Ok, let’s try my hand at this:
Elf; Monk 1, Sorc 8, Bard 11
Leveling order: 3x Sorc, 1x Monk, 11x Bard, 5x Sorc
Stats (28 point build): Str 13, Dex 13, Con 6, Int 12, Wis 18 (+ all level ups), Cha 8
Skills to max: Repair, Open Lock, Disable Device
Extra skill points (from bard/monk levels): Search
Feats: Shield Proficiency, Exotic weapon proficiency: Shuriken, Light Armour Proficiency, Tower Shield Proficiency, Combat Expertise, Brutal Throw, Weapon Finesse
Monk Bonus Feat: Whirling Steel Strike
Enhancements: Pick up 2 sorc savant trees, and make sure to pour all the points into enhancements which only give bonuses to spell casting.
Gear setup: Don’t use any of this **** except for:
Trinket:
http://ddowiki.com/page/Item:Bloodrage_Symbiont
Armour (so that people don’t think you’re naked):
http://ddowiki.com/page/Item:Robe_of_Trivial_Knowledge
Weapon:
http://ddowiki.com/page/Item:Rusty_Longsword
Spells: You can’t cast these due to Cha being too low, so it doesn’t matter. However, just in case someone comes and casts eagle’s splendor on you, you might as well pick up some dozes such as:
Sorc: Merfolk’s blessing, Tumble, Ray of Enfeeblement, Charm Person, Master’s Touch, Touch of Idiocy, Flaming Sphere
Bard: Merfolk’s blessing, charm person, master’s touch, Otto’s Resistable Dance, Fox’s Cunning, Eagle’s Splendor, Blindness, Suggestion
At level 20: (Always run in wind stance with combat expertise turned on)
Offense: (DPS is approximately 7 according to Vanshilar,
http://mmlddo.com/DDODPS.html but it’s not taking into account the low hit chance and slow attack speed from low bab)
Hit chance: +10 (1 monk, 8 bard, 4 sorc, 2 dex, -5 combat expertise)
Attack Speed: 7.5% (Wind stance)
Damage: 1d8 (+1 str, -1 weapon)
Melee Power: 0
Double strike: 3% (Wind stance)
Critical Profile: 19-20 x2 = 1.10
Defense:
HP: 71 (106 base classes, 45 heroic durability, -80 Constitution)
AC: 20 (10 base, 2 dexterity, 6 wisdom, 10% combat expertise)
Dodge: 0%
Prr: 0
Other: No fortification, no blur, no incorporeal, no self-healing, you don’t really have to worry about items breaking though.
Saves:
Fort: 1 (7 base classes, -4 con, -2 item)
Ref: 13 (11 base classes, 2 dex)
Will: 21 (15 base classes, 6 wis)
Mrr: 0
Some things to note: Without perform skill, bard cannot use their songs. Without levels in rogue or artificer, most traps cannot be found or disabled. All skills are cross-classed so half levels in everything. Without a charisma of at least 10, no sorcerer or bard spells can be cast. With AC 20, Enemies above CR 12 have a 100% chance to hit you. It’s still pretty good in low level quests though.
By the time you've got to level 20, you might be about as strong as a level 1 starting character for some multi-tr's. But, probably not.