Originally Posted by
GoldyGopher
I ran a series of quests on Reaper mode and in general hate it. No that's not quite right, my initial belief that it was a overly complex solution to the current situation in game concerning game difficulty that will bring further division and disillusionment of the player base was confirmed.
I ran Tower of Frost on heroic Reaper 2, solo with a 28 point pure paladin THF build at level 15 using a Hireling Healer.
Having never run the quest before nor spending any time learning about the quest ahead of time maybe I bit more off than I can chew, but I doubt it.
What exactly is the added difficulty of Reaper? The champion who does 18 times more damage and has 250% more hit points than the other similar mob? I go toe to toe with 8 Orcs non champions, they can't hit me and when they do it is for 20 to 24 points of damage. One Orc champion (orange crown) steps up and two shots me faster than I can click my mouse for 360 and 480 points of damage. The damage was before the animations even occurred. Really that is supposed to be the great challenge. The fact that one mob in 24 can now basically one shot my character.
Okay thanks to multiple accounts I pulled a Tank build in, level 16, AC 52 points higher, 55% more HP, More double PRR, same mob ... same result. Two shot before the animation even concludes.
Okay going to highlight said mob and look at what buffs he has going on. Guess what, the UI won't let me click on the champion. I can click on the note, the mob around the corner who is still passive, but not the solo champion standing over the dead bodies of my characters.
Now get this, my hireling, Jatina Sartosa, suddenly gets a wild hair up her bottom, walks over goes toe to toe with the Orc Champion and smacks it around for 15 seconds and kills it.
Ice Mephet Champions - No big deal, Troll Servant Champion (Pandemonium) again Jatina takes down while I get smacked twice dead.
So went back on ran it on Heroic Elite, guess what everything was the same CR, but damage was reduced by 65% I am guessing thanks to Damage Scaling.
I could go on, but all I keep saying to myself is what a waste of developer time to make a system that 1 mob in 20/15/10 whatever is now a champion and really is the only threat in the quest. You need team play, nope, just a Cleric hireling with a bad attitude.
Dump reaper and fix the actual problem. It just dumbfounds me that adding complexity to further fracture our player base is the solution, one that doesn't work even.