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  1. #1
    Community Member Wonedream's Avatar
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    Default Half Elf Pure Artificer Warlock Dilentte

    Was messing around with one of my 8 artificers (1 on each server). Trying to make them all different then each other, unique somehow, and not a total bosh. Getting very familiar with artificer logic because of this. But this thread isn' t about how to make an artificer. Its about something I discovered which is really cool and should remain this way because it makes the game way cooler!!!

    Here is the Artilock build! (Basically works with SLA Casters)

    Half-Elf
    Artificer 20 (Any SLA using Spell Caster ought to work well as long as maximize and empower are almost always on)

    Stats and Enhancements aim to serve Archhand Tech for Shocking SLAs. Epics will add more SLAs as this toon intends to finish with Draconic Incarnation.

    Her name is Mykemi Kinchi. She runs around hitting things with Shock as anyone would expect... thinking about how constraining it is, and preparing for things that are immune to her shock. Plans on getting a nightmare crossbow, and exploiting all gear in the end because she has no other choice if she is to survive EE alone one day. All aside, there is one little perk, not super, but it does add a significant chunk to DPS.

    I noticed Dillentte Warlock gives a pact feat. Put it on your hot keys and use it. You will sacrifice a little bunny rabbit to gain a fiendish amplification of 1d4 fire damage to melee attacks and spells. It SUCKS for melee and is a waste of time. It doesnt scale. But for magic, apparently it manages to scale up to around +400 fire damage on all spells. Mykemi shoots a blast rod at a mob. They all take electric damage (which is the highest off course) + fire damage (which is averaging about 350, but ranges from 250 to 400). It goes off an all her SLAs. Not only is it helping to kill mobs faster, but it looks so cool watching those fire damage points pop up over their heads for 350 extra damage.

    So I ran some tests. Made a half-elf Wizard at level 7 to see if this damage would be much less and how much it was scaling. Made Ms Tesssta an archmage and took Chain Missiles as SLA. Went on a testing rampage killing things. With both Empower and Maximize up spells were giving about +70 fire damage, with both off spells were giving about +30 damage. It didn't go off multiple times with the missile chains. Only once, which is good, because it would be over powered otherwise. I think this is WAI. I really hope so, it is worth keeping, it adds flavor to building options.

    So when Warlock Pact latches onto spells, it is spell-like and effected by SP. Scaling melee is far too difficult to do this with, even if you could get it up to 100, it wouldn't add much. So for melee, warlock dillentte gives very little. For SLA casters, Half-Elf Warlock Dillentte is best choice if you are a half elf without warlock levels.

    I wonder what they will add when she is lvl 30 with peak SP on fire and uni spells? I predict this can reach up to +1000 damage on SLA spells... making it very much worth while and slightly helping to get around the shock only constraints of this build. I am also considering to TR one of my sorcerers into a half elf "warlock" Air Savant. I think it would work best with Electric Loop and Chain Lightning... so much to choose from.
    Last edited by Wonedream; 12-29-2016 at 07:27 PM.

  2. #2
    Barbarbarian Sam-u-r-eye's Avatar
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    great post thanks for the heads up about scaling

    h-elf fire savant would be fun ^^
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #3
    Community Member Wonedream's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    great post thanks for the heads up about scaling

    h-elf fire savant would be fun ^^
    Ooooooo... I didn't think about that. The +80 to fire power would all effect this, amplifying it to its highest potentials. Thanks! You matched my heads up with your own... I am going to move my plans for half elf Air Savant to half elf Fire Savant, that +80 is way too much to pass up on!

  4. #4
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    Quote Originally Posted by Wonedream View Post
    Mykemi shoots a blast rod at a mob. They all take electric damage (which is the highest off course) + fire damage (which is averaging about 350, but ranges from 250 to 400).
    This does not match my observation. I've rolled a vet 7 air savant around 1 week ago. I have seen fire damage go off only once on AoE spells/SLAs - i.e. only on the first target. Also there's a cooldown for the fire damage (2 seconds says description, and it matches my observations), i.e. second SLA/spell cast shortly after the first won't trigger the extra damage.

