For anyone who does not know already, Options>Gameplay>Quest End Rewards Based on Class.
How does this work for Multiclass Characters? Is it the combined available pool, or biased based on level distribution?
Also, who decided what options go for which? I'm running a Silvanus build (8/6/6 Fighter/Cleric/Monk), and while it appears to be working in that I don't get a lot of unusable stuff (like quarterstaves), I've only had one maul drop in the last ~80 quests - compared to a whole pile of greatswords etc. I've resorted to AH and crafting, but it seems like turning this option off would improve my results - assuming the weapon drops would then spread evenly.
I know that isn't a very large sample size, but it seems that I should have >1 by now.
Given that I tend to deconstruct/vendor most items I get, I'm liable to turn this option off anyway, but I figured I'd ask the forums to see what you all do/know.
I apologize if this is an existing query, but I could not find a suitable response on the forums or the wiki.
Here is what I found:
- It doesn't apply to named items.
- It doesn't apply to 20th completions etc.
- It only partially applies to end lists etc (lower chance but still possible to get unusable items).
Thanks in advance!