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  1. #1
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    Aug 2012
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    Default Potential Swordmage Ideas?

    Hello all, first off, let me say that while I am an old player that has just recently returned, I've never been entirely good with creating my own builds, but I've had the idea of a swordmage rattling around in my head since I first started playing DDO.. and I am referring to a true swordmage. For those who have ever played Baldur's Gate or Dungeon's and Dragons, or even read any of the Forgotten Realms books, you all know what I am meaning..

    I do NOT mean a battlemage, a magi in heavy armor slinging spells, and I do NOT mean a spell buffed melee.

    When I say a swordmage, I am meaning a character who is equal parts caster and melee, offensive casting that is. Wearing light or no armor, single weapon fighting, using spells as their armor and ranged offense, with a sword for close range. Technically a true swordmage's sword applies to close and mid range, while the spells are the same.

    Anyways, on to the builds.. let me say that these are all flavor builds and I do not know first hand if they are capable of EE/LE content as my first attempt was a first life fail, so to speak. I am currently working on a 27 life TR project, to build up the right past lives to make such a build fully capable. Don't get me wrong, someone else can possibly manage to make a good first to third life build capable of it all, and if anyone sees anything that can be improved upon for my builds, please speak up.

    Regarding the builds, the majority of these will be using Wizard or Sorcerer's Eldritch Knight.. most likely leaning more towards Wizard/Fighter combinations, due to the added feats. A Bladeforged/Warforged Sorcerer/Fighter/Paladin makes for a handy Battlemage, for anyone interested in that line of fighting - S&B Buffed melee using Tensers, tank capable with Reconstruct + Reconstruct SLA healing.



    Builds:

    1) 12 Wizard/6 Fighter/2 Barbarian - SWF + Orb, Half-Elf/Human
    2) 12 Wizard/6 Monk/2 Fighter - SWF no Orb, Half-Elf/Human
    3) 12 Wizard/5 Fighter/3 Bard - SWF no Orb, Helf-Elf/Human
    4) 12 Wizard/6 Fighter/2 Monk - SWF no Orb, Half-Elf/Human
    5) 12 Wizard/6 Fighter/2 Rogue - SWF + Orb, Half-Elf/Human
    6) 12 Wizard/8 Fighter - SWF + Orb, Half-Elf/Human/Warforged
    7) 12 Sorcerer/8 Fighter - SWF + Orb, Half-Elf/Human/Warforged
    8) 12 Sorcerer/6 Fighter/2 Paladin - SWF + Orb, , Half-Elf/Human/Warforged/Bladeforged


    I do not know enough about the warlock or bard classes or I might consider a warlock/bard split to be an adequate swordmage idea, once I get an idea on both classes later on I might update this thread. I will be linking each build in posts below as I go through and properly create them on the planner. (Wednesday this week)
    Last edited by MagicBlade; 12-27-2016 at 01:23 AM.

  2. #2
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    Default 12/6/2 Wizard/Fighter/Barbarian

    Code:
    Throavel Final?
    12/6/2 Wizard/Fighter/Barbarian
    Chaotic Good Half-Elf
    
    
    Level Order
    
    1. Fighter . . . . 6. Wizard. . . . .11. Fighter. . . . 16. Wizard
    2. Barbarian . . . 7. Fighter. . . . 12. Wizard . . . . 17. Wizard
    3. Barbarian . . . 8. Wizard. . . . .13. Fighter. . . . 18. Wizard
    4. Wizard . . . . .9. Fighter . . . .14. Wizard. . . . .19. Wizard
    5. Fighter . . . .10. Wizard. . . . .15. Wizard. . . . .20. Wizard
    
    
    Stats
    . . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . .9 . . . .9 . . . 11 . . . 13. . . .+6. . . .4: INT
    Dexterity . . . .9 . . . 13 . . . 13 . . . 13. . . .+6. . . .8: INT
    Constitution. . 16 . . . 16 . . . 16 . . . 16. . . .+6. . . 12: INT
    Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
    Wisdom. . . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 20: INT
    Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
    
