Page 3 of 5 FirstFirst 12345 LastLast
Results 41 to 60 of 89
  1. #41
    Community Member nokowi's Avatar
    Join Date
    Oct 2013
    Posts
    0

    Default

    Quote Originally Posted by Kebtid View Post

    I am thinking about both sides, that is the thing, currently it is a ranged fest, anyone who plays or tried reaper im pretty sure can agree with me on that.
    (and yet again, i do not mind that, i just want both parties to experience high risk gameplay, i want to group with people, i want to be a team player, i played support in many other mmorpgs in high end content and i want to play one in ddo, it feels better to be a op healer/support then a soloer and the current reaper is not what it should be, if everyone is equally punished and our flavor cheesy builds nerfed to the ground then we have a new standpoint where we can relearn game and adapt to a higher level of skill and roles specialization)
    It seems all they need to do is allow saving throws to affect all players.

    If you grab agro, you have a reasonable chance of failing a save and you will need help from others.

    Nobody would be able to solo 10 skull (ranged or not) in this environment, and cooperative play would involve trying to save that player that failed a save, through grabbing agro yourself, through cc'ing mobs near that player, etc.

    Also, I agree there is no way cakes should work in reaper.

  2. #42
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Cocomajobo View Post
    - Replace the Tier 3 Mechanus Champion "Force Guard" buff with "Deathblock".
    Yay guys, it got removed completely because of your complaints. We are on our way to Legendary Elite part 2.
    Last edited by Wizza; 01-12-2017 at 02:53 PM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  3. #43
    Community Member Vanhooger's Avatar
    Join Date
    Aug 2010
    Posts
    1,872

    Default

    Quote Originally Posted by Wizza View Post
    Yay guys, it got removed completely because of your complaints. We are on our way to Legendary Elite part 2.
    ...lets make reaper around people who don't want challenge, great.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  4. #44
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Wizza View Post
    Yay guys, it got removed completely because of your complaints. We are on our way to Legendary Elite part 2.
    Come on my friend. You're being hyperbolic.
    I've been advocating NUMEROUS increases to challenge, AS WELL as well-intentioned removal of certain things.
    Don't be doin me like that you silly goose.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  5. #45
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Vanhooger View Post
    ...lets make reaper around people who don't want challenge, great.
    Lets make reaper so that an LE tempest spine on skull 6 is not completable on Lamma.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  6. #46
    Community Member
    Join Date
    Aug 2013
    Posts
    759

    Default

    Quote Originally Posted by Wizza View Post
    Yay guys, it got removed completely because of your complaints. We are on our way to Legendary Elite part 2.
    I wanted it to affect both ranged and melee, not removed.
    Everyone imho should face that guard with same risk and it would had worked out perfectly if it affected ranged and spells as well as counter to shuriken /manyshot/shiradi builds.
    Also would be a semi counter to double proc hellball spammers /you spam the spell with the double proc bug and get hit by 600 force damage if only 1 mob had the guard.
    More people complained today after testing lama so devs had to step in i guess.
    My idea is to make it extremely challenging for everyone, not for only some sort of playsytle.
    The op builds should be nerfed to oblivion and there should not exist a build that is capable of soloing 10 skulls (i suggested many changes that nerf my own build that is capable to solo 10 skulls, did some higher level content today and as more as i adapt the easier it gets)

    Correct me if my approach is wrong.
    I want roles back and teamplay back.
    As it is we wont get anything of the 2.
    I want everyone to face the danger, i want to think that i really need a tank for a specific thing and a healer and cc, i want it to be brutal on 10 skulls, more brutal then what im capable of handling.
    That is my wish with reaper.
    Not that it turns into a difficulty where i can roll a specific build that can complete it solo with ease while some other builds cant even attempt it on 10 skull without a full party.
    Last edited by Kebtid; 01-12-2017 at 05:27 PM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  7. #47
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Sam-u-r-eye View Post
    Come on my friend. You're being hyperbolic.
    I've been advocating NUMEROUS increases to challenge, AS WELL as well-intentioned removal of certain things.
    Don't be doin me like that you silly goose.
    It was you and couple others to complain about this guard. This is what we got. At the first sign of something "too much", you guys have asked for nerfs. Self-healing first, now this.

    But dont mind me, I love reading the comments of "we want something harder" followed by "yes..but maybe not this, not this, not this and not this".
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  8. #48
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Has anyone tried Reaper Coyle yet?

  9. #49
    Community Member
    Join Date
    Jun 2013
    Posts
    713

    Default

    Quote Originally Posted by Wizza View Post
    It was you and couple others to complain about this guard. This is what we got. At the first sign of something "too much", you guys have asked for nerfs. Self-healing first, now this.

    But dont mind me, I love reading the comments of "we want something harder" followed by "yes..but maybe not this, not this, not this and not this".
    Melee's dont complain about self healing, there are 2 modes in harder reaper content, dead or alive.

