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  1. #41
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by Kebtid View Post
    Learning how to and execute proper twitch was always the biggest and hardest to learn task as a 2 handed melee.
    With the stand still penality you totally reduced dps of good 2 hander players by 30% (or more, going 30% by feeling but never actually recorded swing with and without timing).
    Nerf to ranged but a total blow to melee.
    Its really silly that whenever we try to make a mechanic vs casters we actually penalize melees more.
    ITs hard not to do so in ddo because everything is tied together.

    Better solution would be to do a some kind of buff that is a feat (maybe autogranted) and procs only when you hit in melee and duration is like 2 or 3 second which grants full prr, in the same time reduce general prr by 50%, also dont forget to make it so that it doesnt work on cleaves either (to prevent wlock abuse).
    That way you punish casters, and force melees to fight /runing away to selfheal puts a heavy burden because you have so much less survival.
    Personally the fact that twitch fighting is still a thing is fairly silly anyway. As Severlin has stated before, attacking in a way to break animation is considered a bug, and it doesn't make a lot of sense from a realism point of view for a person to swing much faster with the same strength when stepping side to side swinging a big sword/axe back and forth. Besides, you could still certainly twitch fight, just don't have aggro while you're doing it and watch out for cleaves.

    The problem with any type of temporary buff that reprocs or whatever is that it would generate lag. Maybe not a huge amount, but as plenty of people on the forum are prone to saying, adding all the little stacking things together is significant. Another issue comes into play in that then a character who gets CCed in some way is basically guaranteed a death sentence as they lose 50% PRR. Self-healing isn't a factor in higher reaper difficulties anyway.
    Dazling of Cannith

  2. #42
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Yalinaa View Post
    Hell no, it would just encourage kiting to safe spots. Everyone hates to chase mobs, and if they have aggro on the ranger, they will follow that ranger. Noone is so stupid to stand in one place waiting for the sure death, ofc rangers will run to safer spots where they can rely on full of their dps, so you will have to run with them. No thanks!!
    Well they can just wait the tank get the aggro, and guess what... that's just what the melee dps will do in reaper, so why should the ranged dps have special treatment?

    And when you get the aggro, you run away WTIHOUT shooting (doing dps) until the other party members get the aggro/cc/kill it/etc... again, just like the melee dps.
    Last edited by Ellihor; 01-22-2017 at 01:43 AM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

  3. #43
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Eth View Post
    How do you determine if something is a melee?
    A caster uses melee weapons, no?
    Putting in checks if you are in range of something would likely just add a ton of lag.
    They already have the code for that. Many abilities work only when you are "ranged". Precise shot stacks for example.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

  4. #44
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    Recommendation: Saves on mobs should be higher. +2 per skull, rather than +1?
    Reasoning: My character has DCs 10 lower than a pure FVS/CLERIC or Wizard. (But DCs comprable with Sorc.) I felt like the instakills were cheesy. This is the problem that old epics had, and I think we as a community just need to raise the DC bar until it becomes more prohibitive. TOEE has the highest saves in the game and is the worst place in the world for a DC caster, and I was dominating compared to my melee, ranged, and shiradi companions.
    Warlock capstone (SE) and hurl are overperforming. But I don't think it is a problem that a specific build is dominating a specific task, in this case, killing trash. Builds are supposed to dominate the role they're specialized for, isn't that how it's supposed to work?
    Last edited by Ellihor; 01-25-2017 at 06:03 PM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

  5. #45
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Blastyswa View Post
    I'd be fine with melee being determined as:
    1. Standing still.
    If you're not moving as a melee, you're doing it wrong.

