So everyone is going to run Shroud and craft that ooze weapon I guess.![]()
So everyone is going to run Shroud and craft that ooze weapon I guess.![]()
I agree as well.
Keep in mind though that the healing debuff was not in place.
There is nothing like it for ranged or casters. It's as close to apartheid as it gets.
Sorry, melee your just going to sit some fights out.
edit: once the healing debuffs comes back you wont solo anything on melee anyway. I think ranged can solo alot. But that is DDO in a nutshell.
Last edited by LavidDynch; 01-11-2017 at 12:42 PM.
Uhm sorry but i alrdy did that, soloed few 10 skulls low level epics as a melee.
If i was a ranged it would had been easier tho.
And my build focuses on lays which werent part of the first reaper iterations healing debuf, so if i had time /dad in hospital due to amputation so i was "busy" but its private reason who cares/, i could had completed more then now , and it would had been easier since there was no guard.
I don't see your point wizza, current reaper mode does punish dc casters to a degree, but from a straight out min max perspective specific ranged builds arent affected at all from reaper wards.
Tell me how will you handle a boss fight as melee when boss spawns with guard? Or a red named? Throw shurikens, darts, axes or pull a bow out for that?
(i had both cases happen and trust me if not for the big hp pool that 95% players dont have and dodge focus with meld and clickies it would had been nearly impossible).
I dont mind the guard, but it should affect ranged as well or be removed /from other players suggestions/ (i prefer that it affects ranged as well personally so that some builds also see the relevance of that guard)
Why is that a issue?
A caster can adapt, a Enhancm ward?
Go for instakill or for evocation cc via shout or hurl or whatever
Dward?
Cc it, kite it cc it slowly kill it.
Use a group of 2 casters both focusing on different aspect, a druid and wiz for example providing quake/hold/dance/web/sburst which is really god tier cc, use a bard fascinate (i saw nothing immune to fascinate).
But what do you do as a barb who took per min/max 2 weapon feats and use h boost and see a red named with a guard?
Adapt by throwing axes?
Or force every melee build to have manyshot again or do a shuritos build?
Why play melee if you kill yourself by attacking even when you have maxed out your prr/hp/dodge?
Even in a group fully opted you become burden to the healer and your dps isnt really that high to make up for the sp drain on the healers sp bar.
I might seem bit negative, but im just objective and realistic.
As said, i dont mind it but i know many players who will, for those il speak up.
Personally i have apsolutely no issue to swap to ranged, i enjoy playing sorc/shuri monkcher builds anyways.
Yes...
No reentry first try and no idea what to expect.
Less then 10 deaths (clikie counts as 3 since i used it 3 times so a total of 5 unfortunate deaths in my first attempt id say pretty good) and 2 were cakes (3 were monk clickie) because i wanted to finish and those were 1 shots by boss.
Considering it is a melee build..
Tell me, how did your first 10 skull attempt go?
Try it solo as melee then please give some good feedback.
Also here is screnie of a painfull first time lod solo just so that people dont spread that im lying around here.
Im speaking from experience not theorycraft wizza.
Please do understand that.
Lets make reaper hard for everyone, not a pushoever where specific few builds dominate. /your posting points out that you want to protect those builds /:
( i can alrdy tr to at least 4 build ideas that could do this without a single death and could possibly complete higher tier epics and every single one is ranged)
http://imgur.com/a/ynLPi
~Founder of Cormyrian Sovereigns~
Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]
Only if its a named beho, but even then you can jump behind its back and keep dots while you jump behind it.
On nonnamed you can instakil from ranged, i know for fact that in ee von3 for example (i dont run it on heroic anymore since the first time bb xp is more valuable on epic) i soloed it quite easy when i was finishing 3 deep gnome lifes, and 1 hapend to be a pure wiz around lv 24 or so.
Thing is, you can adapt as a caster for behos, what can you do as a melee? Add ranged feats for that specific unlucky roll on champ buffs when it hits a boss?
Does a caster need to pick cleave feats when he meets a beho?
No, just jump at its back or kill it from range.
But i like what you said, a good idea would be to add to champ buffs antimagic.
Really good idea.
What would you do if a boss champ spawns with antimagic as a caster?
OR that strike that litches (or what they are called) in ghost of perdi epic had.
Hmm.
Yes imagine a fight like that as a caster.
there are two easy guards that already exist to give as buffs to mobs in reaper ... Feedback (10-60 force damage that scales with target's spellpower, from Occult Slayer) and Magic Backlash (10-30% knockdown on spell cast).
They could apply these as champion buffs and make them also affect ranged (and casters).
For what it's worth it took you 90 minutes and 8 deaths to complete a BL 21 quest, probably one of the easiest in the game at that. I imagine Search and Rescue on R10 would be more representative of what is intended.
I find reaper to be boring and uninspired but using a quest 9 levels below you as an example is not what I would consider a good test.
https://www.reddit.com/r/ddo
Building a Better DDO
It proves one thing - That not putting a max lvl on Reaper is a dumb idea!
Heroics - Max Lvl BB - Tear of Dhakaan Reaper 1-10 if you're over Lvl 9 you can't enter!
Epics - Max Lvl BB+2 - E-VoN 3 Reaper 1-10 if you're over Lvl 26 you can't enter!
This would still mean that every Lvl 26+ Quest would be available to a Lvl 30 for Reaper play!
Oh and have no minimum level either so people can attempt say Reaper 10 Coalescence Chamber with 6 Lvl 1 toons if they really want to!{They just can't do it with a Lvl 19 toon!}.
Its one of few i did, they said it would be impossible to solo reaper quests by design, i disproved that, on a melee.
/check what other people post and report in devchat, most had issues even with lod on fully capped toons
But if the guard scales with mob level, then what i said could be brutal in higher tier content.
I finally stepped in reaper with 2 friend tonight to try this thing out, I can say it was the best fun I had in ages running a quests that I did thousands times, that said here my report:
First quest LOD the easiest lvl 20 epic quest:
r3 - Quest duo, me pure monk melee and a friend who is a tank. Really easy.
r7 - Same as above, really easy, only thing that caught me unprepared was death knigh aura spam for 400 damage each.
r10 - Same as above, was fun and challenging for my first time, boss took so long and if it wasn't for the healing bug I really doubt we would have finished it. The part with 4 death knight and the orange named was tough, we died a couple of time each because we did aggro too much, we need to get used to not aggro 20 mob per room I guess
then we moved to Tower of frost and as it is a lvl 28 quest, we thought that r3 could be good, but again it was really easy. (this time we were 3, me, tank and a druid caster)
I would have done more if I don't have to work tomorrow![]()
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
See, things like that would actually bring back a lot of the D&D challenge that has been lost. Baldur's Gate games were great for that. Walk into a small tomb in a Graveyard and there is suddenly a lich that casts time stop and meteors your party! Plus he's immune to the majority of your spells.
So things like a champ with anti-magic field, or huge melee guards starts to make people need to be aware and play their roles. Tank would kite the guard mob while casters focus, and melees would charge the anti-magic field mob to get the casters functioning again.
That is tactics.
~Founder of Cormyrian Sovereigns~
Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]