I noticed a couple of effects and oddities are still in the system, i would like to ask if the work is closed on this or still an open case.
Will we see any further tweaks to loot?
I noticed a couple of effects and oddities are still in the system, i would like to ask if the work is closed on this or still an open case.
Will we see any further tweaks to loot?
It's possible that further work could be done. What issues are you experiencing?
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#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Things I would like to see...
~ Higher level Scrolls/wands/potions. level appropriate to content we are running... Legendary, and Epic level vs heroic level to not overload the system with consumables at every level..
~ High level NPC vendors.. could use some Legendary & Epic level suppliers...with accordingly much higher prices..
~ More spell types.. drop some scrolls for new spells.. (especially boss usable debuff spells, illusion spells))
~ Better scaling saves/damage vs weapon level.. my level 10 paralyzing weapon is just as good as my level 30 paralyzer.. paralyzes if the mob rolls a 1...
~ Better damage mediums for level 30 weapons.. some halfway interesting ones drop but would only be useful if they were 5-10 levels lower.. damage scale factor just isn't up to snuff for randomgens...
~ two augment slot items... we don't see them anymore.. any chance of creating a zone where these have a chance to drop on chain end rewards or something...
~revamp of named items.. two randomgen loot passes that blow a way older comparable level named items.. rework the old named items to be comparable or to have unique stacking bonuses..
~craftible randomgen drops.. quivers, rune arms, trinkets, Orbs...
~Level 30 Feather falling is the same as level 1 feather falling... in effect trurmping other possible effects that could be useful at higher levels..
add something to the FF that gives it value as it scales to higher levels(Epic/Legendary)
.. longer hangtime, better drift..+1 Tumble/move silently per level of item.. walking on air, crates no tremors when walking.. so no aggro for spiders/elementals..
Last edited by JOTMON; 01-10-2017 at 08:46 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Random-gen and Cannith crafting need orbs
Even putting a craftable orb into the store like the craftable trinket and incorporating just that orb into Cannith crafting would be better than nothing and turn some profit.
I would like either smiting/disruption/banishing to come back to random gen or for named items with these enchantments to show up in some new named loot. Not everyone has legacy items.
The scaling of striding in Cannith Crafting needs improvement, to at least the levels of the Striding augments. As has been said before, striding is already inferior to speed making it scale slower in crafting is needlessly corrupt-a-wish.
I don't know about anyone else but it would be great if there was some indicator of an item having an augment slot - be that a colored border, a symbol attached to the item name, something immediately recognizable on reward list and in AH would be nice. Thank you.
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
to expand on others
* vitality not shown in item name
* scepters with armor stats: https://www.ddo.com/forums/showthread.php/482299
on a related note: make auction interface to search also item description, and dropdowns to include options for various enchantments
true neutral poster... note the grey in my 'rep'
kool-aid in my coffee! YEAH!
{save me from myself}
- Yes, a few of +0 insightful 3rd effects are in, i think mostly the ones where the stat is already available but the ML still too low to provide actual benefit? Maybe just text, next time ill take this reward and see if the bonus is added.
- Missing scaling on deception, keen, feeding and possibly a few other effects. No matter the ML of the item, they remain at the 1st level. I think feeding and deception had somewhat linear bonuses with ML, while keen had a bonus at bigger breaking points, but cant recall the ML range at the moment.
- Some items carry effects where the bonuses impossible to take actual effect. Assassinate on bows.
These are the ones im noticing mostly.
From Red Fens ( I think Claw of the Vulkoor) end reward I got helm. It is simply named "Helm", there is no minimun lvl showing, it seems to not be bound, and only property on it is potency 20.
Also alignment damages (evil) and some insightful boni don't show on item names when they are first property.
Argonessenn -Officer of Storm Shadow-
Olen Anteres
I'm sure this must have been talked about ad nauseam, but I'm just catching up after a few years... What the heck is up with all the low lvl vorpals on everything? I used to like a vorpal as much as the next guy, but seems to me like it should at least go back to slicing weapons only?
The guards eye you suspiciously...
Improved cursespewing and improved paralyzing were in the "new" random loot system some months back, but seems to have disappeared one update. It would be nice to get that fixed too.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Another thing I see worth a look at is Wheloon Wondrous Craftsmanship (semi-random) loot, it was partially affected by the loot update, some favorable to players(armor, weapons), some less favorable (equipment).
Perhaps some adjustments to make them automatic lucky loot? Their drop rates seem reasonably low to suggest a slight buff, if and when they are being updated to proper MLs.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I seem to remember that under the original Cannith Crafting that wands were experimented with a bit to make them into an ingredient to give a crafted item a clicky. Given that wands still have that ingredient listing, a second look at incorporating craftable clickies might be in order.