Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
There is already a lot of levelling content in the game relative to content for capped characters.
The company could make levelling more interesting and challenging by working on a better spread of difficulty from casual to elite and getting serious about balancing classes, races and EDs. But it really does look like they are abandoning trying to balance the majority of the game.
Then they could use reaper to fill the huge void that is our endgame. Because at some point, people want to get off or at the very least take a break from the hamster wheel and enjoy playing those characters they've spent years working on. So there's a point to it other than the journey itself.
It just seems farcical to me that so much of the game is about getting all dressed up in great gear, past lives, as well as learning how to play well, and then there's so little to do once you get there.
Even though reaper for capped characters would not have been perfect, it would have been something more than we have now. Do they really not get how much of a missed opportunity this will be?
Thanks.
~ Crimson Eagles of Khyber ~~ Melianny ~ Melizzic ~ Melton ~ Meliambit ~ Mellant ~ Melimenace ~ Melangst ~
Blocking entrance to quests is always bad. Players enjoy to be free to do what they want to do. Of course this would lead to rage.
The devs will eventually have to implement XP penalty to reaper, and I believe this is not that hard since it exists already in all other difficulties. Pretty much copy-paste?
I think this is an interesting situation. I remember I had a discussion with you over options for leveling in a more challenging content or just speed leveling. This was in the context of the newer and tougher quests.
I thin reaper is meant to address your demand at a time of the possibility to level in challenging content. Optional challenge to level.
Frankly, for me that is a totally wasted effort. I care about cap, and challenge seekers (or bragging rights people...) seem to be mostly at cap.
Wait for reaper reincarnation...
We wouldn't even need reaper if more attention had been paid to managing content difficulty, class balance, and there had been more restraint during the enhancement passes and gear changes.
But since such a tremendously bad job has been done in these area recently, a game that functioned reasonably well with C/N/H/E for many years no longer works. And it's pretty obvious whose fault that is.
I was really hoping some lesson would be learnt from this, but if anything they seem determined to dive even deeper down the rabbit hole of their mistakes. My advice for the developers is start planning for the next difficulty above reaper if you haven't learnt anything from this debacle.
Thanks.
Last edited by blerkington; 01-25-2017 at 04:43 AM.
I rather like that there is some gating mechanic to preserve challenge of a 10 skull achievement to a character at or close to the level of that quest; having said that, I am sympathetic to the desire of those at CAP to play a wider range of content and at some levels, it may be hard to find enough players to fill the party in that level range unless characters underlevel give it a go.
I would proposes a different compromise:
First Choice: Characters of any level can run Reaper at up to 6 skulls of difficulty. Skull setting of 7or higher will be restricted to characters no higher than 2 levels of the base challenge rating of the quest.
Comment: Applies to all level ranges while maintaining the integrity of the highest levels of achievement
Second Choice: Characters of any level can run Epic quest on Reaper. Heroic Reaper will be restricted to characters no higher than 2 levels of the base challenge rating of the quest.
Comment: Gives characters at CAP more quests to run while avoiding abuses at heroic levels
Third Choice: Reaper will be restricted to characters no higher than 4 levels of the base challenge rating of the quest.
Comment: Gives characters at CAP a few more quests to run at CAP. It still allows for some abuses but at 4 levels it won't be quite as extreme
Last edited by Claver; 01-25-2017 at 07:45 AM.
The main issue people have is that this change only supports a handful of quests and raids at level cap, which gets stale very quickly.
I get that scaling every quest to level 30 and then to reaper would be to much work.
There's just no playerbase to support running specific quests at very restricted level ranges, if the mode is "balanced party required". You need a point that catches most, and that is the level cap (I mean that's how it works in pretty much every game with an actual end game I have played).
Last edited by Eth; 01-25-2017 at 07:49 AM.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Nothing is wrong - Read to the end of my post!
Now we could have a discussion about the Devs being less strict on the 2 levels above on absolutely every quest no matter what situation.
We could have a discussion about Heroic/Epic crossover - Again with the Lvl 17-20 base quest levels hate Devs?
But a Lockout for overlevel Characters is in itself NECESSARY to preserve the Challenge of Reaper!
Suggestions:
Use BB rather than a Strict 2 levels above base - That way Lvl 26+ Quests would all count for Capped Toons to run in Reaper rather than 28+
This gives Capped Toons WGU for instance.
Expand the Epic BB system down to Base Lvl 17 to allow Lvl 20 Characters to run Lvl 17+ Quests on Reaper rather than 18+
This reduces the heavy disincentive to running Lvl 17 Quests.
Raids should be EXEMPT or have a much wider Range allowed depending on the Raid.
Otherwise I'm good with this - I think it's a great idea that simply needs a bit of leeway in certain areas!
Reaper is meant to be about Challenge NOT Power Creep!
Last edited by FranOhmsford; 01-25-2017 at 07:59 AM.
How many fingers do you have if you consider that a Handful?Level 28 quests[edit]
Brothers of the Forge • The Haunted Halls of Eveningstar • Tower of Frost
Level 29 quests[edit]
Desecrated Temple of Vol (epic) • Flesh Maker's Laboratory (epic) • Ghosts of Perdition (epic) • Inferno of the Damned (epic)
Level 30 quests[edit]
Ascension Chamber • Defiler of the Just • Demon Assault • Fire on Thunder Peak • Grim and Barett • Multitude of Menace • Subversion • Tavern Brawl (quest) • Temple of Elemental Evil Part One • Temple of Elemental Evil Part Two • Temple of the Deathwyrm • The Archons' Trial • The Devil's Details • The Mark of Death • The Mask of Deception
Level 31 quests[edit]
Assault on the Aerie of the Slave Lords • Creeping Death • Good Intentions • Memoirs of an Illusory Larcener • Search and Rescue • Secret of the Slavers' Stockade • Slave Pits of the Undercity • To Curse the Sky
Level 32 quests[edit]
Hound of Xoriat • Legendary Hound of Xoriat • Legendary Tempest's Spine • The Codex and the Shroud
Reaper shouldn't be about Grinding XP!
Reaper shouldn't be the next default difficulty setting for players to congregate in!
Reaper should be for the Challenge!
And you don't go into Reaper if you're not ready for that Challenge {Ready in this case denoting that if you need a group you d@rn well WAIT for a Group NOT go IP!}.
Guilds and Static Groups - That's what Reaper is for!
Pugs will exist but pugging players should expect to have to wait for at least 2-3 more before going IP!
I forgot a Caveat - Raids should be EXEMPT or have a much wider Range allowed depending on the Raid.
Even on Elite Abbot can and has wiped Epic Groups never mind Reaper so I'd have no problems with Accursed Ascension specifically being Exempt from this Cap.
And yes Abbot is a Raid NOT a Quest!
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
I was planning to farm Braza's Hat (Where There's Smoke) with a capped toon to get the reaper stacking boost to stats. So I can't engage in this powercreep plan of mine. Good!
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
But then again, why are you against Reaper being done overlevel? We don't get XP, and the loot that may drop with Reaper bonus is insignifact in those quests. So what's your argument about us having every single quest of ddo available instead of the 24 that they chose with this system?
Our ass was kicked even in Servants 10, and thats a fun quest.