    Skills
    . . . . . F .B. B .W .F. W. F .W .F. W. F .W .F. W. W. W. W. W. W. W
    . . . . . 1 .2. 3 .4 .5. 6. 7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 2 .½. ½ .2 .1. 2. 1 .2 .1. 1. 1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 2 .½. ½ .2 .1. 2. 1 .2 .1. 1. 1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 2 .½. ½ . . . . . . . . ½ .½ .½. ½. ½ .½ .½ .1 .1 .1 .1 .1 .11½
    Haggle. . . .½. ½ . . . . . . . . ½ .1 .½. 1. 1 .1 .1 .1 .1 .1 .1 .½ .11½
    UMD . . . 2 .½. ½ .½ .½. ½. ½ .½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. ½. 11½
    Balance . 2 .½. ½ .½ .½. ½. ½ .½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. ½. . .11
    Jump. . . 2 .2. 2 .½ .1. ½. 1 .1 . . . . . . . . . . . . . . . . . . .10
    Swim. . . . . . . . . . . . . . . . .½ . . 1. . .1 .1 .1 .1 .1 .1 .2½ 10
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .24 .8. 8 .7 .7. 7. 7 .8 .8. 8. 8 .9 .9. 9. 9 10 10 10 10 11
    
    
    Feats
    
    .1. . . . : Power Attack
    .1 HalfElf: Half-Elf Dilettante: Artificer
    .1 Fighter: Cleave
    .3. . . . : Single Weapon Fighting
    .4 Wizard : Maximize Spell
    .5 Fighter: Exotic Weapon: Bastard Sword
    .6. . . . : Weapon Focus: Slashing
    .9. . . . : Great Cleave
    .9 Fighter: Weapon Specialization: Slashing
    12. . . . : Improved Single Weapon Fighting
    12 Wizard : Spell Focus: Evocation
    13 Fighter: Improved Critical: Slashing
    15. . . . : Insightful Reflexes
    18. . . . : Greater Single Weapon Fighting
    18 Wizard : Quicken Spell
    21 Epic . : Overwhelming Critical
    24 Epic . : Master of: Fire
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Ruin
    28 Destiny: Epic Mage Armor
    29 Destiny: Arcane Warrior
    30 Epic . : Greater Ruin
    30 Legend : Scion of: Plane of Fire
    
    
    Spells
    
    Wizard
    
    1. Magic Missle, Jump, Expeditious Retreat, Nightshield, Tumble
    2. Blur, Invisibility, Scorching Ray, Resist Energy, Knock
    3. Haste, Displacement, Chain Missiles, Heroism, Magic Circle Against Evil
    4. Wall of Fire, Stoneskin, Force Missiles, Fire Shield
    5. Protection from Elements, Eladar's Electric Surge, Break Enchantment, Cloudkill
    6. Greater Heroism, Acid Fog, True Seeing
    Enhancements (80 AP) Eldritch Knight (Wizard) (36 AP)
    • Eldritch Strike, Spellsword: Flame, Spellsword II: Acid, Spellsword III: Shock
      1. Improved Mage Armor III, Toughness III, Item Defense III, Battlemage I
      2. Improved Shield III, Wand and Scroll Mastery III
      3. Arcane Barrier III, Elemental Resistance III, Intelligence
      4. Intelligence
      5. Tenser's Transformation, Eldritch Shield, Doublestrike III
    Kensei (17 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost II, Weapon Group Specialization, Exotic Weapon Mastery, Haste Boost III
      2. (none)
      3. Critical Mastery III
    Harper Agent (12 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III
      3. Strategic Combat
    Frenzied Berserker (11 AP)
    • Die Hard
      1. Cracking Attack III, Die Harder I
      2. Extra Action Boost III, Sprint Boost III
    Half-Elf (4 AP)
    • Versatile Nature, Human Intelligence, Human Damage Boost
    Destiny (24 AP) Magister
    1. Unearthly Reactions III, Impregnable Mind III, Intelligence
    2. Intelligence
    3. Intelligence
    4. Sigil of Battering III, Nullmagic Guard III
    5. Nullmagic Strike II
    6. Nullmagic Aura, Arcane Adept
    Twists of Fate (10 fate points)
    1. Healing Spring (Tier 1 Shiradi)
    2. Rejuvenation Cocoon (Tier 1 Primal)
    3. Momentum Swing (Tier 2 Dreadnought)
    This build is centered around Eldritch Knight, Kensai and Frienzied Berserker for melee capability, with Spells + Magister ED for spell capability. Due to the Tenser's Toggle, the spellcasting is a little hindered, but it isn't meant to be spammed constantly, as it would be with Shiradi Champion. Twists in healing, with one offense, which is reset with up to 3 different cleaves. Ruin and Greater Ruin are situational, with Greater Ruin possibly being swapped out for something else, due to the limited SP, but can keep Ruin for a single heavy hitting spell for when it is needed.

