Quote Originally Posted by Mr_Helmet View Post
The on-hit damage guards are far too punitive to melees. Remove them or give the proc a timer to not be every hit.

Better yet, give them a timer ONLY for melee and have them trigger off every ranged attack and spell.
This effect is ok. Only 3/20 have this ability. Melees should also feel pain against some champions. Not only (mostly?) spell casters (death/mind blocks and True Seeing)
What I miss is Deflect Arrow feat, that will be great against ranged characters (ranged is the only one that have no directly for them debuff on champions)