These days when playing Warforged and Bladeforged characters most players are locked into specific items if they want to be healed for any significant amount, which makes it difficult for either race that wants to ignore the living part of their construct nature, and focus on the construct aspects of it.
In the pen and paper version of the game, there are even prestige classes that focus on the construct and living aspects of these two races, further separating their abilities.
This should be even more prevalent amongst the Bladeforged race, than the Warforged race.
There is a lack of repair amplification items in game currently compared to positive healing amplification items, particularly amongst the named items. Surprisingly the repair amplification cloak, does not even drop in a quest with living constructs or constructs in it, which is really odd. While the named gloves with healing amplification drops in a wilderness area, and the dungeons within it, the enemies faced in those areas have living, undead, and living constructs through out it.
Perhaps a change either in the item drop locations or adding to the variety of bonuses on those items could be looked at and either changed or added to the items. As an example, the variety of bonuses I am referring to the possibility of the Iron Mitts from Three Barrel Cove having a repair, healing, and negative healing version instead of just a healing amplification version. The same can be done with the Mysterious Bracers and Cloak, periodically for sale from the Mysterious Merchant in the Hall of Heroes.
Then players are not forced into only gearing for healing amplification as all of the items could be found with all types of healing/repairing amplification bonuses.
Also changing the location of some items or the version of item available, could be looked at. Such as a repair amplification version or Iron Mits would only be available in a quest that has a higher percentage of construct and living construct creatures, while a negative healing amplification version would only be available in an area with a higher percentage of undead and necromancer creatures.