So...
After having ran several quests on Reaper mode - I like them more than I was expected. They do add a sense of danger and fear of death.
By far the most interesting times in when a Reaper is running around.
After the reaper fight - it gets a little boring chugging pots / etc to heal yourself back to full before moving on.
This doesn't' had add fun or danger and doesn't really affect resources....
So...
Leave the self-healing de-buff as is when Reapers are present
AND reduce / remove the self healing de-buff when the are not around.
This should keep quests fast pace and dangerous, but remove some of the slow & boring time spent licking ones wounds before moving on...
Thoughts?