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  1. #1
    Community Member FranOhmsford's Avatar
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    Default Devs: Please Read - About the Overlevel Penalties.

    If Epic Characters aren't allowed to run ANY Heroic Quest on Reaper will Dreaming Dark count as Epic?
    You will also significantly hurt the Lvl 17-19 Base Lvl Heroic Quests that are already hurting more than most due to Epic Normal XP being so much higher than these give on E-BB!

    Suggestions:

    Use BB rather than a Strict 2 levels above base - That way Lvl 26+ Quests would all count for Capped Toons to run in Reaper rather than 28+
    This gives Capped Toons WGU for instance.

    Expand the Epic BB system down to Base Lvl 17 to allow Lvl 20 Characters to run Lvl 17+ Quests on Reaper {AND Elite BB} rather than 18+
    This reduces the heavy disincentive to running Lvl 17 Quests.

    Raids should be EXEMPT or have a much wider Range allowed depending on the Raid.
    Abbot for instance regularly STILL wipes Epic Groups on Elite never mind Reaper - Unless you're going to give us Legendary Abbot you might as well just make this Raid Exempt from this rule.



    It's brilliant that you've decided that Reaper should have significant Overlevel Penalties and even a Lockout BUT you may have gone too far and been too strict.
    Last edited by FranOhmsford; 01-25-2017 at 08:21 AM.

  2. #2
    Hero JOTMON's Avatar
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    Scrap over level lockout all together.

    apply xp penalties for over level and xp bonus for under level.

    If players want to farm low level bonus gear then let them.. its low level stuff...



    Would rather have seen Reaper be level 34+ skulls to challenge capped and endgame ready toons across the old content.
    Low level players can always attempt higher level content for challenge.

    completely wrong direction with Reaper as far as I am concerned.
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  3. #3
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    Quote Originally Posted by JOTMON View Post
    If players want to farm low level bonus gear then let them.. its low level stuff...
    Yeah, this is where I'm at. Everyone seems to be jumping aboard "yeah, yeah, don't let them easily farm low level twink gear"...***? Who cares? What does that matter? The people doing that don't care about challenge, they just want to twink out and grind TRs, so what? They're not going to suddenly start grouping with you because of this.

    I guess maybe remove Mythic or Reaper bonuses from items if you're significantly over level if you want, but so what if there are increased drop rates and you can actually get a twink TR item without farming the same quest 35 times at level 30 on HE? Oh no, the horror, you can actually go do something fun now.

  4. #4
    Community Member Renvar's Avatar
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    I would support using BB rules for the lockout, which would expand the range epics as well as a larger range for raids.

    I would support removing the lockout all together and switching it to a "if you are more than base quest level +2 or higher you get no rewards. No xp. No reaper loot. No mythic drops. Just the fun and enjoyment of a reaper challenge.". No farming reaper loot over level. Get that weak stuff outta here. Farm gear at level or try a lower difficulty. #NoEasyButtonsInReaper
    Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber

  5. #5
    Community Member Simard's Avatar
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    Default I think that's a decent point Fran

    About the IQ and Amrath quests (plus some others) being in an odd window. Of course you can always run them at or under level so the content isn't completely locked out for reaper.

  6. #6
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Simard View Post
    About the IQ and Amrath quests (plus some others) being in an odd window. Of course you can always run them at or under level so the content isn't completely locked out for reaper.
    So for some reason Amrath has a Lvl 19 Cap rather than 21?

    IQ1 a Lvl 19 Cap rather than 20?

    I say this is wrong - Utterly wrong!

    These quests are already stuck in a level range where people won't run them because they're too hard on elite for the Rewards they give comparatively to Lvl 16s which get you to Cap and Early Epic Normals which get you 3/4/5x or even more the XP in half the time!

    Why punish them on Reaper too?

  7. #7
    Community Member Atheok's Avatar
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    Quote Originally Posted by JOTMON View Post
    Scrap over level lockout all together.


    Quote Originally Posted by JOTMON View Post
    completely wrong direction with Reaper as far as I am concerned.

    +1
    Quote Originally Posted by Eth View Post
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  8. #8
    Community Member Moon-Wolf's Avatar
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    The level Lockout is Awesome !!!!!!!!!!!!!! To me the reasoning behind it is on point !

    If you are going to give out Reaper bonuses ( trees, gear, xp, cosmetics ,ect.).

