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  1. #21
    Community Member Wizza's Avatar
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    I don't know how you are drawing those conclusions from my reply or why you are putting words in my mouth.

    Quote Originally Posted by zehnvhex View Post
    Yeah, and if one guy doesn't have rejuv/renew he's not adding any value to the team then? I mean come on.
    Never said anything like that.

    Quote Originally Posted by zehnvhex View Post
    Teamwork isn't done only through healing.
    Never said that. But I can say that healing teammates is more teamwork than not.

    Quote Originally Posted by zehnvhex View Post
    The only guy who isn't being part of the team is somebody who is piking at the zone in. You don't even necessarily need to be in the same area of the dungeon to be working together as a team.
    Yes and no. If objectives of the quest require the party to split up, yes. If we split up just to make it faster, then it's exactly what we have now, so no.

    Quote Originally Posted by zehnvhex View Post
    Doing wiz king with the party splitting up into 3 groups? That's teamwork.
    That is just efficiency. The quest is not hard, so people split up to finish faster.

    Quote Originally Posted by zehnvhex View Post
    One guy killing respawning mobs in the puzzle area of VoN5 while the rest continues the quest? Teamwork!
    Still efficiency to get an optional that requires you to AFK and hit a spell every 3 seconds.

    Quote Originally Posted by zehnvhex View Post
    Six guys beating on a boss while healing themselves? Still teamwork!
    Six people soloing.

    Quote Originally Posted by zehnvhex View Post
    I mean as it stands if you have a heal up and someone is getting hit chances are you heal them anyways. I've never been low health in a party and had someone say "SORRY BRO SAVING THIS REJUV FOR MYSELF!"
    And nerfing self-healing will make this even more true.

    Quote Originally Posted by zehnvhex View Post

    Make whatever other arguments you want. Reducing self healing does not lead to 'more' teamwork.
    Well, I think it is more teamwork than not reducing it.

    The game is easy enough now, and you want Reaper to be made easier again.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  2. #22
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Qhualor View Post
    Not that I am trying to defend Reaper, but supposedly it's also suppose to encourage a trinity style of play. In DDO trinity is often thought to mean just healer but it's also suppose to mean damage dealers, tanks, cc, trapper.
    It's more the assumption that if you can't have teamwork if you aren't healing other people. Somehow mashing mass cure serious is the epitome of bromance out there. I tend to disagree.

    I dunno.

    Maybe I'm just salty that they introduce this new mode and all it is is mob hp/dmg++. Ho-hum. I was hoping for something creative. Take a look at SC2 for example. Every week they have new mutators to make their 'dungeons' more interesting. Why can't we have that? Pick...7 dungeons each week and add some awesome quirk. If you beat all 7 you get some weekly reward.

    For example week 1 is 7 dungeons where you're under a permanent blind effect (can't see anything) so you have to use the minimap and your memory of the quest to get through. If you complete the 7 dungeons they picked for that challenge you get a...dunno...'reaper augment' you can apply to any item that gives you true sight.

    Next week they pick 7 different dungeons and all healing/temp hp is disabled and your hp is set to 1000. Mobs are always guaranteed to hit and do 10 damage (bosses 50). You lose 1 hp per second. Good luck! Beat all 7 and you get a reaper augment that gives you +X hp per 5 seconds.

    And so on.

    Just quick ideas (bad numbers) but that sort of stuff.

    I would find that -far- more interesting and worth doing pretty much every week. Instead I'll do reaper1 for the xp and then ignore it completely and I'm pretty certain I'm not the only one. Until they add a reason to stay at level 30 for more then the 5 minutes it takes you to run to the reincarnation grove there isn't much point.
    Last edited by zehnvhex; 01-11-2017 at 02:19 PM.
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  3. #23
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Wizza View Post
    I don't know how you are drawing those conclusions from my reply or why you are putting words in my mouth.
    team·work
    noun
    The combined action of a group of people, especially when effective and efficient.
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  4. #24
    Community Member Wizza's Avatar
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    Quote Originally Posted by zehnvhex View Post
    team·work
    noun
    The combined action of a group of people, especially when effective and efficient.
    Sorry, but you think killing a mob every 3 second while watching a cooking show is teamwork. I don't.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  5. #25
    Community Member cave_diver's Avatar
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    Default Make the harm spell work like the \heal spell non-directional

    If there is a healing nerf, devs need to fix harm to work like the heal spell. i.e.: Non-directional.

    Right now any PM will not be wanted in parties as there is no way to properly get heals, the Cleric/FVS will have to face them to target them, it needs to be coded like the heal spell.

