Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
For the record, there is no comparison on reaper xp gain between heroic and cap. Heroic is easily 4+ x faster.
For the first 3-4 days after the update I played my (nearly) triple completionist at cap, earning 30k reaper xp, but it was mainly obtained in the first couple days, as after that, there was no first time bonus. So I'd say It was extremely slow to get reaper xp in the 3rd and 4th day - so slow that I TR'd even though I get NO BENEFIT other than reaper xp. In the next 3 days I obtained so much reaper xp, there is no comparison. Off the top of my head I would say its at least 4 times faster to get reaper xp if you tr, than if you stay at cap. Perhaps even greater than 5x given that after day 1 and 2, once I ran out of first time bonuses at cap, it drastically slowed down. To be frank, the reaper xp sucked at cap. If this isn't a penalty for staying at cap, I don't know what is. Especially now that we know we get -20% for even 1 lvl over.
There should be a special type of reaper xp bonus that applies only to lvl 30s (similar to how ONLY lvl 30s can get seeds for instance) to at least make things equal (not even considering that we have to do the same few quests over and over and over and over at cap too to get reaper xp - how many lvl 30 quests are there (in order to not get reaper over leveling xp penalty) and do they really give sufficient xp for the time spent, when compared to "long" heroic quests which aren't long at all since they take 10-15 min)
Last edited by Ladywolf; 02-15-2017 at 10:24 AM.
Day 1 Founder
Main characters: Usually on Rhyes, Miniryse or Legolass
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Lava Divers - Khyber
We are aware that the Reaper XP penalty is based off of the non-adjusted Base level of the quest or raid. There has been confusion over the issue, but we're all on the same page now (at least I think so). We are taking a look at people's feedback, but it's too early to say whether any adjustments will be made in the future. We are also looking at some discrepancies being reported involving Reaper XP in Epic level quests, and will be most likely working on a patch to correct this as soon as we can get it out.
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Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
The system is fine for static groups - as you write "our group ..."
The problem is that it makes ad hoc grouping much harder exactly because its using a different system from the BB range +2 thats the current norm.
I have formed a static group to run once a week - but that does not make me blind to others playing without the benefit of such a static group. In your comments you thus seem to ignore the problem which isnt if its hard or not - but if it makes forming ad hoc (pug) groups harder or not.
Member of Spellswords on Ghallanda
Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
I think we've discovered that the REAL Reaper challenge is trying to understand the math & logic behind it. This thread makes my head hurt.
We may be on the same page wrt which level its based on - even if some of us dont like it.
But we are still not on the same page wrt the penalty being multiplicative or additive - which is extremely important. A 50% multiplicative penalty is the equivalent of a 200% additive penalty in the most extreme cases (Bravery Bonus runs) so the 50% supposedly additive penalty is often effectively a 200% penalty instead!
Please atleast acknowledge that Severlins explanation still does not match the in game implementation on this count.
Last edited by mikarddo; 02-15-2017 at 10:35 AM.
Member of Spellswords on Ghallanda
This is not about who is stronger/better or do harder skull, nothing to do with it.
The thing is I run static group, but I can't expect them to be there every time I want to play, you know they got lives, family, work.
If I log in in my launch break and want to run few quest just to relax a bit, but instead got frustrated as there is only 3 people at your level, so logging out and not playing is probably the best choice.
Last edited by Vanhooger; 02-15-2017 at 10:35 AM.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Can we get an official statement then one way or the other? The OP still just says "base", you and Sev have both posted that it's supposed to be based on adjusted level (IE: Elite). But then Sev has posted he was wrong but that might be in regards to other things.
Long story short when you guys added reaper XP you maybe didn't realize that a lot of people have a 'completionist' attitude. The challenge aspect of it doesn't appeal to me. Mobs hitting harder doesn't make it more challenging, just more tedious. For challenge I do speed runs, blindfold runs, etc... Try doing Korthos quests using just audio cue's. The amount of times the puzzle at the end of Stopping the Sahuagin has cost me a run makes me sob.
I think you stated there was supposed to be a special boost for level 30 quests that is not currently present so that might be part of the discrepancy as well between what you expected and what we're experiencing. I can get 10k doing Gianthold epic in about 3 hours every TR on R3. There aren't enough quests at level cap to get 10k exp on R3, let alone doing them all in 3 hours.
Anyways...
You've got our attention guys. A lot of veteran and new players are watching what you do next. I've got a lot of folks with 100+ TR's who don't want to do it again ready to burn out because of this. You created a system that encourages/demands grouping but makes it harder to do so.
Honestly I hope you guys have mentoring in the works because that would be an amazing solution. Add on top of that some way to make reaper exp account wide (maybe make it so that reaper exp can only be earned by characters on a second life to deal with people who would iconic dump).
Man, thinking of that just makes me happy deep down inside.
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Building a Better DDO
I'm 60% sure one of the devs has said that there was supposed to be. I'm too lazy to look it up but I'm fairly certain they said a few days/weeks ago that people at level 30 would be able to get RxP as fast/if not faster then people on a TR train because of the lvl 30+ bonus.
Last edited by zehnvhex; 02-15-2017 at 10:58 AM.
https://www.reddit.com/r/ddo
Building a Better DDO
Exactly. Can we please get a statement that is plain and simple telling us what is WAI instead of vaguely worded statements not committing to anything.
Yes, but the problem with this is that there have been so many incorrect statements made no one knows what to believe.
A wise man once said that if you don't know the answer to something there is no shame in simply saying "I don't know."
Here we go:
This is what makes me believe that there's a larger bonus to cap quests internally then on live servers. On live it's not even close. Running GH at epic with first run bonuses is 10K RxP in about 3 hours, and that's just -one- quest series in a group full of pugs. The Dreaming Dark series is another incredibly easy chain of quests for 2k RxP a pop. Skip the last one and that's 8k exp in about 2 hours.
There is no combination of quests 'off ransack' you can run at level cap that comes near close to that kind of return.
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Building a Better DDO
This reminds me a lot of what happened in WoW with PvP. For the longest time the only people interested in PvP were PvPers. Then Blizzard added achievements, faction, BiS items, dailies and all sorts of stuff to it so people had a 'reason' to do PvP beyond just the love of PvP.
This was in hindsight probably one of the worst things they could have done because they never accounted for the "I'm going to do something I hate for something I don't need just because it exist" mentality. MMO players are very simple creatures. You put a ladder in front of them and they just have to climb it. Not everyone enjoys PvP but nearly everyone wants to climb those ladders. So suddenly you had a huge influx of people doing PvP (good!) that hated it (bad!) and it just created bitterness all around.
The argument, "Well you don't have to..." doesn't hold water because yes, we have to. It's part of our nature, it's why we play these video games.
So likewise with reaper you have a lot of people feeling compelled to do something they don't want to (TR) for something they don't really need (reaper xp) just because it is there and resenting the devs for it. I'm not advocating removing it. Cats out of the bag. But things like mentoring, level cap bonuses, account wide reaper XP and so forth would go a long way to alleviating the pain.
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Building a Better DDO
Agreed. Heroic quest completion time and first time bonus far exceeds what you can get at cap. Planned quest length modifiers alone won't change that since they apply to both heroic and epic and may actually help heroic rXP. TR and at cap play styles should have roughly equal progression if you want the most players to feel rewarded with new system.