    Level 1-3, can use any weapon of choice, 3-5 would be using a longsword, and 5+ would be using a bastard sword with an orb in the offhand (7-8+ if I can acquire the Golden Orb of Death or the Mutilator of Minds for ToEE or Slavelords.)

  3. #3
    Community Member
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    Aug 2012
    Posts
    154

    Default

    Code:
    New Build
    12/6/2 Wizard/Monk/Fighter
    Lawful Neutral Half-Elf
    
    
    Level Order
    
    1. Fighter . . . . 6. Wizard. . . . .11. Monk . . . . . 16. Wizard
    2. Monk. . . . . . 7. Wizard. . . . .12. Monk . . . . . 17. Wizard
    3. Fighter . . . . 8. Wizard. . . . .13. Monk . . . . . 18. Wizard
    4. Monk. . . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
    5. Monk. . . . . .10. Wizard. . . . .15. Wizard. . . . .20. Wizard
    
    
    Stats
    . . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . 10 . . . 11 . . . 12 . . . 12. . . .+6. . . .4: INT
    Dexterity . . . 12 . . . 12 . . . 11 . . . 12. . . .+6. . . .8: INT
    Constitution. . 14 . . . 14 . . . 14 . . . 14. . . .+6. . . 12: INT
    Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
    Wisdom. . . . . .8 . . . 11 . . . 13 . . . 14. . . .+6. . . 20: INT
    Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
    
    Skills
    . . . . . F .M. F .M. M .W .W .W .W .W .M. M .M. W. W. W. W. W. W. W
    . . . . . 1 .2. 3 .4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 2 .2. 1 .1. 2 .1 .1 .1 .1 .1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 1 . . . .1. 2 .1 .1 .1 .1 . . 1 .1. 1 .1 .1 .1 .1 .2 .3 .3 .23
    Spellcr . 2 .½. ½ .½. ½ .2 .2 .1 .1 .1 .1. 1 .½. 1. 1. 1. 1. 1. 1. 2. 21½
    Heal. . . ½ .½. ½ .½. ½ .½ .½ .½ .½ .½ .½. ½ .½. ½. 1. 1. 1. ½. ½. ½. 11½
    UMD . . . 2 .½. ½ .½. ½ .½ .½ .½ .½ .½ .½. ½ .½. ½. ½. ½. ½. ½. ½. ½. 11½
    Balance . 2 . . . .2. . . . . . . . .1 .2. 2 .2. . . . . . . . . . . .11
    Haggle. . ½ . . . . . . . . . .1 .1 .½ .½. 1 . 1 .1 .1 .1 .½ . . . .10½
    Jump. . . 3 .1. 1 .1. 1 . . . . . . . . 1 .1. 1 . . . . . . . . . . . 10
    Tumble. . ½ .2. . .1. 1 . . . . . . .½ . . . . . ½. . .½ .½ .½ . . . . 7
    . . . . .------------------------------------------------------------
    . . . . .24 .8. 6 .9. 9 .7 .7 .8 .8 .8 10 11 11 .9 .9 10 10 10 10 11
    
    
    Feats
    
    .1. . . . : Weapon Focus: Slashing
    .1 HalfElf: Half-Elf Dilettante: Artificer
    .1 Fighter: Single Weapon Fighting
    .2 Monk . : Whirling Steel Strike
    .3. . . . : Dodge
    .3 Fighter: Power Attack
    .4 Monk . : Mobility
    .5 Monk . : Path of Harmonious Balance
    .6. . . . : Cleave
    .6 Wizard : Maximize Spell
    .9. . . . : Great Cleave
    10 Wizard : Quicken Spell
    12. . . . : Improved Single Weapon Fighting
    13 Monk . : Lightning Reflexes
    15. . . . : Improved Critical: Slashing
    18. . . . : Greater Single Weapon Fighting
    18 Wizard : Heighten Spell
    21 Epic . : Overwhelming Critical
    24 Epic . : Spring Attack
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: First Blood
    29 Destiny: Arcane Warrior
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Plane of Air
    
