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  1. #461
    Community Member kelavas's Avatar
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    You see what you are doing right there? Essentially it is something called Necro... It means you are taking old dead theads and attempting to revive them. Stop that, please. That's illegal!
    You are the reason people add 'how-to' guides on Dungeons and Dragons Online.

  2. 03-18-2019, 07:58 AM


  3. #462
    Community Member Drunkendex's Avatar
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    Quote Originally Posted by ttttuuuurrrrrddddbin View Post
    Heal amp nerf dont promote grouping.

    Random spaws are stupid.

    Random red named are stupid.

    Vengeance reapers are the ultimate grief, keep casting while held, no save blue ball of bs, buff w/o a timer, stupid large aoe buff.

    Fix your cr@p.

    The only real reason for reaper is to allow t@rdbin to sell more uneeded power creep.
    drek-boy, you OK
    you actually responded in another thread instead of posting new one, need someone to talk to?

  4. #463
    Community Member Pnumbra's Avatar
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    Reaper failed because it quickly fell away from its primary goal - to enhance content not replace it. Reaper sounded like it was an adventure plugin for the elite players to challenge their skill set. Within months, reaper became the new epic elite. This skewed the power curve across the board. Now everything is geared for reaper play. In addition, the devs keep making reaper easier...what happen to "we are trying to kill you" methodology? Granted, it was a lazy attempt, but that is another topic all together.
    The Shadow Sage of Nusemne

    (LYCEUM OF SHADOW): "ONLY FOOLS CALL THE SHADOW EVIL"

  5. #464
    Community Member fatherpirate's Avatar
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    Necro much?

    FYI not me...this time...
    see (shows hands) no shovel.

  6. #465
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    Quote Originally Posted by fatherpirate View Post
    Necro much?

    FYI not me...this time...
    see (shows hands) no shovel.
    what is dead may never die.

  7. #466
    Community Member Itchybeard's Avatar
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    Default Necro is great

    Quote Originally Posted by fatherpirate View Post
    Necro much?

    FYI not me...this time...
    see (shows hands) no shovel.
    Some of us like Pale Masters :P
    >>>Itchybeard (Crafter), Greensmash (Main), All Others (Mules)<<<

  8. #467
    Community Member glmfw1's Avatar
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    Quote Originally Posted by Itchybeard View Post
    Some of us like Pale Masters :P
    Some of us don't... [Casts Turn Undead on this thread and PMs in general]
    Bettayne Brah'dukcc, Cleric of Lathander
    Today is the first day of the rest of your life

    For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide

  9. #468
    Community Member Jumba's Avatar
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    I think the main issue with reaper, barring 1 shot kills, is that generally players dont heal eachother much if your in a pug, you can go whistle. If your with guildies generally your ok as they do heal.
    As so many people play reaper it can be hard to get groups as the LFM's are reaper, so you end up either waiting for guildies, solo'ing or joining reaper groups and ghosting it after you cant keep up with the 8 hit points from a cure serious pot.

    My guildies feel the same, if they would get rid of the reduced self healing then you can rely on yourself more as a melee, as one of my guildies said, ddo is just not that enjoyable anymore on my melee's.

    And yes you have a choice etc etc blah blah blah, but the game slowly dies if there are not enough groups, and if people are solo'ing heroics rather than playing reaper because they cant get healed in pugs, then there are alot less groups around.

    Get rid of the self heal penalty and if you wanted to make it harder dont do the mana point drops.
    Cannith Server

  10. #469
    Community Member glmfw1's Avatar
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    Quote Originally Posted by Jumba View Post
    ...self heal penalty...
    I think this was put in to "improve teamwork" - what it actually does is either nothing or sideline certain classes into performing the healing role because others don't have the capability.
    For fixed groups with someone who wants to play a healbot, it works well enough. For PUGs or fixed groups without a healbot, it forces characters to behave differently from how they naturally would.
    As a Cleric in PnP I could and did heal, but that was an extra on top of main purpose (which varied with the deity that character served). Keeping an eye open for healing in PnP was a far easier task than keeping an eye open in DDO. So essentially this part of Reaper was designed specifically with taking the fun away from characters with healing abilities whose preferred role wasn't primary healer in mind.
    Bettayne Brah'dukcc, Cleric of Lathander
    Today is the first day of the rest of your life

    For DDO Queries, check out ddowiki.com; New to the game? Head to the Newbie Guide

  11. #470
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    yes....reaper pretty bad.

  12. #471
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    Reaper is nothing but a way to sell uneeded power creep.

    The heal amp nerf does not promote grouping, just hurt some classes.

    Remove the heal amp nerf, remove the reaper trees and remove EDF from the game.

  13. #472
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by ncdonaldevs View Post
    Reaper is nothing but a way to sell uneeded power creep.

    The heal amp nerf does not promote grouping, just hurt some classes.

    Remove the heal amp nerf, remove the reaper trees and remove EDF from the game.
    Stop the necrophilia.
    1776 Growing Liberty for Centuries 2022

  14. #473
    Community Member fatherpirate's Avatar
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    I don't like reapers for a zillion reasons, none of the ones in the OP.

    The biggest was - It was just a lazy way to make more higher level 'content'.
    I like my high level content to be high level content, not low level content on steroids.

  15. #474
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    Ppl required a permadeath server even beeing able to play permadeath in any server.

    Next server is going to be a "play naked" server.

    Thats just all quests in r10 but because players cant remove their items in any server....

  16. #475
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    Heal amp nerf should be removed in reaper, it does nothing to improve the game at all.

  17. #476
    Community Member fatherpirate's Avatar
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    Reaper level where never added to 'improve' the game.
    It was a pacifier for power-gamers who kept up a constant stream of "this is too easy" rolling through the forums.

    NOBODY asked for Reaper levels, they asked for NEW harder content.
    They got recycled old content.

    I find it humorous how the power-gamers got duped.

    For me, reaper levels are not worth my time. I solo mostly so
    I might as well have my toon jump into lava ... same effect.
    You miss a save..you die.

  18. #477
    Community Member Clemeit's Avatar
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    Quote Originally Posted by ncdonaldevs View Post
    Heal amp nerf should be removed in reaper, it does nothing to improve the game at all.
    Agreed. I hate that it facilitates the need for healers and teamwork.

  19. #478
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    Quote Originally Posted by Clemeit View Post
    Agreed. I hate that it facilitates the need for healers and teamwork.
    Old news. People are double capped in trees. Coming soon - "r10 zerg ip byoh" LFMs.

  20. #479
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    The only thing that needs to be done to fix reaper at this point is to remove the reaper avatars, giving their special abilities to random champions instead, and removing the souls mana bubbles from the game.

    That would make reaper harder overall and particularly harder for mana using classes, which is way overdue.

    We're getting pretty close to a DDO >>> DDO2 transition without replacing the main client in the process. Having a difficulty level that actually required grouping and team play again would be a big step in that direction. The reaper changes proposed above would help in that regard.

  21. #480
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    Quote Originally Posted by KoobTheProud View Post
    The only thing that needs to be done to fix reaper at this point is to remove the reaper avatars, giving their special abilities to random champions instead, and removing the souls mana bubbles from the game.

    That would make reaper harder overall and particularly harder for mana using classes, which is way overdue.

    We're getting pretty close to a DDO >>> DDO2 transition without replacing the main client in the process. Having a difficulty level that actually required grouping and team play again would be a big step in that direction. The reaper changes proposed above would help in that regard.

    reaper is ddo2

    If you want to promote grouping and team play in reaper, get rid of the trees.

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