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  1. #1
    Barbarbarian Sam-u-r-eye's Avatar
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    Aug 2010
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    Default Reaper/Champion Changes: Recommendation and Reasoning, Jan10-12, Lamma Patch

    Preface. Jan10th played Harambegorilla (my pure necrolock with 2-3 DCs below max) in TOEE skull 10, Skull 10 Tempest's Spine, and Skull 5 Tempest's Spine.
    We wiped in ToEE @ the air temple human boss. We wiped after exiting the outdoors in Skull 10 Tempest's Spine. We completed Skull 5 Tempest's Spine.
    In all cases I had ~80% of the kills before we wiped or I swapped toons for STR lever.

    Recommendation: Saves on mobs should be higher. +2 per skull, rather than +1?
    Reasoning: My character has DCs 10 lower than a pure FVS/CLERIC or Wizard. (But DCs comprable with Sorc.) I felt like the instakills were cheesy. This is the problem that old epics had, and I think we as a community just need to raise the DC bar until it becomes more prohibitive. TOEE has the highest saves in the game and is the worst place in the world for a DC caster, and I was dominating compared to my melee, ranged, and shiradi companions.

    Recommendation: The CC reduction needs tuning. Add 3 seconds to the minimum duration thingy.
    Reasoning: Spells like web which only can "grab" mobs a few seconds after being casted are disproportionately affected by the CC reduction. I cast web and 6-8 seconds later its gone. Web only takes effect after 2-3 seconds and you have to kite mobs into it. Maybe it would be easier to adjust the length of web directly? I haven't tested all the spells but maybe I can get around to that today.

    Recommendation: The champion naming should display when mob health bars are displayed.
    Reasoning: Is it a bug that they're not currently? Mob health bars are more useful than champion naming. If I have to choose between one and the other then I won't be able to see champions except for crowns, and this project of "types" will be a failure. I know several other people in party felt this way quite strongly. This is the biggest complaint I had about the patch.

    Recommendation: Summons, and companions shouldn't receive damage bonuses that scale with skull.
    Reasoning: My ooze outkilled everyone in the party in a 10 skull LOD. (I was playing a TWF melee). I know we're over level but I was seeing 6-10k hits from the thing. Seems like a bug or exploit lol. ^^ Not that I don't love my oozes but if their damage stays the same (~600 a hit) they will still be out-dpsing me on 10 skull unfortunately.

    Recommendation: Add a lock-out. Disenable cakes. Add a timer to pots and/or add more "magic gems" back in. General cheese reduction tactics.
    Reasoning: Re-entering and cakes will become a problem for people trying to brute force a completion. Pot abuse is an issue throughout the game. This could be remedied I think by increasing the magic gem drop rate back up a little. It seemed a lot lower than last patch and last patch it was OP. Somewhere in the middle is what my feelers are tellin meh'.

    Recommendation: A lot of us are having a ton of fun and you should remember that!!
    Reasoning: You have great QA, and this patch is lookin good with the necro healing. Thank you.

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    I hope ya'll take care of some of the cheese I've identified above to make it a more stream-lined gaming experience. Good luck!
    Last edited by Sam-u-r-eye; 01-11-2017 at 05:57 PM.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

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