    Then also give out a bonus to balance it. Or the bonuses for running Reaper Mode well just become a new source of power creep and you'll need a new difficulty setting in 9 - 18 months.

    As the Reaper is the Angel of Death ,( players are fighting Death itself). So to go with that story line , my idea would be as follows;

    Reaper Death Penalty
    Upon being returned to life by most means, you gain a permanent debuff that gives you negative levels and a temporary penalty to saving throws versus Fear. Multiple deaths in a short time add additional penalties. The maximum total penalty you can accumulate rises as you gain levels. This could work like the regular Death penalty as far as accumulation but the negative levels are permanent. No spells,or any other source, not even the Spirit Binders can remove the permanent negative levels.

    Resting at a shrine, spells and going to a Spirit Binder only removes the temporary fear penalties , but not the negative levels as they are permanent.

    It is just an idea , since players are fighting The Angel of Death this just seems to go with that story line to me.

    If Reaper is too hard for players to run at +2 level limit, with this Reaper Death Penalty, then there are easier difficulty settings. There is still Elite with no level limit and no reaper death penalty.

    Reaper wasn't made so that level 30 characters could farm twink gear, to give to lower level characters on their account , it was intended to add challenge. If they want to farm twink gear this would be a way to do just that. By getting permanent negative levels they can run lower level quests to get it , then they just have to run more quest to get back up in levels. This also gives them more stuff to do , like regain cap levels.
    Last edited by Moon-Wolf; 01-26-2017 at 07:42 AM.

  9. #9
    Community Member Atheok's Avatar
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    Quote Originally Posted by Moon-Wolf View Post
    The level Lockout is Awesome !!!!!!!!!!!!!! To me the reasoning behind it is on point !
    The confusion sets in when Reaper is meant for end game. Not for low/mid-game. The lockout is as much needed as the heroic quests don't need reaper. No1 will play Reaper but lvl 30 characters. Or make it 99% of the Reaper player database will play it at lvl 30. So what about the lockout now?
    Quote Originally Posted by Eth View Post
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  10. #10
    Community Member RD2play's Avatar
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    I feel the reasoning behind the level lockout is sound. That said I feel that the +2lvl above base (norm) might be a bit to restrictive. I would like to see it be reaper base +2 (or elite+2) rather. Especially for the End-Gamers among us that would allow for more content to be enjoyed at cap.

    Another idea I had, is to increase the allowed entry for over-level characters to be based on the skull rating. Something like +1 level per 2 skulls of difficulty rating. This would allow for example allow for level 30 characters to run 8-10 skull CitW, -> 24 base, +2 generic, +4 (8 skull) = 30. This will still prevent lower quest 1 skull farming by high level characters but it does increase the number of quests that can be run on Reaper at cap.
    G-land, Balistas Magicas, Bashukar Bloodaxe, Kobur Curse of Dragon, Necromatix

  11. #11
    Hero JOTMON's Avatar
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    Quote Originally Posted by Atheok View Post
    The confusion sets in when Reaper is meant for end game. Not for low/mid-game. The lockout is as much needed as the heroic quests don't need reaper. No1 will play Reaper but lvl 30 characters. Or make it 99% of the Reaper player database will play it at lvl 30. So what about the lockout now?
    ^This

    Players who wanted the scaled up challenge from my perspective were the capped ones, many had TR'/ETR's/ER's some because there was nothing else to do at cap except run the same few quests/raids, many because of the past life benefits..
    These same players were building their toons to be endgame optimal in preparation for anticipated harder Legendary content and things like Reaper..

    Then we saw what the Dev's have intended for reaper.. not what we were expecting...
    at level reaper with lockouts over 2 levels.... completely missing the mark for capped players.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  12. #12
    Community Member Vexious's Avatar
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    Quote Originally Posted by JOTMON View Post
    Scrap over level lockout all together.
    This,
    Limiting the content via a level lockout was a terrible idea IMHO. Give penalty's and what not for being over level.
    Personally I was looking forward to being able to take toons through everything on Reaper, yet now were stuck with the same end game content we've had for the last few months so what's the point?
    Vexious

    Argonnessen's Degenerate Matter

  13. 01-25-2017, 01:15 PM


  14. #14
    Community Member Mr_Helmet's Avatar
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    This lockout needs to die in the womb, kill it. Period.

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