Page 2 of 5 FirstFirst 12345 LastLast
Results 21 to 40 of 89
  1. #21
    Community Member
    Join Date
    Apr 2013
    Posts
    147

    Default

    So everyone is going to run Shroud and craft that ooze weapon I guess.

  2. #22
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    I agree as well.

    Keep in mind though that the healing debuff was not in place.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #23
    Community Member
    Join Date
    Jun 2013
    Posts
    713

    Default

    Quote Originally Posted by Wizza View Post
    There is only one guard champion buff, and it's the Mark of Law Tier 3. It is not the end of TWF, and Melees aren't gonna die if they don't hit this kind of Champion.

    List of all the buffs available to Champions, including Tier 3 and Vulnerabilities
    lol wut? It's the ultimate middle finger to melee. Without RNG you won't be able to solo anything on a strict melee-build. I still don't see the point of melee's in this game.

  4. #24
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by LavidDynch View Post
    lol wut? It's the ultimate middle finger to melee. Without RNG you won't be able to solo anything on a strict melee-build. I still don't see the point of melee's in this game.
    Because you are not supposed to solo anything on Reaper. It will be just as fine as it is now on anything below Reaper.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  5. #25
    Community Member
    Join Date
    Jun 2013
    Posts
    713

    Default

    Quote Originally Posted by Wizza View Post
    Because you are not supposed to solo anything on Reaper. It will be just as fine as it is now on anything below Reaper.
    There is nothing like it for ranged or casters. It's as close to apartheid as it gets.

    Sorry, melee your just going to sit some fights out.

    edit: once the healing debuffs comes back you wont solo anything on melee anyway. I think ranged can solo alot. But that is DDO in a nutshell.
    Last edited by LavidDynch; 01-11-2017 at 12:42 PM.

  6. #26
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by LavidDynch View Post
    There is nothing like it for ranged or casters. It's as close to apartheid as it gets.

    Sorry, melee your just going to sit some fights out.
    Noone is gonna solo anything on high level skulls. Neither Casters, nor Ranged, nor Melees. Low level skulls, maybe.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  7. #27
    Community Member
    Join Date
    Aug 2013
    Posts
    759

    Default

    Quote Originally Posted by Wizza View Post
    Noone is gonna solo anything on high level skulls. Neither Casters, nor Ranged, nor Melees. Low level skulls, maybe.

    Uhm sorry but i alrdy did that, soloed few 10 skulls low level epics as a melee.
    If i was a ranged it would had been easier tho.

    And my build focuses on lays which werent part of the first reaper iterations healing debuf, so if i had time /dad in hospital due to amputation so i was "busy" but its private reason who cares/, i could had completed more then now , and it would had been easier since there was no guard.

    I don't see your point wizza, current reaper mode does punish dc casters to a degree, but from a straight out min max perspective specific ranged builds arent affected at all from reaper wards.

    Tell me how will you handle a boss fight as melee when boss spawns with guard? Or a red named? Throw shurikens, darts, axes or pull a bow out for that?

    (i had both cases happen and trust me if not for the big hp pool that 95% players dont have and dodge focus with meld and clickies it would had been nearly impossible).
    I dont mind the guard, but it should affect ranged as well or be removed /from other players suggestions/ (i prefer that it affects ranged as well personally so that some builds also see the relevance of that guard)

    Why is that a issue?
    A caster can adapt, a Enhancm ward?
    Go for instakill or for evocation cc via shout or hurl or whatever
    Dward?
    Cc it, kite it cc it slowly kill it.
    Use a group of 2 casters both focusing on different aspect, a druid and wiz for example providing quake/hold/dance/web/sburst which is really god tier cc, use a bard fascinate (i saw nothing immune to fascinate).
    But what do you do as a barb who took per min/max 2 weapon feats and use h boost and see a red named with a guard?
    Adapt by throwing axes?
    Or force every melee build to have manyshot again or do a shuritos build?
    Why play melee if you kill yourself by attacking even when you have maxed out your prr/hp/dodge?
    Even in a group fully opted you become burden to the healer and your dps isnt really that high to make up for the sp drain on the healers sp bar.
    I might seem bit negative, but im just objective and realistic.

    As said, i dont mind it but i know many players who will, for those il speak up.
    Personally i have apsolutely no issue to swap to ranged, i enjoy playing sorc/shuri monkcher builds anyways.
    Last edited by Kebtid; 01-11-2017 at 01:33 PM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  8. #28
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Kebtid View Post
    Uhm sorry but i alrdy did that, soloed few 10 skulls low level epics as a melee.
    Quote Originally Posted by Kebtid View Post
    Mutiple res-s with monk phoenix active some jibbers and couple cakes abuse vahno
    Yeah
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  9. #29
    Community Member
    Join Date
    Aug 2013
    Posts
    759

    Default

    Quote Originally Posted by Wizza View Post
    Yeah
    Yes...
    No reentry first try and no idea what to expect.
    Less then 10 deaths (clikie counts as 3 since i used it 3 times so a total of 5 unfortunate deaths in my first attempt id say pretty good) and 2 were cakes (3 were monk clickie) because i wanted to finish and those were 1 shots by boss.
    Considering it is a melee build..

