Quote Originally Posted by Kebtid View Post

I am thinking about both sides, that is the thing, currently it is a ranged fest, anyone who plays or tried reaper im pretty sure can agree with me on that.
(and yet again, i do not mind that, i just want both parties to experience high risk gameplay, i want to group with people, i want to be a team player, i played support in many other mmorpgs in high end content and i want to play one in ddo, it feels better to be a op healer/support then a soloer and the current reaper is not what it should be, if everyone is equally punished and our flavor cheesy builds nerfed to the ground then we have a new standpoint where we can relearn game and adapt to a higher level of skill and roles specialization)
It seems all they need to do is allow saving throws to affect all players.

If you grab agro, you have a reasonable chance of failing a save and you will need help from others.

Nobody would be able to solo 10 skull (ranged or not) in this environment, and cooperative play would involve trying to save that player that failed a save, through grabbing agro yourself, through cc'ing mobs near that player, etc.

Also, I agree there is no way cakes should work in reaper.