of 1.2
2.) We take the level of the highest party member and compare it to the effective challenge rating, like normal XP. This creates a “spread” between the difficulty of the dungeon and the highest party member. Note this uses the increased challenge rating based on elite, not the base challenge rating (in other words, the rating for Normal). As an example, a level 31 dungeon on Reaper has an effective level of 33; we use the 33 as the comparison.
A level 20+ character gets no Reaper XP for any dungeon less than 20. This leaves a little leeway, since dungeons with a base Challenge Rating of 18 would still have an effective level of 20. This check returns a penalty of -100%. That doesn’t mean you won’t get XP, just that your XP will be reduced by the full base amount.
Once the spread is determined we apply the following penalty:
• If there is a 1 level difference: -20% of base XP.
• If there is a 2 level difference: -50% of base XP.
• If there is a 3 level difference: -70% of base XP
• If there is a 4 level difference: -80% of base XP
• If there is a 5 level difference: -90% of base XP.
• If there is a 6 level difference: -95% of base XP.
Note that this is not a multiplier to all XP, but rather a penalty to total XP based on the base XP. It works the same way as the normal XP penalty.
3.) Like normal XP, we modify the XP to account for power leveling if players are below level 20. We determine the spread between your level and the highest level in the party; if the spread is 4 or more, then a penalty is applied equal to 50% of base XP per level of difference.
4.) Reaper XP is modified for repetition. This is basically the Reaper version of the Ransack bonus.
First, if this is your first time completing this dungeon on Reaper mode we apply a 200% bonus. Like other XP bonuses, this bonus is not a multiplier to total Reaper XP, but rather an addition of 200% of the base Reaper XP.
If this is not your first time completing the dungeon, then we apply the same ransack penalties to Reaper XP that we would for normal XP.
5.) We modify the XP for Reaper XP during group bonus events the same way we increase normal XP. This means that during group weekend events, Reaper XP will be increased as your group size increases just like normal XP.
6.) We modify the XP for bonus Reaper XP events.
7.) Reaper XP is modified if a player enters well after the start time just like normal XP.
8.) Reaper XP is modified by various progress made in the dungeon.
• Players get the monsters killed bonus.
• Players get the chests looted bonus.
• Players get the traps disabled bonus.
• Players get the secret doors found bonus.
• Players get the breakables smashed bonus.
9.) Reaper XP is reduced for a player's True Reincarnation penalty. This will be removed in a future patch.
10.) Reaper XP is boosted by items that provide a permanent XP boost.
11.) Failed quests add no Reaper XP.
12.) If this is the first quest you have run today, you get the same bonus to Reaper XP that you would get to normal XP.
The following bonuses are not applied as additions or penalties of base Reaper XP like the above, but instead are multipliers to total Reaper XP applied after the fact.
13.) Any XP items that boost normal XP also boost Reaper XP. This includes web store items, in game items like Voice of the Master and Mantle of the World Shaper, and the Shrine of Experience from your guild Air Ship. This bonus is applied to total Reaper XP, and it is shown as a message in the chat log.
14.) The VIP bonus applies to Reaper XP is the same way as normal XP. This bonus is applied to total Reaper XP, and it is shown as a message in the chat log.
Sev~