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Thread: One last try.

  1. #1
    Community Member jellyfish21's Avatar
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    Default One last try.

    Hello everyone.

    If the developers plan to continue to make champion enemies, they need to actually play a game with them, implying that the champions actually have to roll dice. Rolling dice is required in this game, yes??

    I stopped playing DDO a while ago. The monk update seemed interesting. So, I logged back on.

    My monk has 194ac and 160prr. He gets demolished in melee. How the heck does he even get hit? He is level 28, geared very handsomely. He died very easily in an epic elite quest, level 20. The quest is eight levels below him on epic normal. So, trying the quest on EE seemed appropriate. He died three times on trash mobs. I'm not trying to complain that he died. I'm complaining he died against melee enemies when the character has 194ac and 160prr, playing the same character for over five years.

    Obviously, the monk update did not change how this game performs. I gave the game a very good try at extending it a reasonable chance, playing the character all the way to level 28. I gave the developers a chance to overcome the games basic requirements to be defined as a game. Unable to win is like watching the movie "War Games" with Matthew Broderick: how about a nice game of chess ??

    Good bye, again.
    from, Jelly Fish 21

  2. #2
    Barbarbarian Sam-u-r-eye's Avatar
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    Recommendation: The problem is on your end, so take a look at what caused you to fail. Do you want help with your toon and playstyle?

    Reasons:
    I'm able to solo EE quests @ lvl 20-30 on a robes user like yourself---in melee. I do it at level, as I level.
    I've done it 6-8 times.
    Don't get frustrated though IMO. Deaths happen, and even when you don't feel like they're warranted.

    A lot of it might have to do with your character's enhancements, destiny, and feats.
    It sounds like you have enough PRR, but I find that unless you can dps and kill fast enough---all the PRR in the world will not save you.

    Soloing is mostly about stuns, and trash management IMO.
    If you get the odd awful champ (or red named champ atm) it can really muck up your day.
    Bring a buddy!

    Some quests are much easier than others to solo.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #3
    Community Member Gargoyle69's Avatar
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    Heya JellyFish21, not sure if you're still around to see replies but if you are, do you want to thrash out what might not be working with your char ?

    With 194 AC and 160 PRR, I see no reason you couldn't easily go toe-to-toe in melee in a L20 EE quest. Especially with the recent changes to monks (& more coming within the next week or so too), monks are in a pretty good place atm. Would you like to share which quest, and what your build is, and how you were playing it ?

    There's a lot of people willing to give you assistance (& some of them even know what they're talking about too ... <wink>).

  4. #4
    Community Member nokowi's Avatar
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    Quote Originally Posted by jellyfish21 View Post
    Hello everyone.

    If the developers plan to continue to make champion enemies, they need to actually play a game with them, implying that the champions actually have to roll dice. Rolling dice is required in this game, yes??

    I stopped playing DDO a while ago. The monk update seemed interesting. So, I logged back on.

    My monk has 194ac and 160prr. He gets demolished in melee. How the heck does he even get hit? He is level 28, geared very handsomely. He died very easily in an epic elite quest, level 20. The quest is eight levels below him on epic normal. So, trying the quest on EE seemed appropriate. He died three times on trash mobs. I'm not trying to complain that he died. I'm complaining he died against melee enemies when the character has 194ac and 160prr, playing the same character for over five years.

    Obviously, the monk update did not change how this game performs. I gave the game a very good try at extending it a reasonable chance, playing the character all the way to level 28. I gave the developers a chance to overcome the games basic requirements to be defined as a game. Unable to win is like watching the movie "War Games" with Matthew Broderick: how about a nice game of chess ??

    Good bye, again.
    from, Jelly Fish 21
    Champion damage could be cut in half if they would fix saving throws.

    I am under the illusion that if I say this enough times, devs will fix this and stop driving players way from the game.

  5. #5
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    Quote Originally Posted by jellyfish21 View Post
    Hello everyone.

    If the developers plan to continue to make champion enemies, they need to actually play a game with them, implying that the champions actually have to roll dice. Rolling dice is required in this game, yes??

    I stopped playing DDO a while ago. The monk update seemed interesting. So, I logged back on.

    My monk has 194ac and 160prr. He gets demolished in melee. How the heck does he even get hit? He is level 28, geared very handsomely. He died very easily in an epic elite quest, level 20. The quest is eight levels below him on epic normal. So, trying the quest on EE seemed appropriate. He died three times on trash mobs. I'm not trying to complain that he died. I'm complaining he died against melee enemies when the character has 194ac and 160prr, playing the same character for over five years.

    Obviously, the monk update did not change how this game performs. I gave the game a very good try at extending it a reasonable chance, playing the character all the way to level 28. I gave the developers a chance to overcome the games basic requirements to be defined as a game. Unable to win is like watching the movie "War Games" with Matthew Broderick: how about a nice game of chess ??

    Good bye, again.
    from, Jelly Fish 21
    This is a problem on your end.

  6. #6
    Community Member NaturalHazard's Avatar
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    sounds like he got really umlucky with champ buffs

  7. #7
    Community Member AzureDragonas's Avatar
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    You talk about AC and prr, how about dodge/incorp/displacment monks can access too? I mean he even can have healing and cc moves, obviously problem at your end.

  8. #8
    Community Member Rykka's Avatar
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    Quote Originally Posted by jellyfish21 View Post
    Hello everyone.

    If the developers plan to continue to make champion enemies, they need to actually play a game with them, implying that the champions actually have to roll dice. Rolling dice is required in this game, yes??