    
    Spells
    
    Wizard
    
    1. Magic Missile, Nightshield, Jump, Obscuring Mist, Disrupt Undead
    2. Blur, Invisibility, False Life, Resist Energy, Knock
    3. Chain Missiles, Displacement, Haste, Heroism, Magic Circle Against Evil
    4. Force Missiles, Stoneskin, Dimension Door, Fire Shield
    5. Protection from Elements, Teleport, Eladar's Electric Surge, Prismatic Ray
    6. Greater Heroism, True Seeing, Greater Dispel Magic
    Enhancements (80 AP) Eldritch Knight (Wizard) (40 AP)
    • Eldritch Strike, Spellsword: Acid, Spellsword II: Shock
      1. Improved Mage Armor III, Toughness III, Item Defense III
      2. Improved Shield III, Martial Training
      3. Arcane Barrier III, Critical Accuracy III, Intelligence
      4. Critical Damage III, Intelligence
      5. Tenser's Transformation, Doublestrike III, Eldritch Tempest III
    Harper Agent (15 AP)
    • Agent of Good I, Intelligence
      1. Harper Enchantment, Strategic Combat
      2. Magical Endurance III, Know the Angles III
      3. Strategic Combat
    Kensei (11 AP)
    • Kensei Focus: Heavy Blades
      1. Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization, Improved Dodge III
    Shintao (10 AP)
    • Bastion of Purity
      1. Difficulty at the Beginning, Reed in the Wind III
      2. Iron Skin III, Fists of Iron
    Half-Elf (4 AP)
    • Versatile Nature, Human Intelligence, Human Damage Boost
    Destiny (24 AP) Magister
    1. Sigil of Warding III, Unearthly Reactions III, Impregnable Mind III, Intelligence
    2. Intelligence
    3. (none)
    4. Sigil of Battering III, Nullmagic Guard II
    5. Nullmagic Strike II
    6. Arcane Tempest, Arcane Adept
    Twists of Fate (13 fate points)
    1. Rejuvenation Cocoon (Tier 1 Primal)
    2. Momentum Swing (Tier 2 Dreadnought)
    3. Barrier of Scales (Tier 2 Draconic)
    This one is centered upon monk's evasion + dodge bonuses, with skills such as Reed in the Wind to further improve dodge. Tenser's gives max BAB, and taking the majority of the EK line once again. ED's once again Magister, although it can be swapped to Legendary Dreadnaught for heightened melee, or drop Tensers and take Shiradi for higher proc's using the Force spells (MM, Chain, Force Missiles...etc) I tried to center this one more around the dodge and doublestrike, and while Kensai usually offers a higher bonus to melee than EK, with only 2 Fighter, the line was severly limited. So the points got split up between Harper, Shintao and Half Elf.. this build would rely on the monk's healing to heal throughout the levels, with twists on epics. Can swap Barrier of Scales for one of the other healing skills.. Healing Spring for example.

  4. #4
    Community Member
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    Aug 2012
    Posts
    154

    Default 12/5/3 Wizard/Fighter/Bard

    Code:
    New Build
    12/5/3 Wizard/Fighter/Bard
    Chaotic Good Half-Elf
    
    
    Level Order
    
    1. Bard. . . . . . 6. Bard . . . . . 11. Fighter . . . .16. Wizard
    2. Wizard . . . . .7. Wizard . . . . 12. Fighter . . . .17. Wizard
    3. Fighter . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
    4. Fighter . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
    5. Bard. . . . . .10. Wizard. . . . .15. Wizard. . . . .20. Fighter
    
    
    Stats
    . . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . 12 . . . 12 . . . 12 . . . 14. . . .+6. . . .4: INT
    Dexterity . . . 10 . . . 10 . . . 12 . . . 12. . . .+6. . . .8: INT
    Constitution. . 14 . . . 16 . . . 16 . . . 16. . . .+6. . . 12: INT
    Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
    Wisdom. . . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 20: INT
    Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
    
