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  1. #1
    Community Member Pyyro_del_Drago's Avatar
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    Default Looking for an up to date Ranged fighter build for PL

    I recently came back to the game after about 2 years, and I'm wondering if anyone could point me to an up to date ranged fighter build. I am just looking for a build for 1-20, as I will TR pretty quickly. I am mainly looking for the past life and I have much more ranged than melee gear. Some kensai twf mixed in there could be fun as well though. Any help would be very much appreciated.
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  2. #2
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    Default 8 Artficicer and 12 Fighter

    Quote Originally Posted by Pyyro_del_Drago View Post
    I recently came back to the game after about 2 years, and I'm wondering if anyone could point me to an up to date ranged fighter build. I am just looking for a build for 1-20, as I will TR pretty quickly. I am mainly looking for the past life and I have much more ranged than melee gear. Some kensai twf mixed in there could be fun as well though. Any help would be very much appreciated.
    Save the PDK past life for Warlock, so you can get PRR and MRR at the same time. You can also adapt 8 arty to 12 barbie or 12 pali.

    You can also PDK/SORC, BF/SORC, etc. but I would probably do my fighter past lives for hit on an 8 arty 16 fighter and save PDK for something else like sorc, bard, etc.

    I'm on my last lifer of 8 arty and 12 monk. 3x dam.

  3. #3
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    Quote Originally Posted by Pyyro_del_Drago View Post
    I recently came back to the game after about 2 years, and I'm wondering if anyone could point me to an up to date ranged fighter build. I am just looking for a build for 1-20, as I will TR pretty quickly. I am mainly looking for the past life and I have much more ranged than melee gear. Some kensai twf mixed in there could be fun as well though. Any help would be very much appreciated.
    6 Ranger then 14 Fighter, if all you are doing is TRing at 20.

    You could throw in 1 Rogue if you want to do traps. 1 Rogue, 6 Ranger, 13 Fighter.

    If you have good ranged gear you really wont need to TWF. However, should you wish to do so just for fun, the 6 Ranger gets you heaps of those feats as well.

  4. #4
    Community Member C-Dog's Avatar
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    Yeah, if you're looking for a Ranged/TWF mix, Ranger is the obvious path. Rogue 1 opens the door to Great X-Bow, and/or Repeaters are only a Feat away (and with Fighter, you have Feats to spare).

    Quote Originally Posted by Jasparion View Post
    6 Ranger then 14 Fighter, if all you are doing is TRing at 20.

    You could throw in 1 Rogue if you want to do traps. 1 Rogue, 6 Ranger, 13 Fighter...
    13 Fighter adds nothing over 12, so there's room for something better there.

    I'd push it to Ranger 8, for CLW (or, more importantly, no-UMD ability w/ scrolls/wands).

    You could even consider going Ranger 9+ (or Rogue 2+?) for Evasion and dropping to Fighter 10, altho' that precludes Core 12 Kensai, which is a nice pump, but not a dealbreaker (ymmv). But you aren't worried about needing Fighter here for mountains of Feats, not for a Ranged build, so Enhancements are your only consideration here - even a 6/7/7 split would get the job done there, w/ Feats to spare.

    Any Ranged builds here will show you what the essential Feats and Enhancements are: https://www.ddo.com/forums/showthrea...=1#post5759361, and you might add some Fighter DPS/durability Enhancements on top of that if you have slop AP.

    The Fighter category has some ranged builds too.

    (But with luck one of the custom-build gurus will chime in with something more specific and fine tuned.)

  5. #5
    Build Constructionist unbongwah's Avatar
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    You forgot to specify what sort of ranged weapons you wanted to use: bows? xbows? shuriken? rocks? It matters a lot to what sort of build you use...
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  6. #6
    Community Member Pyyro_del_Drago's Avatar
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    Quote Originally Posted by Livmo View Post
    Save the PDK past life for Warlock, so you can get PRR and MRR at the same time. You can also adapt 8 arty to 12 barbie or 12 pali.