    I stopped playing DDO a while ago. The monk update seemed interesting. So, I logged back on.

    My monk has 194ac and 160prr. He gets demolished in melee. How the heck does he even get hit? He is level 28, geared very handsomely. He died very easily in an epic elite quest, level 20. The quest is eight levels below him on epic normal. So, trying the quest on EE seemed appropriate. He died three times on trash mobs. I'm not trying to complain that he died. I'm complaining he died against melee enemies when the character has 194ac and 160prr, playing the same character for over five years.

    Obviously, the monk update did not change how this game performs. I gave the game a very good try at extending it a reasonable chance, playing the character all the way to level 28. I gave the developers a chance to overcome the games basic requirements to be defined as a game. Unable to win is like watching the movie "War Games" with Matthew Broderick: how about a nice game of chess ??

    Good bye, again.
    from, Jelly Fish 21
    It's true. Having played for a while and having two good numbers on a character doesn't guarantee a decent character. DDO does require a buncha stuff to solo EE. Running highly overleveled on an EE quest does not grant an automatic participation award.
    People who think they know everything are a great annoyance to those of us who do.

  9. #9
    Community Member NaturalHazard's Avatar
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    something doesn't stick, add up, i ran my melee through EEs at level solo, sure his PPR and hp was higher, probably the hps, but the AC was much lower idk, but the demon web chain, the highroad, and others, much higher level quests, and he only died once to a rednamed champ.

    OP what is your fort? You know that 100% is not enough right? Its the only thing I can think of, you might just have 100% fort only, they bypass that easily.

  10. #10
    Community Member Requiro's Avatar
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    Quote Originally Posted by NaturalHazard View Post
    something doesn't stick, add up, i ran my melee through EEs at level solo, sure his PPR and hp was higher, probably the hps, but the AC was much lower idk, but the demon web chain, the highroad, and others, much higher level quests, and he only died once to a rednamed champ.

    OP what is your fort? You know that 100% is not enough right? Its the only thing I can think of, you might just have 100% fort only, they bypass that easily.
    So what is the reasonable number?
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  11. #11
    2014 DDO Players Council
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    Quote Originally Posted by jellyfish21 View Post
    ...implying that the champions actually have to roll dice. Rolling dice is required in this game, yes??
    Quote Originally Posted by jellyfish21 View Post
    My monk has 194ac and 160prr. He gets demolished in melee. How the heck does he even get hit? He is level 28, geared very handsomely. He died very easily in an epic elite quest, level 20.
    The devs made rolling dice to hit versus AC meaningless over 4 years ago, that's why. Your 194 AC doesn't matter at all.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  12. #12
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Requiro View Post
    So what is the reasonable number?
    According to what I've read here & there, 160 isn't a bad number to shoot for.

    Those epic mobs that cut through a certain amount of Fort can sneak in some hefty damage with a quickness.
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  13. #13
    The Hatchery Enoach's Avatar
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    I too am curious about a few things the OP has left out...

    • Dodge
    • Concealment (blur/displacement)
    • Incorporeal
    • Playstyle (Rush in Hulk Smash - Pull small groups - use of tactical retreat etc)
    • Abilities used for healing
    • How Many HP do you have?
    • Are you using Monk Ki abilities?


    I think one of the hardest things for a player to change is their playstyle. But different environments should favor different styles/tactics.

    As someone else pointed out, solo play works better when thought as tactical - Stuns & Trips help keep the field of battle more in the players favor.

    I disagree AC is useless in the new system, a high AC does reduce the number of hits. But it is a balance with Dodge and concealments that really reduce the number of hits.

  14. #14
    Community Member Miow's Avatar
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    What is your full build/tactics? Many questions to answer above to see what the issue might be.

  15. #15
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by SirValentine View Post
    The devs made rolling dice to hit versus AC meaningless over 4 years ago, that's why. Your 194 AC doesn't matter at all.
    some testing is showing AC becoming meaningful at about 175 vs others sources
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  16. #16
    Community Member nokowi's Avatar
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    Quote Originally Posted by SirValentine View Post
    The devs made rolling dice to hit versus AC meaningless over 4 years ago, that's why. Your 194 AC doesn't matter at all.
    The issue is that AC is only going to provide 0-50% miss chance, unlike the past where you could build to 95% miss chance, and that the usefullness of AC drops on main bosses.

    You can certainly build a toon where AC is useful.

  17. #17
    Community Member Mr_Helmet's Avatar
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    Quote Originally Posted by Sam-u-r-eye View Post
    some testing is showing AC becoming meaningful at about 175 vs others sources
    all depends on the definition of "meaningful" - even LE Slavelords sees more than 5% "Miss" at 120 AC.

  18. #18
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Requiro View Post
    So what is the reasonable number?
    Reasonable number for what?

  19. #19
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    According to what I've read here & there, 160 isn't a bad number to shoot for.

    Those epic mobs that cut through a certain amount of Fort can sneak in some hefty damage with a quickness.
    ive been hit with crits with 260+ fort but the higher I have it the lower the amount of times it happens, though being hit with crits at that high level of fort was all in legendary content.

  20. #20
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    Quote Originally Posted by SirValentine View Post
    The devs made rolling dice to hit versus AC meaningless over 4 years ago, that's why. Your 194 AC doesn't matter at all.
    Interesting. I've often suspected a system bypass, but first time i've read it here.
    194AC should account for something. You shouldn't even be able to clip your own toenails with 194AC.

    The only thing that really seems to matter for me is my level.
    When I hit a tough adventure, I just level up elsewhere and come back to it, and then usually breeze through it.

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