#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Last edited by Natashaelle; 01-13-2017 at 03:38 PM.
Epitaph for Europe : Valete Keeper Devourerque -- honos et laus insint memoriam et honorem vestram. Gaudium et praedas, quos dedisti generose ad gimpes nostris, in cordibus atque nostris sempiternum. Valete atque semper et gloriose in aeternitatem fideles et robustes CCC !!! - I Was a Mournlander ... - Keeper/Mournlands/Lamannia/Ghallanda
Epitaph for Europe : Valete Keeper Devourerque -- honos et laus insint memoriam et honorem vestram. Gaudium et praedas, quos dedisti generose ad gimpes nostris, in cordibus atque nostris sempiternum. Valete atque semper et gloriose in aeternitatem fideles et robustes CCC !!! - I Was a Mournlander ... - Keeper/Mournlands/Lamannia/Ghallanda
This how I see it playing out:
1 LFM up at the appropriate level range
"Elite BB until group fills then do reaper"
Group forms next quest leader goes for Reaper 5 skulls as he enjoys the challenge - choice is to drop group which will effectively stop the reaper run before it starts or continue and wipe several times to completion (better hope someone has cakes).
I don't wont to run reaper for more xp I don't think it is a mode that works very well while levelling outside of guild or static groups. It sounds cool for high level content but while levelling it will dilute the pool of people to group with even further. If it was a more binary decision ie can you handle reaper or not I would totally go for it while levelling as older elite quests are too easy.
But back to the topic self healing nerf is silly. Having a dedicated healer that cant heal itself is poor design. Nerfing overall healing (by smaller amounts) would add challenge if the mobs didn't 1 shot you. Throughput becomes important instead of every heal healing to full.
What is wrong with that? If I cant do r10 I do r9.
If I can't do r9 will do r8 and so on.
There are several difficulty every game, choose the one that is right for you. Problem with ddo player is they feel entitled to run the max difficulty no matter what and crush the content solo speedrunning it naked.
Last edited by Vanhooger; 01-18-2017 at 01:00 PM.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Do a healer for reaper, useless outside of it.
Do a cc build for reaper...nearly useles outside of reaper as mob die in .3 milliseconds
Do a tank, useless outside of really few legendary elite raid.
Also most build will need to tweak ench/destiny/feat that will be useless outside of reaper, so please...
Last edited by Vanhooger; 01-18-2017 at 01:02 PM.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
So send two guys to do the puzzle now in VON5, and heal each other... There you go, team work.
Just like in the original Shroud, I use to take one of the healers with me to the nw, I would pull the devil there, and hold them on me with Intimidate (and slowly whittle him down). The healer would keep me alive, and when everything was prepped, I would kill it.
That was teamwork.
Splitting up to do different tasks solo can also be considered teamwork, somewhat... but four people soloing different parts of a dungeon isn't quite the same.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
That sounds like "fun". (anyway I think you're wrong - you falsely assume that "a healer" can do nothing else, or you're just assuming that everyone wants to minimax every single detail)
So you're suggesting that reaper will only ever be played by a few elitists at the endgame ?
Your notion of "useless" is of course an example of leet-speak.
Epitaph for Europe : Valete Keeper Devourerque -- honos et laus insint memoriam et honorem vestram. Gaudium et praedas, quos dedisti generose ad gimpes nostris, in cordibus atque nostris sempiternum. Valete atque semper et gloriose in aeternitatem fideles et robustes CCC !!! - I Was a Mournlander ... - Keeper/Mournlands/Lamannia/Ghallanda
He is right though. If you are interested in playing the highest possible skull, you will probably need extremely specialized builds.
Want to do some caster CC? Given the skulls will increase saves, you will need to pump your enchant. The more you go for enchant, the fewer feats for other schools, gear slots, twists, etc. Now enchant is not that needed in other content.
This is just an example.
Take BF fighters, likely to become less popular than fleshy fighters, even though in live BF is much better than human due to reconstruct.
And so on.
If the content is really difficult, you need to min max otherwise you fail. If you don't need to min max to run high skull, then reaper isn't that difficult and doesn't achive what it is supposed to do. Give challenge to people who want challenge. If you read dev comment as well, they said reaper isn't for everyone, so yes.
I don't get why people who want challenge has to be called elitist.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Epitaph for Europe : Valete Keeper Devourerque -- honos et laus insint memoriam et honorem vestram. Gaudium et praedas, quos dedisti generose ad gimpes nostris, in cordibus atque nostris sempiternum. Valete atque semper et gloriose in aeternitatem fideles et robustes CCC !!! - I Was a Mournlander ... - Keeper/Mournlands/Lamannia/Ghallanda
I am not dictating anything. As the difficult increase, you need to adapt if you want to do some progress.
If you don't agree with me, It's fine but going in reaper 6+ skull with suboptimal build, will probably get your group wiped by mob, and then after that please don't come to the forum asking for nerf to reaper because you can't do r10.
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
The fact is, when each player can survive on their own in this manner, the game can not be very challenging.
Inter-dependence is a requirement (by design for reaper) when the content actually becomes challenging.
Players can choose low enough reaper settings to play in the manner you desire, or they can split into two groups on a higher setting, or they can all stay together on the highest settings.