This is what I am looking at. My main question is whether I should be focusing on the power attacks or whirlwind. I can always change stuff around, but the extra dodge from the whirlwind feats is nice. Thoughts?
Staff Monk
Monk 20
Lawful Neutral Half-Orc
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 20. . . .+6. . . .4: STR
Dexterity . . . 10. . . .+6. . . .8: STR
Constitution. . 16. . . .+6. . . 12: STR
Intelligence. . 12. . . .+6. . . 16: STR
Wisdom. . . . . 10. . . .+6. . . 20: STR
Charisma. . . . .6. . . .+6. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Tumble. . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 21
Heal. . . 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 1. 11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Jump. . . 4. . . . . . . . .1 .1 .1 .1 .1 .1 . . . . . . . . . . . . .10
Swim. . . . . . . . . . . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. .8
Haggle. . . . . . . . . . . . . . . . . . . . . . . ½. ½. ½. ½. ½. ½. .3
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7
Feats
.1. . . . : Power Attack
.1 Monk . : Two Handed Fighting
.2 Monk . : Deflect Arrows
.3. . . . : Combat Expertise
.3 Monk . : Path of Inevitable Dominion
.6. . . . : Improved Trip
.6 Monk . : Improved Sunder
.9. . . . : Improved Two Handed Fighting
12. . . . : Dodge
15. . . . : Mobility
18. . . . : Spring Attack
21 Epic . : Whirlwind Attack
24 Epic . : Improved Martial Arts
26 Destiny: Perfect Two Handed Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Holy Strike
29 Destiny: First Blood
30 Epic . : Epic Reflexes
30 Legend : Scion of: Astral Plane
Enhancements (80 AP)
Henshin Mystic (52 AP)
- Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
- All-Consuming Flame, Henshin Staff Training, Mystic Training III, Way of the: Elegant Crane
- Porous Soul, Henshin Staff Training, Quick Strike III, Eagle Claw Attack, Contemplation III
- Static Charge, Henshin Staff Training, Lighting the Candle III, Embrace the Void III, Strength
- Winter's Touch, Henshin Staff Training, Focus, Strength
- Void Strike, Staff Specialization, Every Light Casts as Shadow
Shintao (14 AP)
- Bastion of Purity
- Reed in the Wind III, Ki Shout
- Iron Skin III, Conditioning III
- Constitution
Half-Orc (7 AP)
- Orcish Fury, Orcish Strength
- Orcish Weapon Training
- Orcish Weapon Training
Ninja Spy (4 AP)
- Basic Ninja Training
- Acrobatic III
Harper Agent (3 AP)
- Agent of Good I
- Harper Enchantment