  5. #5
    Community Member Wonedream's Avatar
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    Quote Originally Posted by cru121 View Post
    This does not match my observation. I've rolled a vet 7 air savant around 1 week ago. I have seen fire damage go off only once on AoE spells/SLAs - i.e. only on the first target. Also there's a cooldown for the fire damage (2 seconds says description, and it matches my observations), i.e. second SLA/spell cast shortly after the first won't trigger the extra damage.
    At level 7 the damage is much much less. Not sure what is happening there with ya, possibly it doesn't work as well with Air Savant in that it doesn't go off as much. Maybe Artificer doesn't fire SLAs as fast, not sure. If I had the program for making videos I would make a video to show what it is like at lvl 20. I will if I get one. I rolled up a level 7 wizard vet myself and found that it didn't go off as often, and damage was around 30 without metamagics on and 70 with them on. Also, yeah, Chain Missle would only have it hit the first target too, not everything else. With Blast Rod, proc effects anything in the path of Blast Rod, so everyone gets hit. Same for those electric grenades, and other stuff... except the 1st tier SLA in Archhand Tech, which acts as you just described.

    Also, thanks for the heads up, I was considering to make an Air Savant Half Elf, but if this isn't helping with Air Savant SLAs so much, I am gonna try the fire option... which ought to scale even more ultimately. Also, fireball might be more like Blast Rod.. .not sure yet. I can see why lightning bolt, and electric loop aren't working so well... both usually go from one target to the next to the next, be it in a line or looped. Then the 2 second limit would kick in after first target is hit. With Blast Rod... they are all hit at the same time, so it can't determine an order and apply 2 second limit. Instead it just hits em all with the additional damage. For this reason it seems more probably that Fireball would work the same, since it blows up and hits everything at the same time. I think I will roll of a lvl 7 Fire Savant Vet to further test this.

    Thanks again!
    Last edited by Wonedream; 01-01-2017 at 11:09 PM.

  6. #6
    Community Member Wonedream's Avatar
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    So ran a bit of testing on Sorcerers with this. It is WAI, every 2 seconds, proccing first thing hit. But, as a Fire Savant, with bonuses to Fire Spell Power, I found it was easily worth adding. Was like having double strike on your firepower every 2 seconds automatically, even better... often times it would do more damage than the metamagic amped fire or fire balls did... when it occurred every 2 seconds. Will help with mobs a little bit by killing the closest monster faster (literally it is a little more then x2 damage on fire spells.. like a FireBall version of double strike, only auto). As you tend to run from monster to monster, and there is time in between, it helps a lot with mop ups. Overall, worth adding to a Fire Savant, lots of fun seeing those numbers beat the spell itself! Also it crits!

    Let me put it this way...

    In EE, your Fireball that deals 1200 damage now just dealt 1200 damage + 1500 damage. Monster dies faster.
    Last edited by Wonedream; 01-04-2017 at 02:36 AM.

  7. #7
    Community Member Thoden's Avatar
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    Hmm interesting. I wonder if it will work on Swashbuckler melee Sonic Procs as if they were spells?
    Balladeer Blackcloud (don't step on my Blue Slaad shoes!), Phantom Company (now you see us, now you don't).
    My Alts on Sarlona include Archi Medes, Pythagoras (Knows the Angles!), Techmech, Deepshade, and Doctrine.

  8. #8
    Bwest Fwiends Memnir's Avatar
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  9. #9
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    Quote Originally Posted by Thoden View Post
    Hmm interesting. I wonder if it will work on Swashbuckler melee Sonic Procs as if they were spells?
    No. It'll deal 1d4 fire damage on weapon hits with 2 seconds cooldown.

  10. #10
    Community Member Thoden's Avatar
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    Quote Originally Posted by cru121 View Post
    No. It'll deal 1d4 fire damage on weapon hits with 2 seconds cooldown.
    Aw. Thanks for investigating!
    Balladeer Blackcloud (don't step on my Blue Slaad shoes!), Phantom Company (now you see us, now you don't).
    My Alts on Sarlona include Archi Medes, Pythagoras (Knows the Angles!), Techmech, Deepshade, and Doctrine.

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