Originally Posted by
Morroiel
Combat
Death effects, including the Warlock Feat Hurl Through Hell and the spell Trap the Soul, are now properly blocked by death wards. These effects will continue to work on undead or monsters who are only protected by their own racial traits, genius, or other effects, but will be specifically blocked by death ward effects. Additionally, Hurl Through Hell now has a spell point cost of 20 Spell Points.
Before you misjudge me because of the warlock build in my signature. You should be easily able to pull up my toons on live. While I used to play a lock, I am not currently playing a lock nor do I have plans on playing one in the near future. I am arguably one of most experience fiend/hurl warlock players in the game at the moment. That is not me bragging. It is fact, and I bring it up so as to bring credibility to my argument. Is it deathward or deathblock that these spells no longer bypass? Did everything is nothing, prismatic spray/ray (green and violet), devour the soul, and void strike on critical get similar treatments? Or do you just hate dc fiend warlocks? Are you basing this off of sam's comments? Why the 20 spell point cost? Are you considering Hurl through Hell an actual spell like ability now? Those are my questions. These are my scenarios that I want you to consider:
Scenario A:
1) You leave the hurl with the changes to death ward you just put through.
2) All those DC locks that you hate either switch to fey locks or dc sorcs (if prismatic ray/spray havent been similarly nerfed)
Scenario B:
1) You leave hurl nerfed but you give compensatory buffs and treat it like an actual sla: i.e. focus feats, enlarge, quicken work now. (IF YOU MAKE IT COST SP, METAS HAVE TO BE APPLICABLE - PERIOD)
2) Greater diversity of dc casters as there's actually a decision to be made and fiend warlocks dont feel like you directly screwed them over (ESPECIALLY THE PLAYERS WHO DIDNT WANT REAPER IN THE FIRST PLACE - which you promised wouldnt impact the non-reaper game)
Scenario C:
1) You undo the nerf to hurl, and nerf it in a different way. Might I suggest a reaper specific champion buff, dimensional anchor - maybe even attached to deathward. Think idk some fancy name compilation that I'm not good at doing. dim anchor + deathward -> replace with deathward on some of the reaper champs but not all. AND of course still fix devour the soul. This dimensional anchor should ofc also block violet prismatic ray, void strike, and everything is nothing.
2) Casual gamers don't hate you. Generally people don't hate you. Also, it fixes your issue with hurl being "apparently too op in reaper" though I honestly don't believe it. While also giving you a lever to control the % of champs with this buff in the future to make it harder or easier for people with hurl.