Code:
New Build
12/5/3 Wizard/Fighter/Bard
Chaotic Good Half-Elf
Level Order
1. Bard. . . . . . 6. Bard . . . . . 11. Fighter . . . .16. Wizard
2. Wizard . . . . .7. Wizard . . . . 12. Fighter . . . .17. Wizard
3. Fighter . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
4. Fighter . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
5. Bard. . . . . .10. Wizard. . . . .15. Wizard. . . . .20. Fighter
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . 12 . . . 12 . . . 12 . . . 14. . . .+6. . . .4: INT
Dexterity . . . 10 . . . 10 . . . 12 . . . 12. . . .+6. . . .8: INT
Constitution. . 14 . . . 16 . . . 16 . . . 16. . . .+6. . . 12: INT
Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
Wisdom. . . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 20: INT
Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . B .W .F. F .B. B .W .W .W .W .F. F .W .W .W .W .W .W .W .F
. . . . . 1 .2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .½. ½ .1. 1 .2 .1 .1 .1 .½. ½ .2 .1 .1 .1 .1 .1 .1 .1. 23
Diplo . . 4 .½ . . . .2. 2 .½ .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .2. 23
UMD . . . 4 .1 .1. 1 .1. 1 .1 .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1. 23
Spellcr . 4 .1 .½. 1 .1. 1 .1 .1 .1 .1 .½. ½ .1 .1 .1 .1 .1 .1 .2 .½. 22
Perform . 4 . . . . . 3 .2. . . . . . . . . . . . . 1. 1½ 1½ 1½ 1 .½. 16
Haggle. . 4 . . . . . 1 .1. . .½ .½ .½ . . 1 .1 .1½ ½. ½. ½. ½. ½. ½ .14
Balance . 4 .½ .½. ½ .1. 1 .½ .½ .½ .½ .½. . . . . . . . . . . . . . .10
Jump. . . 4 . . 1 .1. 1 .1. . . . . . . 1 .1. . . . . . . . . . . . . 10
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .40 .6 .6. 7 11 10 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
. . . . .40 .6 .6. 7 11 11 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
Feats
.1. . . . : Power Attack
.1 HalfElf: Half-Elf Dilettante: Artificer
.2 Wizard : Spell Focus: Evocation
.3. . . . : Cleave
.3 Fighter: Single Weapon Fighting
.4 Fighter: Dodge
.6. . . . : Weapon Focus: Piercing
.9. . . . : Great Cleave
10 Wizard : Quicken Spell
12. . . . : Improved Critical: Piercing
12 Fighter: Improved Single Weapon Fighting
15. . . . : Insightful Reflexes
17 Wizard : Maximize Spell
18. . . . : Greater Single Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Wellspring of Power
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Elusive Target
29 Destiny: Arcane Warrior
30 Epic . : Arcane Insight
30 Legend : Scion of: Astral Plane
Spells
Wizard
- Magic Missile, Expeditious Retreat, Jump, Nightshield, Feather Fall
- Blur, Melf's Acid Arrow, Invisibility, Scorching Ray, Knock
- Haste, Displacement, Chain Missiles, Heroism, Magic Circle Against Evil
- Wall of Fire, Dimension Door, Force Missiles, Stoneskin
- Protection from Elements, Eladar's Electric Surge, Teleport, Summon Monster V
- Greater Heroism, True Seeing, Greater Dispel Magic
Bard
- Cure Light Wounds, Focusing Chant, Sonic Blast
Enhancements (80 AP)
Kensei (33 AP)
- Kensei Focus: Light Blades, Spiritual Bond
- Extra Action Boost II, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
- Weapon Group Specialization, Improved Dodge III
- Critical Mastery III, Shattering Strike II
- Opportunity Attack, Liquid Courage, Strike at the Heart
- One with the Blade, Deadly Strike, Keen Edge
Eldritch Knight (Wizard) (24 AP)
- Eldritch Strike, Spellsword: Acid
- Improved Mage Armor III, Toughness III, Item Defense III, Battlemage III
- Improved Shield III, Martial Training
- Arcane Barrier III, Intelligence
Swashbuckler (14 AP)
- Confidence, Swashbuckling
- On Your Toes III, Blow By Blow: Melee III
- En Pointe III
- Dashing Scoundrel, Two Steps Ahead
Harper Agent (9 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept I, Know the Angles III
Destiny (24 AP)
Unyielding Sentinel
- Brace for Impact II, Constitution
- Constitution
- Renewal III, Healing Hands, Endless Lay On Hands I
- Light the Dark
- Hardened III, Strength of Vitality III
- Undying Vanguard
Twists of Fate (9 fate points)
- Rejuvenation Cocoon (Tier 1 Primal)
- Barrier of Scales (Tier 2 Draconic)
- Healing Spring (Tier 1 Shiradi)
Code:
New Build
12/5/3 Wizard/Fighter/Bard
Chaotic Good Half-Elf
Level Order
1. Bard. . . . . . 6. Bard . . . . . 11. Fighter . . . .16. Wizard
2. Wizard . . . . .7. Wizard . . . . 12. Fighter . . . .17. Wizard
3. Fighter . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
4. Fighter . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
5. Bard. . . . . .10. Wizard. . . . .15. Wizard. . . . .20. Fighter