    I haven't logged on to lama since there is no healing nerf testing gameplay to me is essentially worthless as the healing nerf is a huge part of the mechanics
    Main toons: IronThatcher (tank & box breaker for inquisitives), Mehhh (ranger)...pion of HS...zug zug
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  6. #26
    Community Member Arktanis's Avatar
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    Quote Originally Posted by Tlorrd View Post
    I wonder how healing amp will be affected ...

    For example ...

    You self heal for X ... then apply healing amp Y to give Z healing.

    Reaper will nerf X ... but does it nerf Y also? or does the nerf just kick in with Z instead of X and Y?
    It affects "Y" in that equation. It changes the "multiplier".
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  7. #27
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Wizza View Post
    Sorry, but you think killing a mob every 3 second while watching a cooking show is teamwork. I don't.
    And you think that setting up my auto-fire joystick to hit mass cure serious wounds every 3 seconds is teamwork. GG?

    It's a moot point because at the higher reaper levels all you're doing is ranged kiting anyways unless you massively out level the content. All you're doing is healing a ranger and wizard while they kite everything. Yaaaaaaaaaaaaaaay?

    Reaper mode is, as it is currently implemented, dumb.
    Last edited by zehnvhex; 01-11-2017 at 02:41 PM.
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  8. #28
    Community Member Wizza's Avatar
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    Quote Originally Posted by zehnvhex View Post
    And you think that setting up my auto-fire joystick to hit mass cure serious wounds every 3 seconds is teamwork. GG?
    Except that doesn't happen, but sure
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  9. #29
    Associate Producer Cocomajobo's Avatar
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    Hey, all!

    Due to the Self Healing not being reduced bug we are preparing to put out another Lammania patch tomorrow 1/12/17 (Caveat: this is assuming the fix works and nothing goes wrong with the build as is always a possibility with a Lammania build , especially on short notice). In addition, we will be extending Lammania into Friday 1/13/17 for some additional time with the intended Self Healing values. It will likely be closed sometime in the afternoon on Friday.

  10. #30
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Hey, all!

    Due to the Self Healing not being reduced bug we are preparing to put out another Lammania patch tomorrow 1/12/17 (Caveat: this is assuming the fix works and nothing goes wrong with the build as is always a possibility with a Lammania build , especially on short notice). In addition, we will be extending Lammania into Friday 1/13/17 for some additional time with the intended Self Healing values. It will likely be closed sometime in the afternoon on Friday.
    Is there some reason why you cant leave the testing server up over the weekend for those of us with jobs?
    good at business

  11. #31
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by jakeelala View Post
    Is there some reason why you cant leave the testing server up over the weekend for those of us with jobs?
    Here, I'll save you the trouble.

    - Log in
    - Try reaper 3 on an at level quest
    - Wipe because you're in your leveling build and didn't bother to buff
    - Respec into srs bzns build and buff up
    - Notice how you can still rejuv/renew through all damage
    - Cruising through NP
    - Red crown champion dies instantly still to one gruin
    - Boss has like eventy billion HP
    - Fall asleep killing the boss
    - Try reaper 7
    - Wipe because even trash mobs 1-shots you
    - Try to invis to see how far you can get
    - Reaper aura kills you through wall
    - Sigh
    - Try a lower level reaper 10 for kicks and grins
    - Everything hits for nothing, scaling is kinda bad
    - Try not to fall asleep
    - Red champion crown comes up and one shots you
    - Check combat log to confirm, regular mob hits you for 45, champion hit you for 1740.
    - Look for a group
    - No groups
    - Log off

    And there you go!
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  12. #32
    Community Member Mr_Helmet's Avatar
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    Quote Originally Posted by jakeelala View Post
    Is there some reason why you cant leave the testing server up over the weekend for those of us with jobs?
    People with jobs aren't the target demographic for this game.

  13. #33
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by zehnvhex View Post
    - Look for a group
    - No groups
    - Log off

    And there you go!
    Why is that do you think? I posted LFMs for a half dozen or so quests with not a single taker. Almost no one else was posting lfms either. Wouldn't people who want to provide feedback on reaper want to try playing in a party if possible since Reaper is being specifically designed for parties?

  14. #34
    Community Member Blastyswa's Avatar
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    Quote Originally Posted by zehnvhex View Post
    Doing wiz king with the party splitting up into 3 groups? That's teamwork.
    Group of 6, 2 people per tower healing each other on reaper. Now it's double teamwork!
    One guy killing respawning mobs in the puzzle area of VoN5 while the rest continues the quest? Teamwork!
    And a buddy stays with him so they can heal each other, now there's teamwork at the puzzle area as well instead of just "Thanks to Dazling for taking the boring job".

    Six guys beating on a boss while healing themselves? Still teamwork!
    This one's easy, everyone just drop sacred ground consecrations.