    Skills
    . . . . . B .W .F. F .B. B .W .W .W .W .F. F .W .W .W .W .W .W .W .F
    . . . . . 1 .2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4 .1 .½. ½ .1. 1 .2 .1 .1 .1 .½. ½ .2 .1 .1 .1 .1 .1 .1 .1. 23
    Diplo . . 4 .½ . . . .2. 2 .½ .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .2. 23
    UMD . . . 4 .1 .1. 1 .1. 1 .1 .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1. 23
    Spellcr . 4 .1 .½. 1 .1. 1 .1 .1 .1 .1 .½. ½ .1 .1 .1 .1 .1 .1 .2 .½. 22
    Perform . 4 . . . . . 3 .2. . . . . . . . . . . . . 1. 1½ 1½ 1½ 1 .½. 16
    Haggle. . 4 . . . . . 1 .1. . .½ .½ .½ . . 1 .1 .1½ ½. ½. ½. ½. ½. ½ .14
    Balance . 4 .½ .½. ½ .1. 1 .½ .½ .½ .½ .½. . . . . . . . . . . . . . .10
    Jump. . . 4 . . 1 .1. 1 .1. . . . . . . 1 .1. . . . . . . . . . . . . 10
    Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .40 .6 .6. 7 11 10 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
    . . . . .40 .6 .6. 7 11 11 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
    
    
    Feats
    
    .1. . . . : Power Attack
    .1 HalfElf: Half-Elf Dilettante: Artificer
    .2 Wizard : Spell Focus: Evocation
    .3. . . . : Cleave
    .3 Fighter: Single Weapon Fighting
    .4 Fighter: Dodge
    .6. . . . : Weapon Focus: Piercing
    .9. . . . : Great Cleave
    10 Wizard : Quicken Spell
    12. . . . : Improved Critical: Piercing
    12 Fighter: Improved Single Weapon Fighting
    15. . . . : Insightful Reflexes
    17 Wizard : Maximize Spell
    18. . . . : Greater Single Weapon Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Wellspring of Power
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Arcane Warrior
    30 Epic . : Arcane Insight
    30 Legend : Scion of: Astral Plane
    
    
    Spells
    
    Wizard
    
    1. Magic Missile, Expeditious Retreat, Jump, Nightshield, Feather Fall
    2. Blur, Melf's Acid Arrow, Invisibility, Scorching Ray, Knock
    3. Haste, Displacement, Chain Missiles, Heroism, Magic Circle Against Evil
    4. Wall of Fire, Dimension Door, Force Missiles, Stoneskin
    5. Protection from Elements, Eladar's Electric Surge, Teleport, Summon Monster V
    6. Greater Heroism, True Seeing, Greater Dispel Magic
    Bard
    1. Cure Light Wounds, Focusing Chant, Sonic Blast
    Enhancements (80 AP) Kensei (33 AP)
    • Kensei Focus: Light Blades, Spiritual Bond
      1. Extra Action Boost II, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
      2. Weapon Group Specialization, Improved Dodge III
      3. Critical Mastery III, Shattering Strike II
      4. Opportunity Attack, Liquid Courage, Strike at the Heart
      5. One with the Blade, Deadly Strike, Keen Edge
    Eldritch Knight (Wizard) (24 AP)
    • Eldritch Strike, Spellsword: Acid
      1. Improved Mage Armor III, Toughness III, Item Defense III, Battlemage III
      2. Improved Shield III, Martial Training
      3. Arcane Barrier III, Intelligence
    Swashbuckler (14 AP)
    • Confidence, Swashbuckling
      1. On Your Toes III, Blow By Blow: Melee III
      2. En Pointe III
      3. Dashing Scoundrel, Two Steps Ahead
    Harper Agent (9 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept I, Know the Angles III
    Destiny (24 AP) Unyielding Sentinel
    1. Brace for Impact II, Constitution
    2. Constitution
    3. Renewal III, Healing Hands, Endless Lay On Hands I
    4. Light the Dark
    5. Hardened III, Strength of Vitality III
    6. Undying Vanguard
    Twists of Fate (9 fate points)
    1. Rejuvenation Cocoon (Tier 1 Primal)
    2. Barrier of Scales (Tier 2 Draconic)
    3. Healing Spring (Tier 1 Shiradi)
    Code:
    New Build
    12/5/3 Wizard/Fighter/Bard
    Chaotic Good Half-Elf
    