Stats
. . . . . . . .28pt. . .32pt. . .34pt. . .36pt . . Tome . . Level Up
. . . . . . . .----. . .----. . .----. . .---- . . ---- . . --------
Strength. . . . 12 . . . 12 . . . 12 . . . 14. . . .+6. . . .4: INT
Dexterity . . . 10 . . . 10 . . . 12 . . . 12. . . .+6. . . .8: INT
Constitution. . 14 . . . 16 . . . 16 . . . 16. . . .+6. . . 12: INT
Intelligence. . 18 . . . 18 . . . 18 . . . 18. . . .+6. . . 16: INT
Wisdom. . . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 20: INT
Charisma. . . . .8 . . . .8 . . . .8 . . . .8. . . .+6. . . 24: INT
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: INT
Skills
. . . . . B .W .F. F .B. B .W .W .W .W .F. F .W .W .W .W .W .W .W .F
. . . . . 1 .2 .3. 4 .5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1 .½. ½ .1. 1 .2 .1 .1 .1 .½. ½ .2 .1 .1 .1 .1 .1 .1 .1. 23
Diplo . . 4 .½ . . . .2. 2 .½ .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .2. 23
UMD . . . 4 .1 .1. 1 .1. 1 .1 .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1. 23
Spellcr . 4 .1 .½. 1 .1. 1 .1 .1 .1 .1 .½. ½ .1 .1 .1 .1 .1 .1 .2 .½. 22
Perform . 4 . . . . . 3 .2. . . . . . . . . . . . . 1. 1½ 1½ 1½ 1 .½. 16
Haggle. . 4 . . . . . 1 .1. . .½ .½ .½ . . 1 .1 .1½ ½. ½. ½. ½. ½. ½ .14
Balance . 4 .½ .½. ½ .1. 1 .½ .½ .½ .½ .½. . . . . . . . . . . . . . .10
Jump. . . 4 . . 1 .1. 1 .1. . . . . . . 1 .1. . . . . . . . . . . . . 10
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .40 .6 .6. 7 11 10 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
. . . . .40 .6 .6. 7 11 11 .7 .8 .8 .8 .8. 9 .9 .9 .9 10 10 10 10 11
Feats
.1. . . . : Power Attack
.1 HalfElf: Half-Elf Dilettante: Artificer
.2 Wizard : Spell Focus: Evocation
.3. . . . : Cleave
.3 Fighter: Single Weapon Fighting
.4 Fighter: Dodge
.6. . . . : Weapon Focus: Piercing
.9. . . . : Great Cleave
10 Wizard : Quicken Spell
12. . . . : Improved Critical: Piercing
12 Fighter: Improved Single Weapon Fighting
15. . . . : Insightful Reflexes
17 Wizard : Maximize Spell
18. . . . : Greater Single Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Wellspring of Power
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Epic Damage Reduction
28 Destiny: Elusive Target
29 Destiny: Arcane Warrior
30 Epic . : Arcane Insight
30 Legend : Scion of: Astral Plane
Spells
Wizard
- Magic Missile, Expeditious Retreat, Jump, Nightshield, Feather Fall
- Blur, Melf's Acid Arrow, Invisibility, Scorching Ray, Knock
- Haste, Displacement, Chain Missiles, Heroism, Magic Circle Against Evil
- Wall of Fire, Dimension Door, Force Missiles, Stoneskin
- Protection from Elements, Eladar's Electric Surge, Teleport, Summon Monster V
- Greater Heroism, True Seeing, Greater Dispel Magic
Bard
- Cure Light Wounds, Focusing Chant, Sonic Blast
Enhancements (80 AP)
Kensei (33 AP)
- Kensei Focus: Light Blades, Spiritual Bond
- Extra Action Boost II, Weapon Group Specialization, Haste Boost III, Reed in the Wind III
- Weapon Group Specialization, Improved Dodge III
- Critical Mastery III, Shattering Strike II
- Opportunity Attack, Liquid Courage, Strike at the Heart
- One with the Blade, Deadly Strike, Keen Edge
Eldritch Knight (Wizard) (24 AP)
- Eldritch Strike, Spellsword: Acid
- Improved Mage Armor III, Toughness III, Item Defense III, Battlemage III
- Improved Shield III, Martial Training
- Arcane Barrier III, Intelligence
Swashbuckler (14 AP)
- Confidence, Swashbuckling
- On Your Toes III, Blow By Blow: Melee III
- En Pointe III
- Dashing Scoundrel, Two Steps Ahead
Harper Agent (9 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Versatile Adept I, Know the Angles III
Destiny (24 AP)
Grandmaster of Flowers
- Lily Petal, Perfect Balance III, Dance of Flowers III
- Running with Wind III, Serenity III, Hail of Blows
- Orchid Blossom
- Piercing Clarity II
- Drifting Lotus, Dancing with Flames III
- Scattering of Petals, Everything is Nothing
Twists of Fate (6 fate points)
- Rejuvenation Cocoon (Tier 1 Primal)
- Fast Healing (Tier 1 Fury)
- Healing Spring (Tier 1 Shiradi)
This build focuses on SWF + no orb, to benefit from Doublestrike with the Swashbuckler enhancements, dodge bonus and using UMD for scroll healing with Arti Dilletante, and a +5 UMD tome, will eventually have +3 Arti PL to improve upon the Int and UMD skills. ED lies in Unyielding Sentinel for healing + health boosts, and twists either into further healing/defense, or offense with LD twists. Magister for improved casting benefits, or Grandmaster of Flowers.