    On Lammania DDO is the toughest MMO on the market right now, can't imagine anything that comes even close -- not by a mile. The disparity in mobs DMG output goes to 11, people seem to want tanks in this game but we don't really have tanks in DDO, do we?

    here are games with 10 "toughest" raid bosses by PCgamer. I'm laughing, cause our tanks are getting one-shotted on the way to the raidboss and that is not even on the hardest setting.
    http://www.pcgamer.com/10-of-the-tou...d-bosses-ever/

  10. #50
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by LavidDynch View Post
    Melee's dont complain about self healing, there are 2 modes in harder reaper content, dead or alive.

    On Lammania DDO is the toughest MMO on the market right now, can't imagine anything that comes even close -- not by a mile. The disparity in mobs DMG output goes to 11, people seem to want tanks in this game but we don't really have tanks in DDO, do we?

    here are games with 10 "toughest" raid bosses by PCgamer. I'm laughing, cause our tanks are getting one-shotted on the way to the raidboss and that is not even on the hardest setting.
    http://www.pcgamer.com/10-of-the-tou...d-bosses-ever/
    Really?

    OK The problem with Mobs doing enough damage every hit to one shot a tank is that there's no way to never get hit even for a tank so it comes down to sheer luck - Does the tank get hit early or late?
    I read people on these forums stating that ranged kiting will be the order of the day but even that doesn't give a 100% guarantee that you won't get hit - In fact it's not even close - You are going to get hit and are therefore going to die.
    THIS IS NOT DIFFICULTY - THIS JUST MAKES DYING AND GETTING RAISED AN INTEGRAL PART OF THE GAME!


    Now you state that DDO is now the toughest MMO on the market now but seriously....How exactly do guaranteed deaths with no penalty equal toughness? They don't, It just makes it a requirement that the Character has a way to res whether this be self res, a hireling or another party member.

    Yes it will make it very very hard to Solo even mid difficulty Reaper at level {I'm not talking about Lvl 30s in Base Lvl 21 Quests!} but every time I hear about other MMOs it's that Soloing at End-Game is outright impossible?

    I think that players should stop asking to be able to Solo Reaper 10 or even Reaper 5+ full stop.
    These should be for Groups only! Cakes shouldn't work, Re-entering shouldn't be possible! Deaths in these difficulties should give penalties for longer than the duration of the quest - Something like 1 death in Reaper 5+ = -10% HP, -5% Fortification, -5 PRR/MRR -2% Dodge for 1 hr, 2 Deaths 2hrs, 3 deaths 3 hrs and so on {make this hrs in game whether in Public or in Quest!}. Possibly also have those penalties add up each time as well so after 6 deaths it would be -60% HP, -30% Fort and so on up to a max of 9 deaths {can never drop you to 0% HP obviously} and 9 hrs with those penalties from any single quest {if you choose to do another Reaper Quest with those penalties and die more well sorry but your timer's gonna get silly.}.

    If you want to challenge yourself solo then you can do so on Reaper 4 {which is already significantly more difficult than Elite} or if you're really good Reaper 5 or 6 - Why do you need Reaper 10 to be Soloable - The game needs a GROUP Difficulty!

  11. #51
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by LavidDynch View Post
    Melee's dont complain about self healing, there are 2 modes in harder reaper content, dead or alive.

    On Lammania DDO is the toughest MMO on the market right now, can't imagine anything that comes even close -- not by a mile. The disparity in mobs DMG output goes to 11, people seem to want tanks in this game but we don't really have tanks in DDO, do we?

    here are games with 10 "toughest" raid bosses by PCgamer. I'm laughing, cause our tanks are getting one-shotted on the way to the raidboss and that is not even on the hardest setting.
    http://www.pcgamer.com/10-of-the-tou...d-bosses-ever/
    And that is exceptionally fine, since high level skulls, high level quests should be hard and the highest skulls should be impossible to complete. Someone already completed 5-skulls TS, that is already enough.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  12. #52
    Community Member
    Join Date
    Jun 2013
    Posts
    713

    Default

    Quote Originally Posted by Wizza View Post
    And that is exceptionally fine, since high level skulls, high level quests should be hard and the highest skulls should be impossible to complete. Someone already completed 5-skulls TS, that is already enough.
    There is an excellent thread about how to fix some of that cheese. I wasn't in the Skull 6 (except for the great end fight...), but on skull 5 it wasn't really that much different then on live, except that all mobs could one shot anything but the tank. But that isn't a problem as long as you got foolproof CC/instant kills.

