This is the build i'm currently playing, a 12 fighter/8 monk pdk. It's currently set up without stunning fist as it wasn't working well with the short range of monk swings before 33.2, shuriken expertise can be swapped for stunning fist if desired. The level order is optimised for having power surge at level 15, with more monk levels taken earlier grand master of forms could be taken at 18 moving overwhelming critical forward to 21.
Code:
Character Plan by DDO Character Planner Version 4.31.203
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Level 30 Lawful Neutral Purple Dragon Knight Male
(12 Fighter \ 8 Monk \ 10 Epic)
Hit Points: 489
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 19
Reflex: 27
Will: 18
Starting Ending
Abilities Base Stats Base Stats
(36 Point) (Level 1) (Level 30)
Strength 8 14
Dexterity 18 31
Constitution 14 20
Intelligence 12 18
Wisdom 16 22
Charisma 8 14
Tomes Used
+6 Tome of Strength used at level 1 \par +6 Tome of Dexterity used at level 1 \par +6 Tome of Constitution used at level 1 \par +6 Tome of Intelligence used at level 1 \par +6 Tome of Wisdom used at level 1 \par +6 Tome of Charisma used at level 1 \par
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 30) (Level 30)
Balance 2 15 25
Bluff 0 12 14
Concentration 1 23 28
Diplomacy 0 12 14
Disable Device n/a n/a n/a
Haggle 0 12 14
Heal 0 10 16
Hide 0 10 20
Intimidate 0 10 12
Jump 0 13 15
Listen 0 10 16
Move Silently 0 10 20
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 10 14
Search 0 10 14
Spellcraft 0 10 14
Spot 0 10 16
Swim 0 10 12
Tumble 1 14 24
Use Magic Device 2 13 15
Level 1 (Fighter)
Feat: (Human Bonus) Dodge
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Precision
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Level 2 (Fighter)
Feat: (Fighter Bonus) Mobility
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Two Weapon Fighting
Level 4 (Fighter)
Ability Raise: DEX
Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
Level 6 (Fighter)
Feat: (Selected) Spring Attack
Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 8 (Fighter)
Ability Raise: DEX
Level 9 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 10 (Fighter)
Level 11 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 12 (Monk)
Ability Raise: DEX
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Whirlwind Attack
Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 14 (Fighter)
Level 15 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Feat: (Selected) Tacticle Master
Level 16 (Monk)
Ability Raise: DEX
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Master of Forms
Feat: (Monk Bonus) Shuriken Expertise
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: DEX
Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Critical Mastery (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Opportunity Attack (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Master (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3)
Enhancement: Stalwart Defender (Ftr) - Stalwart Defensive Mastery (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2)
Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Negotiator (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Level 21 (Epic)
Feat: (Selected) Grandmaster of Forms
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Martial Sphere: Pierce Silver
Level 29 (Epic)
Feat: (Epic Destiny) Martial Sphere: Dire Charge
Level 30 (Epic)
Feat: (Legendary) Scion of the Astral Plane
Feat: (Selected) Tacticle Combatant
As to paladin when I was doing my paladin past lives years ago I did 16 pal/3 monk/1 rog I don't still have the build but I believe the idea was to be able to do traps, have access to light path and have zeal at 18 as I was going from 1-20 and so levels 19 and 20 weren't super relevant. Not sure what an optimal split would be now but I think theres a strong argument for at least 14 paladin levels to get zeal.