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  1. #1
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    Default Make Augments Great Again

    Devs,

    As with my other thread, another thing you could do to make certain content more intersting and bolster sales of it is to update augments to the new power level and ADD new and special augments to the game. For example, how about an augment that gives clickies? Or one that bolsters summons? lots of neat ideas here to work with and you can add them to under used/sold packs to up sales.

  2. #2
    Community Member Ryethiel's Avatar
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    Sev did mention the possibility of reworking the Augment system in general in an earlier Producer's Letter, but he made no mention of it in the most recent Producer's Letter in January.

    Don't know if it's still on the table.
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  3. #3
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    We are interested in updating Augments, but it isn't on our shorter-term agenda at this time.
    Have fun, and don't forget to gather for buffs!
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  4. #4
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Cordovan View Post
    We are interested in updating Augments, but it isn't on our shorter-term agenda at this time.
    You know, it seems like since the change from being Turbine to being your own studio, you guys have gotten more communicative. Just thought I'd mention that it seems that way to me and tell you that it's appreciated. Thanks, Cordovan.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  5. #5
    Community Member NaturalHazard's Avatar
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    Hopefully fixing death block is on the list for quick fix, it comes in an augment form and is sold in the store so it should be pretty important.

  6. #6
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    Quote Originally Posted by Cordovan View Post
    We are interested in updating Augments, but it isn't on our shorter-term agenda at this time.
    Good to know, but have you guys got any plans for some kind of tweak to jewelers tool kits to make them attainable some natural way in the game? Or are they to stay as is?

  7. #7
    Community Member memloch's Avatar
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    If it is not going to be updated soonish can we get some new augments? A few more orange ones etc.
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  8. #8
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Cordovan View Post
    We are interested in updating Augments, but it isn't on our shorter-term agenda at this time.
    Understood. Please at least put it on the agenda for next year. Fix deathblock ASAP. Thank you.
    Blood Scented Axe Body Spray (Thelanis)
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  9. #9
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Aelonwy View Post
    Understood. Please at least put it on the agenda for next year. Fix deathblock ASAP. Thank you.
    What's wrong with deathblock?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  10. #10
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    Please add jewlers kits for Cannith and Slavers crafting when you get around to it

  11. #11
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Thrudh View Post
    What's wrong with deathblock?
    https://www.ddo.com/forums/showthrea...thblock-broken

    it might have also been mentioned on the weekly Wednesday livestream today
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  12. #12
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    Quote Originally Posted by Aelonwy View Post
    Understood. Please at least put it on the agenda for next year. Fix deathblock ASAP. Thank you.
    Yes, Deathblock should be fixed as of tomorrow's patch. ALSO: There's a patch tomorrow. Downtime notice incoming.
    Have fun, and don't forget to gather for buffs!
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  13. #13
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Cordovan View Post
    Yes, Deathblock should be fixed as of tomorrow's patch. ALSO: There's a patch tomorrow. Downtime notice incoming.
    Thanks for that...
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  14. #14
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    Quote Originally Posted by Coyopa View Post
    You know, it seems like since the change from being Turbine to being your own studio, you guys have gotten more communicative. Just thought I'd mention that it seems that way to me and tell you that it's appreciated. Thanks, Cordovan.
    Talking more is a good first step. The challenge is actually doing more.

  15. #15
    The Hatchery sirgog's Avatar
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    I think that a number of quest chains that aren't particularly popular any more could do with some interesting augments added.

    One idea that comes to mind is the following:

    Grey Moon Heirloom

    Augment Crystal - Orange Slot

    Internal Cooldown: 6 seconds (This is the minimum time between procs)

    Limit: 1 of this augment equipped

    When you deal acid or fire damage with a melee attack (including unarmed), you gain temporary HP equal to two times your character level for 12 seconds. For as long as you have at least one of these temporary hitpoints, you have a +10 absolutely stacking bonus to PRR.

    "The Grey Moon forged this amber to protect anyone who hunted trolls"

    ______________________________

    That would be useful at all levels without being ridiculous.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  16. #16
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    Quote Originally Posted by sirgog View Post
    I think that a number of quest chains that aren't particularly popular any more could do with some interesting augments added.

    One idea that comes to mind is the following:

    Grey Moon Heirloom

    Augment Crystal - Orange Slot

    Internal Cooldown: 6 seconds (This is the minimum time between procs)

    Limit: 1 of this augment equipped

    When you deal acid or fire damage with a melee attack (including unarmed), you gain temporary HP equal to two times your character level for 12 seconds. For as long as you have at least one of these temporary hitpoints, you have a +10 absolutely stacking bonus to PRR.

    "The Grey Moon forged this amber to protect anyone who hunted trolls"

    ______________________________

    That would be useful at all levels without being ridiculous.
    I do like that idea, interesting and not op at all. Things like that would definately liven up the game. Doing a pass of named items would also help a TON with revitalizing packs.

  17. #17
    Community Member Wizza's Avatar
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    Quote Originally Posted by Cordovan View Post
    We are interested in updating Augments, but it isn't on our shorter-term agenda at this time.
    Yeah, this saying has going around for years now. It's just another abandoned system. Same way we were told that you would keep adding things to Remnants' vendor.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  18. #18
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Cordovan View Post
    Yes, Deathblock should be fixed as of tomorrow's patch. ALSO: There's a patch tomorrow. Downtime notice incoming.
    *chuckle*

    Well played there.
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  19. #19
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by J-mann View Post
    I do like that idea, interesting and not op at all. Things like that would definately liven up the game. Doing a pass of named items would also help a TON with revitalizing packs.
    TBH I'm not sure about the balance implications. It's inherently hard to use being an orange slot though, and one that requires melee sources of elemental damage as well.

    If there's a named item pass it shouldn't hit everything, just pick one or two gear slots per pack and make the items in those slots good.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  20. #20
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Cordovan View Post
    We are interested in updating Augments, but it isn't on our shorter-term agenda at this time.
    Quote Originally Posted by Coyopa View Post
    You know, it seems like since the change from being Turbine to being your own studio, you guys have gotten more communicative. Just thought I'd mention that it seems that way to me and tell you that it's appreciated. Thanks, Cordovan.
    Could not agree more!

    Stoner81.

  21. 02-09-2017, 09:40 AM


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