    Tell me, how did your first 10 skull attempt go?
    Try it solo as melee then please give some good feedback.

    Also here is screnie of a painfull first time lod solo just so that people dont spread that im lying around here.
    Im speaking from experience not theorycraft wizza.
    Please do understand that.
    Lets make reaper hard for everyone, not a pushoever where specific few builds dominate. /your posting points out that you want to protect those builds /:
    ( i can alrdy tr to at least 4 build ideas that could do this without a single death and could possibly complete higher tier epics and every single one is ranged)

    http://imgur.com/a/ynLPi
    Last edited by Kebtid; 01-11-2017 at 01:53 PM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  10. #30
    Community Member Arktanis's Avatar
    Join Date
    Nov 2013
    Posts
    210

    Default

    Quote Originally Posted by Kebtid View Post
    Why play melee if you kill yourself by attacking even when you have maxed out your prr/hp/dodge?
    Even in a group fully opted you become burden to the healer and your dps isnt really that high to make up for the sp drain on the healers sp bar.
    I might seem bit negative, but im just objective and realistic.
    You realize that when fighting beholders, casters are typically just hanging out while melee beats them down (in theory, as there is too much power creep now to make beholders really fearsome). So in a quest there is A MOB that acts like a beholder for melee.
    ~Founder of Cormyrian Sovereigns~

    Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]

  11. #31
    Community Member
    Join Date
    Aug 2013
    Posts
    759

    Default

    Quote Originally Posted by Arktanis View Post
    You realize that when fighting beholders, casters are typically just hanging out while melee beats them down (in theory, as there is too much power creep now to make beholders really fearsome). So in a quest there is A MOB that acts like a beholder for melee.
    Only if its a named beho, but even then you can jump behind its back and keep dots while you jump behind it.
    On nonnamed you can instakil from ranged, i know for fact that in ee von3 for example (i dont run it on heroic anymore since the first time bb xp is more valuable on epic) i soloed it quite easy when i was finishing 3 deep gnome lifes, and 1 hapend to be a pure wiz around lv 24 or so.

    Thing is, you can adapt as a caster for behos, what can you do as a melee? Add ranged feats for that specific unlucky roll on champ buffs when it hits a boss?
    Does a caster need to pick cleave feats when he meets a beho?
    No, just jump at its back or kill it from range.


    But i like what you said, a good idea would be to add to champ buffs antimagic.
    Really good idea.
    What would you do if a boss champ spawns with antimagic as a caster?
    OR that strike that litches (or what they are called) in ghost of perdi epic had.

    Hmm.
    Yes imagine a fight like that as a caster.
    Last edited by Kebtid; 01-11-2017 at 02:23 PM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  12. #32
    Community Member warryofjerry's Avatar
    Join Date
    Jun 2015
    Posts
    39

    Default

    Quote Originally Posted by LavidDynch View Post
    There is nothing like it for ranged or casters. It's as close to apartheid as it gets.

    Sorry, melee your just going to sit some fights out.

    edit: once the healing debuffs comes back you wont solo anything on melee anyway. I think ranged can solo alot. But that is DDO in a nutshell.
    Your guild only has one player that melee's anyways so why worry, everyone else is some bulls@@t build

  13. #33
    Community Member Tlorrd's Avatar
    Join Date
    Aug 2013
    Posts
    1,528

    Default

    there are two easy guards that already exist to give as buffs to mobs in reaper ... Feedback (10-60 force damage that scales with target's spellpower, from Occult Slayer) and Magic Backlash (10-30% knockdown on spell cast).

    They could apply these as champion buffs and make them also affect ranged (and casters).

  14. #34
    Community Member zehnvhex's Avatar
    Join Date
    Apr 2010
    Posts
    1,420

    Default

    Quote Originally Posted by Kebtid View Post
    For what it's worth it took you 90 minutes and 8 deaths to complete a BL 21 quest, probably one of the easiest in the game at that. I imagine Search and Rescue on R10 would be more representative of what is intended.

    I find reaper to be boring and uninspired but using a quest 9 levels below you as an example is not what I would consider a good test.
    https://www.reddit.com/r/ddo
    Building a Better DDO

  15. #35
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by zehnvhex View Post
    For what it's worth it took you 90 minutes and 8 deaths to complete a BL 21 quest, probably one of the easiest in the game at that. I imagine Search and Rescue on R10 would be more representative of what is intended.

    I find reaper to be boring and uninspired but using a quest 9 levels below you as an example is not what I would consider a good test.
    It proves one thing - That not putting a max lvl on Reaper is a dumb idea!