    
    Level Order
    
    1. Bard. . . . . . 6. Bard . . . . . 11. Fighter . . . .16. Wizard
    2. Wizard . . . . .7. Wizard . . . . 12. Fighter . . . .17. Wizard
    3. Fighter . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
    4. Fighter . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
    5. Bard. . . . . .10. Wizard. . . . .15. Wizard. . . . .20. Fighter
    
    
    Stats
    . . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
    . . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
    Strength. . . . 12 . . . 12 . . . 12 . . . 14. . . .+6. . . .4: INT
    Dexterity . . . 10 . . . 10 . . . 12 . . . 12. . . .+6. . . .8: INT
    Constitution. . 14 . . . 16 . . . 16 . . . 16. . . .+6. . . 12: INT
    Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
    Wisdom. . . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 20: INT
    Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: INT
    . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
    
    Skills
    . . . . . B .W .F. F .B. B .W .W .W .W .F. F .W .W .W .W .W .W .W .F
    . . . . . 1 .2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4 .1 .½. ½ .1. 1 .2 .1 .1 .1 .½. ½ .2 .1 .1 .1 .1 .1 .1 .1. 23
    Diplo . . 4 .½ . . . .2. 2 .½ .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .2. 23
    UMD . . . 4 .1 .1. 1 .1. 1 .1 .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1. 23
    Spellcr . 4 .1 .½. 1 .1. 1 .1 .1 .1 .1 .½. ½ .1 .1 .1 .1 .1 .1 .2 .½. 22
    Perform . 4 . . . . . 3 .2. . . . . . . . . . . . . 1. 1½ 1½ 1½ 1 .½. 16
    Haggle. . 4 . . . . . 1 .1. . .½ .½ .½ . . 1 .1 .1½ ½. ½. ½. ½. ½. ½ .14
    Balance . 4 .½ .½. ½ .1. 1 .½ .½ .½ .½ .½. . . . . . . . . . . . . . .10
    Jump. . . 4 . . 1 .1. 1 .1. . . . . . . 1 .1. . . . . . . . . . . . . 10
    Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .40 .6 .6. 7 11 10 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
    . . . . .40 .6 .6. 7 11 11 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
    
    
    Feats
    
    .1. . . . : Power Attack
    .1 HalfElf: Half-Elf Dilettante: Artificer
    .2 Wizard : Spell Focus: Evocation
    .3. . . . : Cleave
    .3 Fighter: Single Weapon Fighting
    .4 Fighter: Dodge
    .6. . . . : Weapon Focus: Piercing
    .9. . . . : Great Cleave
    10 Wizard : Quicken Spell
    12. . . . : Improved Critical: Piercing
    12 Fighter: Improved Single Weapon Fighting
    15. . . . : Insightful Reflexes
    17 Wizard : Maximize Spell
    18. . . . : Greater Single Weapon Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Wellspring of Power
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Elusive Target
    29 Destiny: Arcane Warrior
    30 Epic . : Arcane Insight
    30 Legend : Scion of: Astral Plane
    