    You can also PDK/SORC, BF/SORC, etc. but I would probably do my fighter past lives for hit on an 8 arty 16 fighter and save PDK for something else like sorc, bard, etc.

    I'm on my last lifer of 8 arty and 12 monk. 3x dam.
    I meant PL as in past life, not PDK haaha. Already done my barb and pali lives, almost done my sorc life now. I will keep PDK in mind for my warlock life though, any threads you can point me to with that build? Congrats on your last life!
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  7. #7
    Community Member Pyyro_del_Drago's Avatar
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    Quote Originally Posted by unbongwah View Post
    You forgot to specify what sort of ranged weapons you wanted to use: bows? xbows? shuriken? rocks? It matters a lot to what sort of build you use...
    Good point, sorry I wasn't thinking. Before my hiatus rangers mainly used bows, so that's what most of my ranged PL gear is. Would definitely prefer a bow wielder. Thanks for the reminder!
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  8. #8
    Community Member Pyyro_del_Drago's Avatar
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    Quote Originally Posted by C-Dog View Post
    Yeah, if you're looking for a Ranged/TWF mix, Ranger is the obvious path. Rogue 1 opens the door to Great X-Bow, and/or Repeaters are only a Feat away (and with Fighter, you have Feats to spare).



    13 Fighter adds nothing over 12, so there's room for something better there.

    I'd push it to Ranger 8, for CLW (or, more importantly, no-UMD ability w/ scrolls/wands).

    You could even consider going Ranger 9+ (or Rogue 2+?) for Evasion and dropping to Fighter 10, altho' that precludes Core 12 Kensai, which is a nice pump, but not a dealbreaker (ymmv). But you aren't worried about needing Fighter here for mountains of Feats, not for a Ranged build, so Enhancements are your only consideration here - even a 6/7/7 split would get the job done there, w/ Feats to spare.

    Any Ranged builds here will show you what the essential Feats and Enhancements are: https://www.ddo.com/forums/showthrea...=1#post5759361, and you might add some Fighter DPS/durability Enhancements on top of that if you have slop AP.

    The Fighter category has some ranged builds too.

    (But with luck one of the custom-build gurus will chime in with something more specific and fine tuned.)
    Thanks for the suggestions 12/8 fighter ranger sounds fun. I will take a look at the link you sent to see if I can find a good build for race/stats/feats/AP. Thank you very much.
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Pyyro_del_Drago View Post
    Good point, sorry I wasn't thinking. Before my hiatus rangers mainly used bows, so that's what most of my ranged PL gear is. Would definitely prefer a bow wielder. Thanks for the reminder!
    Okay, then I agree with others that ftr / rgr is the obvious split particularly if you want TWF as well; maybe rgr 6 / ftr 12 with a mix of Kensei, AA, and DWS. Rog or arty splash if you want trap skills.

    Monkcher is the obvious alternative; maybe monk 6 / rgr 6 / ftr 8. Not sure how to spread APs, though.
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  10. #10
    Community Member Pyyro_del_Drago's Avatar
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    Quote Originally Posted by unbongwah View Post
    Okay, then I agree with others that ftr / rgr is the obvious split particularly if you want TWF as well; maybe rgr 6 / ftr 12 with a mix of Kensei, AA, and DWS. Rog or arty splash if you want trap skills.

    Monkcher is the obvious alternative; maybe monk 6 / rgr 6 / ftr 8. Not sure how to spread APs, though.
    Okay, makes sense. Regarding splashing a trapper, it seems that would be stretching the stats a bit thin to grab enough INT, would it now?