    Heroics - Max Lvl BB - Tear of Dhakaan Reaper 1-10 if you're over Lvl 9 you can't enter!
    Epics - Max Lvl BB+2 - E-VoN 3 Reaper 1-10 if you're over Lvl 26 you can't enter!
    This would still mean that every Lvl 26+ Quest would be available to a Lvl 30 for Reaper play!

    Oh and have no minimum level either so people can attempt say Reaper 10 Coalescence Chamber with 6 Lvl 1 toons if they really want to!{They just can't do it with a Lvl 19 toon!}.

  16. #36
    Community Member
    Join Date
    Aug 2013
    Posts
    759

    Default

    Quote Originally Posted by zehnvhex View Post
    For what it's worth it took you 90 minutes and 8 deaths to complete a BL 21 quest, probably one of the easiest in the game at that. I imagine Search and Rescue on R10 would be more representative of what is intended.

    I find reaper to be boring and uninspired but using a quest 9 levels below you as an example is not what I would consider a good test.
    Its one of few i did, they said it would be impossible to solo reaper quests by design, i disproved that, on a melee.

    /check what other people post and report in devchat, most had issues even with lod on fully capped toons

    But if the guard scales with mob level, then what i said could be brutal in higher tier content.
    Last edited by Kebtid; 01-11-2017 at 07:02 PM.
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  17. #37
    Community Member Vanhooger's Avatar
    Join Date
    Aug 2010
    Posts
    1,872

    Default

    I finally stepped in reaper with 2 friend tonight to try this thing out, I can say it was the best fun I had in ages running a quests that I did thousands times, that said here my report:

    First quest LOD the easiest lvl 20 epic quest:

    r3 - Quest duo, me pure monk melee and a friend who is a tank. Really easy.
    r7 - Same as above, really easy, only thing that caught me unprepared was death knigh aura spam for 400 damage each.
    r10 - Same as above, was fun and challenging for my first time, boss took so long and if it wasn't for the healing bug I really doubt we would have finished it. The part with 4 death knight and the orange named was tough, we died a couple of time each because we did aggro too much, we need to get used to not aggro 20 mob per room I guess

    then we moved to Tower of frost and as it is a lvl 28 quest, we thought that r3 could be good, but again it was really easy. (this time we were 3, me, tank and a druid caster)

    I would have done more if I don't have to work tomorrow
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  18. #38
    Community Member Powerhungry's Avatar
    Join Date
    Oct 2013
    Posts
    512

    Default

    Quote Originally Posted by FranOhmsford View Post

    Oh and have no minimum level either so people can attempt say Reaper 10 Coalescence Chamber with 6 Lvl 1 toons if they really want to!{They just can't do it with a Lvl 19 toon!}.
    Except you have to be level 13 to get in the Vale
    (Combat): You are hit by your knockdown.

  19. #39
    2015 Players Council Claver's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    Quote Originally Posted by FranOhmsford View Post
    It proves one thing - That not putting a max lvl on Reaper is a dumb idea!

    Heroics - Max Lvl BB - Tear of Dhakaan Reaper 1-10 if you're over Lvl 9 you can't enter!
    Epics - Max Lvl BB+2 - E-VoN 3 Reaper 1-10 if you're over Lvl 26 you can't enter!
    This would still mean that every Lvl 26+ Quest would be available to a Lvl 30 for Reaper play!

    Oh and have no minimum level either so people can attempt say Reaper 10 Coalescence Chamber with 6 Lvl 1 toons if they really want to!{They just can't do it with a Lvl 19 toon!}.
    I would rather restrict the max number of skulls to a set level than all content to a specific level range...see below

    Quote Originally Posted by Claver View Post
    I'd suggest a level cap on anything 5 skull or greater. Allow a wide range of character levels (and character power levels) to experiment with Reaper at the 1 skull to 4 skull range. Keep character level cap for Reaper skulls 5 to 10 at the level of the quest to preserve the challenge for the highest levels of achievement.
    Last edited by Claver; 01-12-2017 at 07:01 AM.

  20. #40
    Community Member Arktanis's Avatar
    Join Date
    Nov 2013
    Posts
    210

    Default

    Quote Originally Posted by Kebtid View Post
    But i like what you said, a good idea would be to add to champ buffs antimagic.
    Really good idea.
    What would you do if a boss champ spawns with antimagic as a caster?
    OR that strike that litches (or what they are called) in ghost of perdi epic had.

    Hmm.
    Yes imagine a fight like that as a caster.

    See, things like that would actually bring back a lot of the D&D challenge that has been lost. Baldur's Gate games were great for that. Walk into a small tomb in a Graveyard and there is suddenly a lich that casts time stop and meteors your party! Plus he's immune to the majority of your spells.

    So things like a champ with anti-magic field, or huge melee guards starts to make people need to be aware and play their roles. Tank would kite the guard mob while casters focus, and melees would charge the anti-magic field mob to get the casters functioning again.

    That is tactics.
    ~Founder of Cormyrian Sovereigns~

    Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]

Page 2 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload