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  1. #1
    Community Member Denox21's Avatar
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    Default I know, bear with me here please

    Hi. I know I have been posting a lot but I was searching and searching and I couldn't find a real answer to my questions. So as you might know I was looking for a sort of divine heavy armor(always prefer heavy armor unless going light or robes is a survivability gain) melee dps self healing EE soloer (preferably twf/swf/S&B, would love to use a tower shield build that isn't vg) or such(don't mind what class really as long as I can wear med/heavy armor and can reliably self heal and survive somewhat easily). But I am not sure of the split. I sort of had one but something made me stop before I reincarnated.

    So my question is, what is the core class, number of levels and enhancement trees needed for having good dps so solo EE or LE or whatever I would like too? I like to go into the hardest quest I can and not worry too much knowing I will come out successful if albeit beat up. Like is it 8 fighter for 3 tier 6s or is it 6 ranger?

    Side question also is what healing class level is needed to have good heals? Enough to solo with and survive. Say is it 12 cleric/favored soul, or 8 cleric/favored soul(I find paladin incredibly boring to play) or whatever it is. If I had the answer to these.

    I am sure I could come up with my own build a lot more easily. Thanks for bearing with my posts lately. I really do appreciate it.
    Last edited by Denox21; 12-27-2016 at 05:04 AM.
    I will remain a soldier until the war is won.

  2. #2
    Community Member adrian69's Avatar
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    Quote Originally Posted by Denox21 View Post
    Hi. I know I have been posting a lot but I was searching and searching and I couldn't find a real answer to my questions. So as you might know I was looking for a sort of divine heavy armor(always prefer heavy armor unless going light or robes is a survivability gain) melee dps self healing EE soloer (preferably twf/swf/S&B, would love to use a tower shield build that isn't vg) or such(don't mind what class really as long as I can wear med/heavy armor and can reliably self heal and survive somewhat easily). But I am not sure of the split. I sort of had one but something made me stop before I reincarnated.

    So my question is, what is the core class, number of levels and enhancement trees needed for having good dps so solo EE or LE or whatever I would like too? I like to go into the hardest quest I can and not worry too much knowing I will come out successful if albeit beat up. Like is it 8 fighter for 3 tier 6s or is it 6 ranger?

    Side question also is what healing class level is needed to have good heals? Enough to solo with and survive. Say is it 12 cleric/favored soul, or 8 cleric/favored soul(I find paladin incredibly boring to play) or whatever it is. If I had the answer to these.

    I am sure I could come up with my own build a lot more easily. Thanks for bearing with my posts lately. I really do appreciate it.

    Sounds like you're looking for the ultimate MC class that can walk through mobs and never take a scratch. In truth, the answer to you question is anything can played through solo EE/LE with right knowledge of what you're doing versus any one MC that has high PRR and self healing. Those help though.


    Light Armored Pure Rangers has better defenses then heavy armor, minus wearing TF Plate, and can CSW for 400-500 (1200 crits) with right gear and 180 Hamp, but on a cleric or FvS you'll want to go for heal, which means a minimum 11 cleric or 12 fvs. Clerics get bigger spell books and more spell power (if caster) than FvS, but FvS get spam casting, a little bit more melee dmg on their FvS weapon, and some extra defenses.

    Nothing wrong swapping in a Tower Shield when things get rough for a few seconds to press shift and get healed, but anything with a permanant tower shield should probably be a pure vanguard.

    So some options you should look at at the moment for heavy armor and healing is a PDK Maul Build with 12 Favor Soul/8 Ftr or 12 Favor Soul/6 Fgt./2 Paladin. The latter trades +5 damage from weapon master in kensei and it's prereq feat, Greater Weapon Focus: Blud, for +8 to saves from 2 levels of paladin. AP spread is 33 Kensei for +1 range and multiplier, 13 stalwart defender for tenecious defense, saves, 25 PRR, 1 PDK for damage boost, 4 for DM. I don't recommend KtA on 2HF builds, they end up with about 5 more tactical DCs though, but DM will be more damage with THF. Should attain about 200 PRR, as I think I had a little over 240 with all PLs and Epic DR. You can only be a PDK though. Otherwise, look for whatever you have the most fun with.

  3. #3
    Community Member Denox21's Avatar
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    Quote Originally Posted by adrian69 View Post
    Sounds like you're looking for the ultimate MC class that can walk through mobs and never take a scratch. In truth, the answer to you question is anything can played through solo EE/LE with right knowledge of what you're doing versus any one MC that has high PRR and self healing. Those help though.


    Light Armored Pure Rangers has better defenses then heavy armor, minus wearing TF Plate, and can CSW for 400-500 (1200 crits) with right gear and 180 Hamp, but on a cleric or FvS you'll want to go for heal, which means a minimum 11 cleric or 12 fvs. Clerics get bigger spell books and more spell power (if caster) than FvS, but FvS get spam casting, a little bit more melee dmg on their FvS weapon, and some extra defenses.

    Nothing wrong swapping in a Tower Shield when things get rough for a few seconds to press shift and get healed, but anything with a permanant tower shield should probably be a pure vanguard.

    So some options you should look at at the moment for heavy armor and healing is a PDK Maul Build with 12 Favor Soul/8 Ftr or 12 Favor Soul/6 Fgt./2 Paladin. The latter trades +5 damage from weapon master in kensei and it's prereq feat, Greater Weapon Focus: Blud, for +8 to saves from 2 levels of paladin. AP spread is 33 Kensei for +1 range and multiplier, 13 stalwart defender for tenecious defense, saves, 25 PRR, 1 PDK for damage boost, 4 for DM. I don't recommend KtA on 2HF builds, they end up with about 5 more tactical DCs though, but DM will be more damage with THF. Should attain about 200 PRR, as I think I had a little over 240 with all PLs and Epic DR. You can only be a PDK though. Otherwise, look for whatever you have the most fun with.
    Thank you so much. That was more than I asked for which was great. Even though I was planning on the 12 fvs/6 fighter/2 paladin build, I am not sure if the 8 saves is worth the extra attack and damage and feat from 2 extra fighter levels. I am not knowledgeable in EE or LE. So I don't know myself if the tradeoff is worth it. I love to make builds. I literally have made like 400 of them. I spend more time making builds then playing. Also came up with a 8 cleric/6 rogue/6 monk for staff aureon deity with TA, henshin and rest in warpriest for righteous weapons, but is ccw with 8 cleric enough for self healing? Is evasion enough in monk armor? I don't know.

    But like I said the problem is I have no knowledge above lvl 20. So I was trying to figure out core levels of healing needed and melee dps that was sufficient for red named mobs and bosses so I am not sitting there for like half an hour trying to kill them lol. That way when I make builds, I can be like, ok I need atleast 8 levels of fighter to have sufficient dps, or I need atleast the heal spell or ccw in order to have sufficient self healing.

    I had no idea pure rangers had better defense. I do like twf and I love the tempest tree, just didn't wanna be playing something squishy. I played a 20 vanguard paladin with bastard sword and shield but for some reason I just didn't like it. I felt the heals were meh and so was the dps and survivability. Only had quicken and no emp healing though. I am open to a lot of things, I guess I have it stuck in my head I need heavy armor and self healing with decent dps to be able to solo EE content and still contribute in groups.
    Last edited by Denox21; 12-27-2016 at 05:35 PM.
    I will remain a soldier until the war is won.

  4. #4
    Community Member boredman's Avatar
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    Every class can solo most EE quests if right geared and played. Class or splash is only a part the power of a build at epics, the rest of the power comes from epic destinies, twists and feats, and items/weapons, buffs you wear. For last and most important is the playstyle, skills and knowdledge you have to overcome the challenge from the quests.

    If a class or build is better for you at ee quests, it would depend mostly on your playstyle and taste, so the only way to know the best build for you is playing diferent kind of builds and playstyles (ranged dps, burst damage, dps spellcasting, control spellcast/ moderate dmg, meele burst dmg, meele tankish moderate dps, etc).
    It seems you like tankish builds with good survival and sustained dps but at the same time you found the Vanguard paladin boring and not really good, which make me curious because that's one of the main advantages of that type of build. (For me a S&B 12fvs/6 fighter/2 pal is very similar to a vanguard paladin, with better self heal but not really better damage and not much diference in playstyle)

    Is hard to tell why you were lacking damage and survival on the vanguard paladin because you don't mention what destinies you were playing, what gear you had and what stats you got (hp, prr, ac, heal amp, positive spellpower, str, doublestrike, damage bonus, spellpoints, saves, action boosts, energy resists, displacement spell or clickies, etc). If you don't have a good epic destiny maxed and some twists unlocked will be harder to solo ee, same as gear. (for example legendary dreadnought or divine crusader are generally good dps destinies for meeles while fury of the wild is good for some ranged characters or draconic or shiradi is for some casters, etc)