  13. #53
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by LavidDynch View Post
    There is an excellent thread about how to fix some of that cheese. I wasn't in the Skull 6 (except for the great end fight...), but on skull 5 it wasn't really that much different then on live, except that all mobs could one shot anything but the tank. But that isn't a problem as long as you got foolproof CC/instant kills.
    CC is not foolproof with the reduced duration. Web lasts only 4 seconds, and Otto's 10 seconds on 10 skulls. Instakills, yeah maybe.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  14. #54
    Community Member Rys's Avatar
    Join Date
    Feb 2014
    Posts
    1,412

    Default

    Quote Originally Posted by Kebtid View Post
    Yes...
    No reentry first try and no idea what to expect.
    Less then 10 deaths (clikie counts as 3 since i used it 3 times so a total of 5 unfortunate deaths in my first attempt id say pretty good) and 2 were cakes (3 were monk clickie) because i wanted to finish and those were 1 shots by boss.
    Considering it is a melee build..

    Tell me, how did your first 10 skull attempt go?
    Try it solo as melee then please give some good feedback.

    Also here is screnie of a painfull first time lod solo just so that people dont spread that im lying around here.
    Im speaking from experience not theorycraft wizza.
    Please do understand that.
    Lets make reaper hard for everyone, not a pushoever where specific few builds dominate. /your posting points out that you want to protect those builds /:
    ( i can alrdy tr to at least 4 build ideas that could do this without a single death and could possibly complete higher tier epics and every single one is ranged)

    http://imgur.com/a/ynLPi
    Nice tree build there.

  15. #55
    Community Member
    Join Date
    Aug 2013
    Posts
    759

    Default

    Quote Originally Posted by Rys View Post
    Nice tree build there.
    Tnx
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  16. #56
    Community Member
    Join Date
    Nov 2013
    Posts
    117

    Default

    Quote Originally Posted by Kebtid View Post
    Question: Is the fom that some enemies spawn with in any way dispellable?

    Issue 1:
    I saw no enemy that is immune to tacticals, my dire charge was pretty much a no fail clutch save move vs fleshie targets.

    Issue nm2:
    Is there no enemy that spawns with nerve venom immunity?
    I checkd thro many sorts of champ buffs from safe spots to see what was added and i didnt see that yet (maybe i didnt check enough?)

    Oh look an issue I raised 1 year ago and keep repeating it from time to time. Great to see that issue made it to reaper.
    To awnser your question, non of the champion buffs are dispellable.

    So yeah, if someone is looking for crowd control character DO NOT roll a wizard (unless you plan to CC non champion enemies as long as they can be CCed - for example you can give spiders a mean look only as a wizard. Not really sure why would you want to CC them, they die so fast it's smarter to save SP).

    If you want to have crowd control roll a melee (it's very easy to get high DC on tactic feats and they work on everything), or run in shiradi destiny (warlocks, shiradi zombies, ranged toons with otto pin and whistlers). They are the kings of CC.

    Ofcourse, let us not forget how hard is to get high DC on wizard spells, high spell penetration, SP issues, required emtamagic feats, past lives etc. I really can't see why would anyone wanna play a wizad.

  17. #57
    Community Member
    Join Date
    Nov 2013
    Posts
    117

    Default

    Quote Originally Posted by FranOhmsford View Post
    Really?
    OK The problem with Mobs doing enough damage every hit to one shot a tank is that there's no way to never get hit even for a tank so it comes down to sheer luck - Does the tank get hit early or late?
    Can you please tell the stats of that "tank" of yours?
    Does it look something like this: https://goo.gl/7HAVHo ?

    Or is your tank a 2k hp guy with 200 PRR?
    Last edited by Sanader; 01-15-2017 at 07:52 AM.

  18. #58
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by Sanader View Post
    Can you please tell the stats of that "tank" of yours?
    Does it look something like this: https://goo.gl/7HAVHo ?

    Or is your tank a 2k hp guy with 200 PRR?
    I knew people could get to 4k hp on a Tank but 6k now - What's this guy's Intim and Incite though? It's no use having all those HPs and that PRR/MRR if the mobs just ignore you and kill everyone else instead.

    Also - I don't like the use of Temp Buffs in Theorycraft because these just are not reliable in game - Especially when it gets Stars Aligned like this is.

  19. #59
    Community Member
    Join Date
    Nov 2013
    Posts
    117

    Default

    @Fran
    I fully agree with you. Don't know anything about that guys intimidate or how hard is to achieve a no fail intim.

    My point was that I can't really remember the last time i saw a tank. If you get one shotted on a THF fighter in divine crusader well....yeah. That's not a tank. Thats melee DPS.

  20. #60
    Community Member Tlorrd's Avatar
    Join Date
    Aug 2013
    Posts
    1,528

    Default

    Quote Originally Posted by Wizza View Post
    CC is not foolproof with the reduced duration. Web lasts only 4 seconds, and Otto's 10 seconds on 10 skulls. Instakills, yeah maybe.
    Blindness can be forever though and then you just range the heck out of the mobs and they die without hitting anything.

Page 3 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload