Originally Posted by
YUTANG75
With recent introduction of Reaper and racial past lives people have been sharing their thoughts and I thought I'd join in as a more casual but long time player.
Reaper:
Let's tackle the big thing first.
Reaper difficulty, promising to be harder than elite for those that want it. Well, it delivered on that point, champions and reapers galore playing a reaper quest is unpredictable for sure. Is it fair? No, not really a new player can't play on reaper, that's because they're not expected too. I have a few heroic past lives and years of experience. Still can't do well in reaper, maybe that's my build. But to be honest, I'm really not bothered, I got along just fine with elite difficulty and continue to do so.
I get the feeling from some that they are obliged to max out reaper XP ASAP, don't understand that one too much. They complain that rxp is too little and it will take forever and is a huge grind. Yup, that's by design. The idea (as I understand) is that rxp is the reward for challenging yourself not the challenge itself. Playing reaper makes your character stronger at reaper to encourage more reaper-ing. I don't fully agree with the reaper trees as is, they feel a bit too powerful hence why people feel the need to max them out? (You tell me.) The cosmetics are a great reward as it means you're recognisable and others admire the effort. But there's a catch 22 here. If we didn't have reaper trees or extra normal XP people would complain about the lack of incentives to play reaper. Currently, people are complaining about there being too much incentive and how much power creep there is.
Racial past lives:
Similar to how some feel the need to max out reaper trees some have looked at racial past lives and gone "Great, 30 more lives to do cba let's quit". Maybe it's just an attitude thing, I think about the gear I've got and go let us do this build and I do and have fun. Why are you seeing every little reward as compulsory? This is a genuine question, are you a completionist or feel that it is absolutely necessary to be a strong character? As far as i'm concerned; it offers me options, do I reincarnate and get my 3rd ranger life or get the first human life? Options not obligations.
End game:
Not an end game player, my highest level was 28 when that was the cap. I like playing different builds; if I find a strong build I like playing I'll play epic. Regarding the lack of content, there are 31 level 30+ quests/raids. Endgame is still being worked on, every update expands it.
Champions:
Yes, this is an old topic but after playing with them for a while I'll give my opinion here as well:
When they stopped spawning the game felt boring, no tough mobs just uniform. Glad they're fixed now. They're not normally so much tougher than everything else that it's a major problem. To casters: I feel you when a mob is randomly resistant to your speciality damage type or has deathward. Short of grouping or making sure you have an alternate damage source or two (yes that sounds a bit arrogant, sorry not a caster player) I'm not sure how to help you.
Grouping:
So here are some questions:
Do you complain about not having enough LFMs? Do you regularly post LFMs?
If you answered yes to both, maybe if you posted LFMs as well the problem would be less? I play on Thelanis and about half of online players are in groups but there are few LFMs usually. When playing with your friends maybe put an LFM shortly and pick up a random person or two? To the vets: maybe you could get together with a friend and specifically pick up newer players and help teach them? This isn't a simple game there are many small bits of info that go a long way. Been thinking about making a series of videos that teach all about DDO and are very interactive but I've never done anything like that before and would need the communities help to make it any good.
Anyway, that's my rambling and some bits probably don't make sense.