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  1. #121
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    Quote Originally Posted by Wizza View Post
    Live doesn't have a Reaper mode yet.
    Live does have characters who can act as healers for their party. I saw another in Vale runs this evening.

  2. #122
    Community Member Wizza's Avatar
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    Quote Originally Posted by Natashaelle View Post
    Live does have characters who can act as healers for their party. I saw another in Vale runs this evening.
    And there are already people TRing to clerics for Reaper. Seems a win to me. I don't get your point with this. Healers now on Live will play differently from playing in Reaper.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  3. #123
    Community Member dopey69's Avatar
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    Quote Originally Posted by Natashaelle View Post
    Just curious -- when was the last time anyone else here acted as a healer on Live ?

    Last time for me was Friday. I'd be curious to know when the last time was for those trying to lecture me about it.


    without doing all the high math
    i have not healed a group as main healer since two weeks after free to play
    i once had six capped clerics and now i have none

  4. #124
    Community Member Rys's Avatar
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    Quote Originally Posted by Natashaelle View Post
    Just curious -- when was the last time anyone else here acted as a healer on Live ?

    Last time for me was Friday. I'd be curious to know when the last time was for those trying to lecture me about it.
    https://www.youtube.com/watch?v=RkmRE3nQmR0&t=17s And the point of this is???

  5. #125
    Community Member Visty's Avatar
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    Quote Originally Posted by dopey69 View Post
    without doing all the high math
    i have not healed a group as main healer since two weeks after free to play
    i once had six capped clerics and now i have none
    did you see any teamwork in those last 8 years?
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  6. #126
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    Quote Originally Posted by Rys View Post
    And the point of this is???
    That it is equally silly for non-healers to suggest how such characters should be played as it is for those who will never play Reaper to define it according to their own preferences.

  7. #127
    Community Member Rys's Avatar
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    Quote Originally Posted by Natashaelle View Post
    That it is equally silly for non-healers to suggest how such characters should be played as it is for those who will never play Reaper to define it according to their own preferences.
    Mhm I think this debuff affects everyone who will play reaper (because everyone can self heal in this game) plus it defines the way reaper will be played so not really sure why ppl shouldn't have a voice in this matter.

  8. #128
    Community Member Wizza's Avatar
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    Quote Originally Posted by Natashaelle View Post
    That it is equally silly for non-healers to suggest how such characters should be played as it is for those who will never play Reaper to define it according to their own preferences.
    You are suggesting that this nerf won't make Healers desiderable because they cant self-heal. Throw a Cocoon at the Healer if it's needed. You will have one person healing 5 (or 11), the others can help the healer when needed. Self-healing nerf should stay, and I think it's a nice way to nerf our toons.
    Last edited by Wizza; 01-23-2017 at 06:08 AM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  9. #129
    2015 Players Council Claver's Avatar
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    I doubt this will end the debate of No Self-Healing vs Self Healing but I don't see this as a binary all or nothing argument against Reaper.

    The cool thing about Reaper is that it has 10 skulls of difficulty, each with a scaling decrease on the effectiveness of a variety of character parameters such as damage dealt and yes, self healing.

    Self healing on 2 skulls will be better than self healing on 3 skulls; self healing on 1 skull with be more powerful than self healing on 2 skulls.

    No matter the build, there will be a Reaper difficulty for your build.

    It is also the case the certain abilities and therefore certain builds won't perform as well on 10 skull as they do on live.

    I have characters on live that dish out high melee damage but don't have much in the way of defense; these characters will not fare as well at the higher reaper difficulty than say my melee characters focused on stun/trip that is otherwise "less powerful" on live. Same is true for my "more powerful" radiant servant that depends of bursts to heal the party who does fine on live but will suffer on 10 skulls vs. my "weaker" zen archer healer who is built to heal from a safe distance and may be more valuable on higher reaper difficulties than she is now on live.

    Most of my characters are built for soloing via self healing or some other mechanism; some that can solo elite on live won't fare as well in the higher skull difficulties while other "weaker" characters will excel in a team environment

    And I am ok with this...my "strong" self healers will still excel soloing low skull reaper...my "weaker" support role characters (who are less able to solo) will be better suited/more valuable in a team/party versus higher skull reaper difficulties.

    I see this as increasing the richness of our play experience for a larger segment of character builds than exists in DDO as it is today.

  10. #130
    Community Member Wizza's Avatar
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    Quote Originally Posted by Claver View Post
    The cool thing about Reaper is that it has 10 skulls of difficulty, each with a scaling decrease on the effectiveness of a variety of character parameters such as damage dealt and yes, self healing.