    
    Spells
    
    Wizard
    
    1. Magic Missile, Expeditious Retreat, Jump, Nightshield, Feather Fall
    2. Blur, Melf's Acid Arrow, Invisibility, Scorching Ray, Knock
    3. Haste, Displacement, Chain Missiles, Heroism, Magic Circle Against Evil
    4. Wall of Fire, Dimension Door, Force Missiles, Stoneskin
    5. Protection from Elements, Eladar's Electric Surge, Teleport, Summon Monster V
    6. Greater Heroism, True Seeing, Greater Dispel Magic
    Bard
    1. Cure Light Wounds, Focusing Chant, Sonic Blast
    Enhancements (80 AP) Kensei (33 AP)
    • Kensei Focus: Light Blades, Spiritual Bond
      1. Extra Action Boost II, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
      2. Weapon Group Specialization, Improved Dodge III
      3. Critical Mastery III, Shattering Strike II
      4. Opportunity Attack, Liquid Courage, Strike at the Heart
      5. One with the Blade, Deadly Strike, Keen Edge
    Eldritch Knight (Wizard) (24 AP)
    • Eldritch Strike, Spellsword: Acid
      1. Improved Mage Armor III, Toughness III, Item Defense III, Battlemage III
      2. Improved Shield III, Martial Training
      3. Arcane Barrier III, Intelligence
    Swashbuckler (14 AP)
    • Confidence, Swashbuckling
      1. On Your Toes III, Blow By Blow: Melee III
      2. En Pointe III
      3. Dashing Scoundrel, Two Steps Ahead
    Harper Agent (9 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Versatile Adept I, Know the Angles III
    Destiny (24 AP) Grandmaster of Flowers
    1. Lily Petal, Perfect Balance III, Dance of Flowers III
    2. Running with Wind III, Serenity III, Hail of Blows
    3. Orchid Blossom
    4. Piercing Clarity II
    5. Drifting Lotus, Dancing with Flames III
    6. Scattering of Petals, Everything is Nothing
    Twists of Fate (6 fate points)
    1. Rejuvenation Cocoon (Tier 1 Primal)
    2. Fast Healing (Tier 1 Fury)
    3. Healing Spring (Tier 1 Shiradi)
    This build focuses on SWF + no orb, to benefit from Doublestrike with the Swashbuckler enhancements, dodge bonus and using UMD for scroll healing with Arti Dilletante, and a +5 UMD tome, will eventually have +3 Arti PL to improve upon the Int and UMD skills. ED lies in Unyielding Sentinel for healing + health boosts, and twists either into further healing/defense, or offense with LD twists. Magister for improved casting benefits, or Grandmaster of Flowers.

  5. #5
    Community Member Talon_Moonshadow's Avatar
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    A variety of ways to do this... but...

    Any non-pure caster gets gimped in save DCs, spell pen, and damage dice as well.

    Most of the approaches I have taken for this was to use my spells only for buffs.

    But the ones I have had the most success with from a caster point of view, has simply been pure casters that melee most of the time.

    IMO Pale Master and Harper are both good.

    My Drow Pale Master is durable with Death Aura on.

    And the Elf Harper life I did was fun.

    I am partial to stealthy Wizards as well.

    I also enjoy Rgr/Wiz combos, or 1/2 Elf Rgr with Wiz Dillie feat.

    Pure Warlock with Aura on was also fun to use melee weps with.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #6
    Community Member Mr_Helmet's Avatar
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    Just play a bard.

  7. #7

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    The EK tree, unfortunately, was bad on the day they released it. The damage from the spellswords does not scale with spellpower or melee power, so they are really weak. They even drain your sp :P

    The two best things about wizard levels are the 1) spells and 2) using the Pale master tree. PM forms cost valuable AP though; for example, wraith form is a drop of 21 AP that could be better used elsewhere. Note too that you really want to go INT, so you need 11 AP in Harper too for strategic combat. So things get tight.

    Monk now offers quite a bit due to Henshin Melee power and the expanded threat of Ninja tier 5. It is not great but not bad. Kensei would be more DPS though. I think the 6 fighter or even 8 fighter might be the best boost for BAB qualifications, extra feats etc. as well as a strong tree to use (Kensei). You will not get evasion so maybe 2 monk or even 2 rogue for traps--great synergy with Int.

    Wraith form gets you excellent defenses with Incorp and CON drain on crits, so a fun flavor build would take advantage of this.
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  8. #8
    The Hatchery Enoach's Avatar
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    I like your basic concepts.

    Now there are lots of spells available that do damage and don't need to worry about DC/Spell Pen. Force spells are what I think of when I think of a Swordmage for example.

    Using the EK tree in my opinion is great way to use the caster levels.

    But here is a thought on a possible breakdown

    Uses Purple Dragon Knight Sorcerer/Paladin/Fighter 13/5/2
    This gets you two fighter feats, and allows you to use Charisma for some save bonuses, attack and damage (with swords) and even gives you some tactical DCs. Could also open up one of the Sorcerer Trees giving you elemental powers and access to SLAs that cost less Spell Points. Sorcerer can also leverage the EK Tree.

    Or

    Uses Purple Dragon Knight Sorcerer/Bard/Fighter 13/5/2
    Bard getting you access to the Swashbuckler tree for some SWF bonuses especially for Orb using. This could couple well with Air Savant at epic levels with the Use of Reign as you will have some songs to spend on this twistable extra lightning damage.

    ---
    As a note, what I like about your build concept is that they are well lined up for use of the Arcane Warrior Feat where dps spell casting will make your melee stronger and melee will make your dps casting stronger.