    I mean as it stands if you have a heal up and someone is getting hit chances are you heal them anyways. I've never been low health in a party and had someone say "SORRY BRO SAVING THIS REJUV FOR MYSELF!"
    Have you played the new Reaper yet? I actually had that exact moment many, many times in the new Reaper WITHOUT the self-healing debuff because everyone was typically relying on 1-3 heals (Mine personally are Healing Spring which isn't trustworthy, Rejuvenation Cocoon, Sacred Ground Consecration, and Past Life: Cleric, many people just use Cocoon) and had to save them for themselves for those times when 80% of their HP was gone in a second. While this isn't an issue currently on live, the reaper I saw last night without a Self Healing Debuff was very much a "SORRY BRO SAVING THIS REJUV FOR MYSELF!" type situation.
    Dazling of Cannith

  15. #35
    Community Member Mr_Helmet's Avatar
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    Quote Originally Posted by Claver View Post
    Why is that do you think? I posted LFMs for a half dozen or so quests with not a single taker. Almost no one else was posting lfms either. Wouldn't people who want to provide feedback on reaper want to try playing in a party if possible since Reaper is being specifically designed for parties?
    Was that you running level 7 quests on Lamania when everyone was instantly 30?

    Testing with the healing debuff not being in place was pointless, you'll see more people running stuff tomorrow night.

  16. #36
    2015 Players Council Claver's Avatar
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    Quote Originally Posted by Mr_Helmet View Post
    Was that you running level 7 quests on Lamania when everyone was instantly 30?
    .
    Maybe...since reaper applies to quests from level 1 to 30 I thought it would be prudent to test how it scales at a variety of levels with a variety of level characters (level 4/7/12/14/20/23/30th level characters tested so far on quests of the corresponding levels) at various skulls of difficulty

    I will say I always checked for lfms before starting my own. Had those instantly 30 players opted to put up an lfm for level 30 quest I would have been delighted to run one of my level 30 characters in their party

    Quote Originally Posted by Mr_Helmet View Post
    Testing with the healing debuff not being in place was pointless,
    I respectfully disagree. The effectiveness of tactics, instakill, charm, coup de gras, hold, earthquake, fascinate traps, stealth even AC etc. can still be evaluated with or without a healing debuff.
    Last edited by Claver; 01-11-2017 at 11:14 PM.

  17. #37
    Community Member Vish's Avatar
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    Quote Originally Posted by zehnvhex View Post

    Make whatever other arguments you want. Reducing self healing does not lead to 'more' teamwork.
    It will change the dynamic of healing, and self centered play.

    You see, clerics are missing in action. Unnecessary.
    Reaper, if anything, should promote the return of the healer class.
    Because there was a time when roles mattered.
    But with the advent of cocoon, that disappeared.
    If the only way to return healers to the battleground is to nerf self healing,
    Then there you have it.

    Now, everybody will have to be the cleric, watching teammates red bars.
    That is an essential skill that has been lost.
    Even now, clerics don't know how to heal,
    It is a sad state.
    That is because cocoon is the answer
    No need for a healer when you do it yourself
    This of course will require teamwork of a different kind
    Where everyone watches each others backs.
    So it should drastically change the view of the game.
    A paradigm shift
    What was old is new again.
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  18. #38
    Community Member Whitethorn1's Avatar
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    Quote Originally Posted by jakeelala View Post
    Is there some reason why you cant leave the testing server up over the weekend for those of us with jobs?

    Quote Originally Posted by Mr_Helmet View Post
    People with jobs aren't the target demographic for this game.
    I didn't know that the game was ran off of Government Assistance , I thought it was paying customers that kept it going.
    You know the PAYING CUSTOMERS , people with JOBS that invest in the game buy making purchases .

  19. #39
    Community Member Vanhooger's Avatar
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    Guys if you don't like challenge just do elite, please. Stop asking for nerf already lol.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  20. #40
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    Quote Originally Posted by Vish View Post
    It will change the dynamic of healing, and self centered play.

    You see, clerics are missing in action. Unnecessary.
    Reaper, if anything, should promote the return of the healer class.
    Because there was a time when roles mattered.
    But with the advent of cocoon, that disappeared.
    If the only way to return healers to the battleground is to nerf self healing,
    Then there you have it.

    Now, everybody will have to be the cleric, watching teammates red bars.
    That is an essential skill that has been lost.
    Even now, clerics don't know how to heal,
    It is a sad state.
    That is because cocoon is the answer
    No need for a healer when you do it yourself
    This of course will require teamwork of a different kind
    Where everyone watches each others backs.
    So it should drastically change the view of the game.
    A paradigm shift
    What was old is new again.
    It seems far easier to just nerf cocoon.

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