    Wait, let me rephrase that... If you can just stand still as a melee, the quest is way too easy. Plus it's not like all the mobs just come to you.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  6. #46
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by blastyswa View Post
    i'd be fine with melee being determined as:
    1. Standing still.
    **** no
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  7. #47
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    Quote Originally Posted by Sam-u-r-eye View Post
    Preface. Jan10th played Harambegorilla (my pure necrolock with 2-3 DCs below max) in TOEE skull 10, Skull 10 Tempest's Spine, and Skull 5 Tempest's Spine.
    We wiped in ToEE @ the air temple human boss. We wiped after exiting the outdoors in Skull 10 Tempest's Spine. We completed Skull 5 Tempest's Spine.
    In all cases I had ~80% of the kills before we wiped or I swapped toons for STR lever.
    Hey Sam,

    Some very good points you made in the post! I truly hope the devs listen, as, at least on Cannith, this is the last grasp, final thing that can keep a lot of us in the game...if reaper fails Cannith end-game population will be decimated I think...I will leave for sure...and there are many others who feel the same way...

    Anyway, I do have one concern...if Necro insta-killing was over-performing so much, why did you wipe? I completely agree with Ellihor here...let them be good at trash killing, as you would still need the other party roles to complete...or at least I would hope so!

    I think if they make it that only the best of the best geared and completed insta kill builds can manage to insta-kill in 10skull that would be the happy place...so basically someone would need max all gear, past lifes, etc etc to be able to do it...but suggesting that even the top end (I am talking maybe 3-5 players on Cannith here) insta killers need to dump 140SP to kill a trash mob is silly, and to me that is a instant raper mode fail already...if they make insta-killing useless in 10 skull they are just pigeon-holing again and you will end up with 6 shiradi or 6 furi-shotter or 6 *whatever is OP* again...remember the blue-bar only Epic Chrono days

    Anyway, keep the good feedback coming! Hopefully some of this is taken on-board by the dev team and we get a great product that brings excitement and sweaty palms back to ddo!!! I'm thinking tanking at level elite ToD waaay back when I started playing DDO, and people would scroll heal the tank...and people actually made GS absorb gear to tank those ice shadow things...

    Z
    Last edited by Zoriaan; 01-24-2017 at 09:41 AM.

  8. #48
    Hero JOTMON's Avatar
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    Quote Originally Posted by Ellihor View Post
    Warlock capstone (SE) and hurl are overperforming. But I don't think it is a problem that a specific build is dominating a specific task, in this case, killing trash. Builds are supposed to dominate the role they're specialized for, isn't that how it's supposed to work?
    ~snip~
    .

    Meh, only the extremely heavily invested warlock builds are performing reasonably. which is what I would expect from a 100CHA warlock build.. or even the 100+stat Int wizards..
    besides, they are dealing with trash mobs.. not the bosses...

    Shiradi spammers are the easy button builds. no heavy stat investment, no heavy gear investment required, no past lives needed, completionists not needed, Slavers gear/sets not needed...
    ranged keep-away and spam low cost SLA's on bastardized multi-class abominations.. dealing random massive damage against every mob..

    Give Reaper mobs a permanent globe of invulnerability to protect them from all these low cost level 1-4 spells and SLA's
    Last edited by JOTMON; 01-24-2017 at 11:45 AM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  9. #49
    Community Member Powerhungry's Avatar
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    Quote Originally Posted by Thrudh View Post
    .... Plus it's not like all the mobs just come to you.
    With the new agro mechanic they do
    (Combat): You are hit by your knockdown.

  10. #50
    Community Member Ellihor's Avatar
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    Quote Originally Posted by JOTMON View Post
    Meh, only the extremely heavily invested warlock builds are performing reasonably. which is what I would expect from a 100CHA warlock build.. or even the 100+stat Int wizards..
    besides, they are dealing with trash mobs.. not the bosses...

    Shiradi spammers are the easy button builds. no heavy stat investment, no heavy gear investment required, no past lives needed, completionists not needed, Slavers gear/sets not needed...
    ranged keep-away and spam low cost SLA's on bastardized multi-class abominations.. dealing random massive damage against every mob..

    Give Reaper mobs a permanent globe of invulnerability to protect them from all these low cost level 1-4 spells and SLA's
    On quest it's about ok, in raid it's beyond broken. Instakill is basically the only way to kill stuff. They have to raise the saves so that you need debuff
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
    YouTube: https://www.youtube.com/NethereseDDO

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