    ---------------------
    Keep in mind that the EK tree will likely get a pass when Wizard/Sorcerer Pass occurs. While its elemental stances do not by themselves get Spell Power/Melee Power scaling. The Cleave does. My hope is that they do add Spell power to scale to the damage of the elemental stances when this pass occurs. I'm hopeful (but won't hold my breath) that this is a possible path since they did this with the AA Elemental Imbues.
    Last edited by Enoach; 12-27-2016 at 11:51 AM.

  9. #9
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Mr_Helmet View Post
    Just play a bard.

    or that...lol

    I meant to mention Bards too.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  10. #10
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by MagicBlade View Post
    a character who is equal parts caster and melee, offensive casting that is.
    Here are two threads which have covered these types of builds. My own The Arcane Warrior offering four different builds and unbongwah's March of the Bladesingers. I'm glad to see someone else taking up this concept as well. I love hybrid builds and this one has been a blast.

    I am currently playing the half elf int based version listed in my thread. My goal was similar to yours - a build capable of both melee and offensive casting - but I wasn't too concerned about armor type or fighting style. I had a Sword of Shadow and all the ingredients to make it epic on that character so I wanted to go with THF for that reason only, but I mention throughout the thread that SWF with an orb in the offhand is probably more ideal if for no other reason than having an extra gear slot available. Gearing any hybrid build can be a nightmare.

    unbongwah's thread is specifically focused on elf builds.

    Quote Originally Posted by MagicBlade View Post
    I do not know first hand if they are capable of EE/LE content as my first attempt was a first life fail, so to speak. I am currently working on a 27 life TR project, to build up the right past lives to make such a build fully capable.
    I can say from playing my own build that it is definitely EE capable. I only have maybe four heroic past lives and three or four epic past lives, so it doesn't requiring maxing out. Eldritch knight offers some great low hanging survivability. I would not, however, take it into LE content. Because it is a jack of all trades kind of build, it is behind builds which specialize.

    Quote Originally Posted by MagicBlade View Post
    Regarding the builds, the majority of these will be using Wizard or Sorcerer's Eldritch Knight.
    I can't recommend going deep into eldritch knight. The tree is really rather lackluster, but it does offer some nice low hanging defensive perks. Arcane barrier has saved me on a number of occasions. Personally, I wouldn't invest beyond that. Hopefully the tree will get a revamp someday because it could definitely use an upgrade for today's game.

    Quote Originally Posted by MagicBlade View Post
    most likely leaning more towards Wizard/Fighter combinations
    In the current game, the biggest boost to melee dps comes from increasing crit range and multiplier. For that, kensai is ideal with its level six core and keen edge in tier five. Melee dps is quite good with these.
    Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai

  11. #11
    Community Member C-Dog's Avatar
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    Bard/Fighter has been praised as a solid SWF TR template for (almost?) any class. So tweaking that away from TR and toward long-term play shouldn't be hard.

    Here are some links that might help:

    o Bard 5 /Ftr 3 https://www.ddo.com/forums/showthrea...=1#post5634052
    o Bard 5 / Ftr 3 / X 12 https://www.ddo.com/forums/showthrea...=1#post5891810
    o Melee builds for Arcanes https://www.ddo.com/forums/showthrea...ane-Past-Lives

  12. #12
    Hopeless Romantic dunklezhan's Avatar
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    Wiz 12 (PM for Wraith, otherwise EK) / fighter 8 worked well for me, but I only tried THF, not SWF. This provided adequate melee single target and AOE damage & hate gen, self healing, buffs, debuffs, and the occasional bit of direct spell damage - though rarely. On my particular build I went light armour rather than heavy to maximise dodge- the entire build was based around avoidance, not mitigation, and PRR/MRR were not in their current form. If I did it again I'd probably try to squeeze in the ASF from the EK tree and go heavy just for the PRR - I never got the dodge so high that I could say for sure (especially with the new AC system) that it was or was not better than more raw AC and PRR.

    It was not a good DPS build, and it was not a main tank build. But it was very survivable and looked awesome as a floating half orc wraith with tensers and a dirty great axe. It made it to 30, but I was only playing EH. I'd recommend it as a fun way to get a wiz past life on a previously melee-only character, if nothing else.
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