    A monkcher could be fun as well, I did that on my third life, 12 monk/6ranger/2 arti... I heard someone saying that monkchers can no longer use both manyshot and 10kstars both with their bow, is that true? If that is true, how would a monk 6 / rgr 6 / ftr 8 work? Can you still stay centered with a bow or is it only shurikens now?
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Pyyro_del_Drago View Post
    Regarding splashing a trapper, it seems that would be stretching the stats a bit thin to grab enough INT, would it now?
    If you have Harper, you can go INT-based; apart from plenty of skill pts, it helps consolidate your stats. Stretches your APs a little thin, though. Then all you need is enough DEX for your ranged feats (19 for IPS) and enough CON to not die. Combat Archery requires base DEX 21, but if you're HTRing ASAP, that's irrelevant.
    I heard someone saying that monkchers can no longer use both manyshot and 10kstars both with their bow, is that true?
    That's incorrect: TTS still works fine w/bows + Zen Archery.
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    Quote Originally Posted by Pyyro_del_Drago View Post
    Okay, makes sense. Regarding splashing a trapper, it seems that would be stretching the stats a bit thin to grab enough INT, would it now?

    A monkcher could be fun as well, I did that on my third life, 12 monk/6ranger/2 arti... I heard someone saying that monkchers can no longer use both manyshot and 10kstars both with their bow, is that true? If that is true, how would a monk 6 / rgr 6 / ftr 8 work? Can you still stay centered with a bow or is it only shurikens now?
    The Exploiter build was 1 level of Rogue with heaps of Ranger and this worked well years ago. Now Tomes and Gear are far more powerful, as well as Enhancements, so making a ranged trapping Fighter is fine. Especially if you have the Harper tree. Int to hit, Int to damage. Can take Insightful Reflexes and wear Light armor.

    Very powerful build with minimal effort.

    And if the goal is to hit 20 then TR it will breeze through heroics.

  13. #13
    Community Member Pyyro_del_Drago's Avatar
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    Quote Originally Posted by unbongwah View Post
    If you have Harper, you can go INT-based; apart from plenty of skill pts, it helps consolidate your stats. Stretches your APs a little thin, though. Then all you need is enough DEX for your ranged feats (19 for IPS) and enough CON to not die. Combat Archery requires base DEX 21, but if you're HTRing ASAP, that's irrelevant.

    That's incorrect: TTS still works fine w/bows + Zen Archery.
    Wow, I didn't even realize harper existed (read it on the wiki), so thanks for that, makes way more sense now. Yeah, I think I will do that then, as this sounds like a very versatile and fun character.


    Glad to hear TTS still works with a bow. Are bow monkchers still valid as an EE build nowadays? This was my favourite build to run back in the day, so would be nice to get back to that when I am done the completionist TR train.
    CANNITH player. Recently returned to the game after 2 years, proudly back with Skunkworks my old crew. Finally hit completionist after 6 years on Pyrau (2017)!! Have 10 other epic characters across all play styles, some TRs.

  14. #14
    Community Member C-Dog's Avatar
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    (edit - crosspost, ninja'd)

    Quote Originally Posted by Pyyro_del_Drago View Post
    Okay, makes sense. Regarding splashing a trapper, it seems that would be stretching the stats a bit thin to grab enough INT, would it now?
    You've got a 36 pt build, so you can swing despite all those base 2-skill point Fighter Levels.

    If you know where the traps are, you only need +2 Skill Points per each Fighter Level to maintain Search & Disable Device. Abandon Open Lock at 4 ranks and rely on gear (and accept that a very small % of locks will be inaccessible). If you have any decent Int tome add UMD, done. You could also spread out the Ranger Levels for better Skill Point distribution to gain Spot, Balance, some Jump, etc. etc., but remember that, aside from Jump, "a few ranks" won't make any diff at upper levels.

    If you have Harper, you can make it an Int-based build (<- for example only) and just crush the Skill-Point issue; if not, make it Dex-based, and pattern it off of the Deepwoods Trapmonkey (among many others).

  15. #15
    Community Member Grimreich's Avatar
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    20 Fighter Elf AA/Kensei bow build if you're dead set on fighter. Might even be better than Deepwood Stalker having only glanced at it.

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