Hi,
This is intended to be a relatively brief review of playing a druid to cap in animal form. The build is a 20 druid STR based, and it has ~80% maxxed gear (don't have the fire peaks shield, nor a slavers set bonus). I can provide more detailed feedback if it is requested, but I felt that this should be more responsive rather than me writing an encyclopedia.
Overview
Wolf form
The wolf has a decent single target damage (almost competitive with high DPS classes), and the burst single target damage is good. However, the burst damage has an extremely long cool down (300 seconds vs 90 seconds thousand cuts).
The AOE damage is very bad, since cleaves are bad given the subpar critical profile, and alpha strike has a 12 seconds cool down.
The defenses are more problematic, since there is no innate source of PRR/MRR. The HP potential is comparable to that of a ranger. However, high healing capacity compensates for part of it in regular content. This becomes more of a problem in extreme challenge situations.
The innate abilities are all very bad. The main problems are very low DCs, long cool downs, and extreme focus on single target. They lack damage scaling too. A bunch of them relate to summons, which are well known to be useless.
Bear form
Single target is abysmal due to bad crit profile (even worse than wolf) and very low attack speed (the attack animation contributes to it).
Multi target is equally bad. Whatever advantage it has over wolf by the higher W base (1d12 vs 1d10), is lost through the bad crit profile.
Defenses are not that much better than in wolf, and overall the
The innate abilities suffer from most of what makes wolf abilities bad, but in addition cool downs are even worse here.
Recommendations:
Animal for abilities
Spells while in animal form:- Cool down reduction: Most tactical abilities only work against trash, and trash tends to come in huge packs. In order for them to be a worthwhile investment they need to be spammable.
- Damage scaling: In heroics, +2W can be noticeable, but in epics its a bucket in the sea. The damage component needs to be scaled up.
- DC scaling: "10+class or character level+ ability+tactics bonuses" has become the new standard. This would already help a lot. However, animal forms can only use STR to damage, which limits the extent to which they can reach the high FORT saves. More than giving them WIS to damage, I'd scale them either with STR (why would wisdom affect the trip of a wolf?), or a larger scaling factor.
Please keep 2.5 cool down: and remove the t5 ability that reduces this. Super heals / bad damage is a boring toon to play. Being a druid gives melee druids a huge bonus in heals, which limits the DPS they should be given. A good compromise would be either keeping the long cool down, or giving a -W penalty to that ability.
WIS to damage: In my opinion, this could potentially unbalance animal forms. Keep them STR based.
Damage progression
This needs to be tested thoroughly, since there is some degree of uncertainty around the base damage of animal form ATM. This might have to do with the changes to monk.
Wolf vs bear- Base damage W: need scaling, a la monk. There is no need to add a huge amount (~3W seems more than enough).
- Crit profile: giving an excessively big crit profile could be bad, since the DPS (wolf) is not that bad. A ~17-20/x3 would suffice, IMO.
There needs to be a design decision. Wolf could be single target sneak attack, bear could be AoE cleave like. This could be simply achieved by giving bear cleave like attacks, together with a substantially better +W progression. At the moment bear is plainly useless.
Technical information:
What works with it
Please find more information in this thread: HERE
Combat styles
SWF
TWF
Shield mastery
Off hand - main had
Headmans chop
Enhancement of weapon
Weapon effects
Reinforced fists
W and ability damage
Weapon +W do not carry over, however I find that ability damage seems to be scaled weirdly. All in all, a fully blitzed regular hit averages 285, which is consistent with higher W . I obtain almost the same damage (tested against ship dummy) as I would expect with simple x1 ability scaling and progression in W of +(1+4.5+0.25)*5.5. Toolkits are not very helpful for this.
Build comparisons (wolf to other classes) are done with a simple formula:
DPS = Base damage * Melee power * Crit multiplier
This is a very accurate approximation, even though for simplicity I haven't counted in seeker effects right now.