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  1. #1
    Community Member
    Join Date
    Aug 2013
    Posts
    1,129

    Default Crystal Cove Needs an Update

    Not so much to Level 28 gear, but to adjust the existing gear to the new realities. For instance:
    Ring of the buccaneer, level 24, tier 3, dex 8 good luck 2, protection 7 green slot (also underwater action and swim that few give much of a **** about)

    Compare, Cannith crafted level 23 ring, Dex 11, good luck +2 slotted in green slot, Charisma or Constitution 11, Insightful charisma, con or dexterity +5

    If you happen to have an old yellow/colorless ring around as a blank, you could put both festive augments in it for dex 11, charisma 11, insightful con 5, festive int +2, festive wis +2.

    Clearly this ring is obsolete, as is pretty much everything except the spyglass. My suggestion for a refit is as follows

    Buccaneer ring L24 , Dex 12, Good luck 2, Protection 9, green slot, underwater action, swimming 18
    People might occasionally slot that into their gear even though it would honestly still be inferior to cannith most of the time. More importantly, they might want to run cove to get it.
    L20, Dex 10 Good luck 2 Protection 8, green slot, underwater action, swimming 17
    Spyglass
    L24, increase insightful int to +5 Rest as best
    L20, increase insightful int to +4

    Epic Cavalry plate,
    L24 and L20, make it treated as heavy armor for PRR purposes but as medium for proficiency purposes. If this is too hard, give it a unique bonus to PRR on the order of +5 for L20 and +10 for L24 (the delta between medium and heavy armor at level 30 is 15 prr if you have full bab). Upgrade resistance to +9 at Level 24 and to +8 at level 20.
    People might occasionally use it then

    Epic swashbuckler, improve insightful dex on l20 version to +4, improve to +5 on L24 version, the other stuff is ok in light of the excellent guardbreaking ability


    Epic brawling gloves, upgrade strength to +12 on L24 version, upgrade it to +10 on Level 20.

  2. #2
    Community Member
    Join Date
    Aug 2007
    Posts
    123

    Default Most loot could use a bit of tweaking

    In lieu of recent updates where before +6 was the best stat loot you could obtain before epic gear, now up to +9 stat gear can be obtained prior to level 20. Reflecting named gear from various quests when compared to random drops would help promote interest in older quest packs and the desire to run them to obtain named loot. More fun for the players, more traffic/sales for the game as a whole.

  3. #3
    Community Member changelingamuck's Avatar
    Join Date
    Mar 2011
    Posts
    0

    Default Revamped Festival Items Would Be Nice... With a Trade-In Options for the Old Versions

    Revamping festival gear would be nice, but only if there's a turn-in option for older versions of the gear. It would be fine if the turn-in options only returned Tier I of the same minimum level for the new versions of the items; so people would have to do some re-grinding for the new versions. But considering that many people have spent dozens or hundreds of hours grinding out festival items over the years, it would be very bothersome to force people to start that grind over again from scratch.

    When the Cannith challenge items were revamped, we didn't get a turn-in option to exchange the old versions of the items for the new versions or even to get back some percentage of the ingredients. So, I wouldn't be surprised if the same thing happened if festival items were updated, unfortunately...

  4. #4
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    also add cosmetics.

    I want a pirate's eye patch

    and

    maybe a parrot to ride on my shoulder
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  5. #5
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    Its been lacking updates for years.
    Farmed the event when it first came out in 2011 ti my eyes bled.. then we found out this was a regular annual event.. not unique...
    the ornamental daggers that I made in 2011 got screwed over when they converted them from superior potency 8 and not exclusive retroactively to exclusive and to a pidily potency 52 at level 20 tiered up to T3 craftings..

    did a revisit in 2013 when they introduced the bottomless flask.. screwed me again after we discovered that these items were not only BTC, they share the same cooldown.. after 100 [expletive] thousand mouse clicks to craft.. each...
    I had crafted 2 heal flasks .. Dev's didn't tell us until after we had created multiples that they shared cooldown and it was was intentional and they refused to change the binding of these items from BTC which.. made these items completely [explative] worthless having two on a toon.

    I have shied away from Cove ever since.. screw me once shame on me.. screw me over multiple times....[expletive].
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

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