    Another class you may consider is warlock, I don't know much of them because haven't played one, but many people claim that is one of the easiest classes for playing and soloing, if not the best, being very good at survival and damage. So could check in the forums for that. Also ranged dps builds are good to solo since can avoid most of the damage by being at distance, for example a mechanic rogue bladeforged 18 rogue/2 paladin should get you self heal from reconstruct sla + paladin saves with ranged damage with repeaters or great crossbow. Or a Paladin 14/rogue 6 for example using mechanic tree for repeaters. Shurikens or bow builds as well.

    If you don't know much of epic quests and want to explore, having high saves could be good to avoid some damage and crowd control effects from enemies. A well geared and built meele with just 6 fighter and kensei core for dps should be enough dps to solo most of the quests on ee, you just take a bit longer (like a few more mins or less depending the quest ) to complete the quest than a pure dps class. (The PDK silvanus THf maul 12fvs/6ftr/2pal should be a good meele option as suggested above)
    Last edited by boredman; 12-27-2016 at 08:14 PM.

  5. #5
    Community Member Denox21's Avatar
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    Quote Originally Posted by boredman View Post
    Every class can solo most EE quests if right geared and played. Class or splash is only a part the power of a build at epics, the rest of the power comes from epic destinies, twists and feats, and items/weapons, buffs you wear. For last and most important is the playstyle, skills and knowdledge you have to overcome the challenge from the quests.

    If a class or build is better for you at ee quests, it would depend mostly on your playstyle and taste, so the only way to know the best build for you is playing diferent kind of builds and playstyles (ranged dps, burst damage, dps spellcasting, control spellcast/ moderate dmg, meele burst dmg, meele tankish moderate dps, etc).
    It seems you like tankish builds with good survival and sustained dps but at the same time you found the Vanguard paladin boring and not really good, which make me curious because that's one of the main advantages of that type of build. (For me a 12fvs/6 fighter/2 pal is very similar to a vanguard paladin, with better self heal but not really better damage and not much diference in playstyle)

    Is hard to tell why you were lacking damage and survival on the vanguard paladin because you don't mention what destinies you were playing, what gear you had and what stats you got (hp, prr, ac, heal amp, positive spellpower, str, doublestrike, damage bonus, spellpoints, saves, action boosts, energy resists, displacement spell or clickies, etc). If you don't have a good epic destiny maxed and some twists unlocked will be harder to solo ee, same as gear. (for example legendary dreadnought or divine crusader are generally good dps destinies for meeles while fury of the wild is good for some ranged characters or draconic or shiradi is for some casters, etc)

    Another class you may consider is warlock, I don't know much of them because haven't played one, but many people claim that is one of the easiest classes for playing and soloing, if not the best, being very good at survival and damage. So could check in the forums for that. Also ranged dps builds are good to solo since can avoid most of the damage by being at distance, for example a mechanic rogue bladeforged 18 rogue/2 paladin should get you self heal from reconstruct sla + paladin saves with ranged damage with repeaters or great crossbow. Or a Paladin 14/rogue 6 for example using mechanic tree for repeaters. Shurikens or bow builds as well.

    If you don't know much of epic quests and want to explore, having high saves could be good to avoid some damage and crowd control effects from enemies. A well geared and built meele with just 6 fighter and kensei core for dps should be enough dps to solo most of the quests on ee, you just take a bit longer (like a few more mins or less depending the quest ) to complete the quest than a pure dps class.
    Thank you. Awesome post. Yeah that was the thing. My opinion of the vanguard pally was thru heroics. That might have been the problem. I got to 21 and I was like meh I am gonna TR. But 6 fighter and its kensei cores being a core of a good dps build, is exactly what I am looking for.

    You are exactly right on what I like to play. I am not much for ranged or casters. My caster lives were horrible lol. If I liked it, I would just play a 15 wizard 3 paladin 2 favored soul shiradi caster(though I didn't get to epics, just used the build) and be done with it because thats the only caster I liked :P . Maybe I should do a vanguard human pally again but this time stick with it. Though I don't like not having a tower shield then having to give up the capstone if i want it.

    Lame can't give you rep again.
    Last edited by Denox21; 12-27-2016 at 08:24 PM.
    I will remain a soldier until the war is won.

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