Since I'm a negative person, I'll start with what I hated. This was from running 5-10 skull stuff for a few hours on a melee during the last test.
Hated:
- The reapers: This isn't Ghostbusters online, this is a stupid artificial, immersion-killing mechanic that is just plain dumb. They aggro and affect the players through walls (QA said this was a bug, but we all know that means it'll go live with this) and any "broken" encounter that gets instant alert becomes a ****-show almost instantly.
- The healing de-buff: This is just annoying, really really annoying. More annoying than hard. This will kill many builds if this goes into affect. The higher-difficulties will "require" a healer anyway so this isn't needed for them to feel useful again. I know you want to force teamwork, but this isn't needed to do that, the other mechanics in the game will do this.
Loved
- Everything else. with the exception of the two things I mentioned about I absolutely loved this. De-buffing our damage makes more sense than giving trash mobs 100,000 HP. Teamwork is greatly encouraged and it was very fun seeing that in the game again. Content was dangerous for a change, we couldn't just zerg like idiots and had to coordinate each encounter.
Overall I have to say this was a good idea, well done.
5-7 skull was fun, 10 skull was fun to have completed and I guess might be fun if you're over-level.