    Self healing on 2 skulls will be better than self healing on 3 skulls; self healing on 1 skull with be more powerful than self healing on 2 skulls.

    No matter the build, there will be a Reaper difficulty for your build.
    I wish more people would understand this.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  11. #131
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    Quote Originally Posted by Rys View Post
    (because everyone can self heal in this game)
    This is not the same as "everyone is a healer".

    Indeed, if "everyone" were a healer, this thread wouldn't even exist.

  12. #132
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    Quote Originally Posted by Wizza View Post
    You are suggesting that this nerf won't make Healers desiderable because they cant self-heal. Throw a Cocoon at the Healer if it's needed. You will have one person healing 5 (or 11), the others can help the healer when needed. Self-healing nerf should stay, and I think it's a nice way to nerf our toons.
    I stated that the debuff of primary healing abilities should be mitigated for balance purposes.

    Your stack of 100 Heal scrolls is not a primary healing ability.

    Nor is it when it happens to be in the inventory of a cleric.

    There is NO REASON why a Healer should need to have a primary ability nerfed when no other primary abilities are similarly affected.

    Is your DPS nerfed 96% at 10 skulls ?

  13. #133
    Community Member Rys's Avatar
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    Quote Originally Posted by Natashaelle View Post
    This is not the same as "everyone is a healer".

    Indeed, if "everyone" were a healer, this thread wouldn't even exist.
    I am looking forward being one

  14. #134
    Community Member Wizza's Avatar
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    Quote Originally Posted by Natashaelle View Post
    I stated that the debuff of primary healing abilities should be mitigated for balance purposes.

    Your stack of 100 Heal scrolls is not a primary healing ability.

    Nor is it when it happens to be in the inventory of a cleric.

    There is NO REASON why a Healer should need to have a primary ability nerfed when no other primary abilities are similarly affected.

    Is your DPS nerfed 96% at 10 skulls ?
    Your primary ability is only nerfed on yourself. It works perfectly fine on others.

    And not only is everyone's DPS nerfed (not by 96%), but so is my CC. So seems about fair to me.

    And why are you only talking about 10 skulls? There are 9 more to be played.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  15. #135
    Community Member Vish's Avatar
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    Ya,
    All this talk about 10 skull better be a joke
    If they screw it up that bad,
    Well they will just have to adjust it hot fix time

    Should be talking about 5 skull
    10 skull should be like shangrila
    Never seen

    And,
    Back to aura
    This should heal cleric fully just like healing others
    That'll teach em to kill off cleric class
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  16. #136
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    So long as there exists the cheese factor where a character can stand out of harms way and deal ranged damage this whole discussion is irrelevant. Enemies need a way to deal with this, whether it's a buff so they also jump up and one-shot the Cheezer, or are given a ranged weapon that stops a kiter in its tracks. Bolos and eliminating perches would go a long way to make this game much more difficult and balanced.

  17. #137
    Community Member Wizza's Avatar
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    Quote Originally Posted by Milikki View Post
    So long as there exists the cheese factor where a character can stand out of harms way and deal ranged damage this whole discussion is irrelevant. Enemies need a way to deal with this, whether it's a buff so they also jump up and one-shot the Cheezer, or are given a ranged weapon that stops a kiter in its tracks. Bolos and eliminating perches would go a long way to make this game much more difficult and balanced.
    And they should shoot lazors from their eyes.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  18. #138
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    Quote Originally Posted by Wizza View Post
    Throw a Cocoon at the Healer if it's needed
    Right after throwing the DPS buff at the Barbarian, and the casting buff at the Sorc, whose primary abilities will also be debuffed to -96% ?

    (not to mention exactly how twisted your suggestion sounds from a Cleric perspective)

  19. #139
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Milikki View Post
    So long as there exists the cheese factor where a character can stand out of harms way and deal ranged damage this whole discussion is irrelevant. Enemies need a way to deal with this, whether it's a buff so they also jump up and one-shot the Cheezer, or are given a ranged weapon that stops a kiter in its tracks. Bolos and eliminating perches would go a long way to make this game much more difficult and balanced.
    Quote Originally Posted by Wizza View Post
    And they should shoot lazors from their eyes.
    "and fireballs from their a**e" - braveheart

  20. #140
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Vish View Post
    And,
    Back to aura
    This should heal cleric fully just like healing others
    That'll teach em to kill off cleric class
    Nah ... Cleric needs to learn how to avoid aggro ... Diplo, Fade into Weave, etc ... there are many ways to do it, you have to build for it, you can't assume to just stand in the fray and not expect to die.

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