Page 1 of 2 12 LastLast
Results 1 to 20 of 89

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default 10 Skull Mask of Deception Completion: Review of Reaper, Dec14th-16th, Captain's Crew

    ...some editing may occur to this post over the next few days...


    What we ran:
    1. 5 skull then 7 skull then 10 skull Mask of Deception. Completed
    2. 8 skull Haunted Halls. Failed
    3. 5 skull Slave Lords Part 1. Completed
    4. 6 skull TOEE part 1. Completed

    I'll try to get the other videos up.
    The HH run wiped because of alert in the zombie area.
    We did not have the DPS to deal with all the undead and were shortman.
    Slave lords and TOEE were 6man groups. It was hard enough that we could have maybe done 7-8 skull but I think that would have been the tank's limit.

    As sev mentioned elsewhere there was a bug in the Mask quest making it easier: reapers weren't spawning as frequently.

    Caster Perspective
    The mana orbs on the ground were a little over-powered. I played a DC caster all night and it made it a bit easy.
    Hurl through Hell, and Soul-eater Capstone are both banishment instakills.
    Along with Prismatic spray they go through death ward. This may need to be nerfed if the Devs want that.
    I did not lead kill count in TOEE or Slave Lords, but I was most focused on crowd control, and insta-killing reapers.

    Tank Perspective
    (UserChat3): [devchat] Seagryn: 'id like a feat/destiny/enhancement that makes intim work on mindless things'
    That was after Haunted Halls. The zombies are mindless. There are many mindless things in the game. A tank can do nothing to help you in that situation. A little grease would be lovely.

    TEH TROLL'S PERSPECTIVE
    HJEAL MEH!

    Bugs
    Party: [To Party] (Combat): You hit Dragonsoul Warrior for 1,207 points of bludgeon damage.
    This was a Colors of the Queen proc, from past life, that seemed to go through the nerf.

    cakes go through raise timer

    As per the guild name... ...pale master healing is still bugged
    Last edited by Sam-u-r-eye; 12-18-2016 at 10:17 AM.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  2. #2
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    1) Was that your music or in-game?

    2) What happened with that glitch at the last trap? You were inside pulling the mobs thru the trap then suddenly you were outside.

    3) You seemed to be CCing everything handily - What were your DCs for Conjuration and Enchantment?

  3. #3
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by FranOhmsford View Post
    1) Was that your music or in-game?

    2) What happened with that glitch at the last trap? You were inside pulling the mobs thru the trap then suddenly you were outside.

    3) You seemed to be CCing everything handily - What were your DCs for Conjuration and Enchantment?
    1) Nah, I just didn't want to subject everyone to the teamspeak banter.
    2) There are 3 videos that are side by side in the recording. I didn't do a good job with the 2nd transition.
    3) 92 Necro / 83 Enchant / 86 Conjuration. I might be off a little bit but I think that's right.

    Tentacles has no save, so that's very helpful. Another thing that could be nerfed about warlocks.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  4. #4
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Sam,
    Thanks for some video
    Too bad you didn't pick one with reapers in it

    My observations
    Looks like a completely different style of play
    Not a Zerg fest where everyone adds in...
    Traditional roles,
    But I saw most of them standing around
    The warlock was doing all the holds
    The tank was holding and tanking
    The tempest was doing all the dps
    The cleric was hand holding
    Couldn't tell what the wizard was doing

    But could that all be added dps?
    I mean you held everything before dpsing it
    I would think it should be more dynamic teamwork for killing
    So I get it, again traditional roles
    And I appreciate that play
    Looks hella slow
    But maybe it will introduce tactics again

    My only caveat was that the cleric wasn't a radiant
    And you played in such a safe manner
    I guess because everything is one shot

    My question is about death timers
    Seems you have a minute or more timer on death
    And that really underscored one mob at a time engagement
    If that's the case that there is a substantial timer
    It needs to be bypass able by divines
    Otherwise again, clerics are just placeholders
    They need to bring something to reaper that will cement them a place
    Ive mentioned this before,
    So what do you think?

    Thanks again
    I look forward to seeing what live brings
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  5. #5
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by Vish View Post
    My only caveat was that the cleric wasn't a radiant
    And you played in such a safe manner
    I guess because everything is one shot
    Thinking about it Radiant would probably be a bad choice for Reaper as Radiant pretty much requires the Cleric to get into Melee where he's going to die Aura or no Aura!

    Quote Originally Posted by Vish View Post
    My question is about death timers
    Seems you have a minute or more timer on death
    I saw a couple of strangely fast Resses - Maybe it's just me not noticing how much time had gone by but not sure the Death timer is fully working yet looking at that video.

  6. #6
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Quote Originally Posted by FranOhmsford View Post
    Thinking about it Radiant would probably be a bad choice for Reaper as Radiant pretty much requires the Cleric to get into Melee where he's going to die Aura or no Aura!
    This is exactly my point
    If radiants are not viable as anti reaper
    Then I have no more place in this game

    But the question of engagement is such that one shot if hit
    But that was 10 skull

    At 5 is there a middling?
    Where radiant is useful to counteract damage

    If this is not dialed in
    They are missing the mark
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  7. #7
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by FranOhmsford View Post
    I saw a couple of strangely fast Resses - Maybe it's just me not noticing how much time had gone by but not sure the Death timer is fully working yet looking at that video.
    Cakes work in reaper and bypass the death timer. Needs to be fixed. He used 2 right at the start to test it.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  8. #8
    Undermine Zerger Knight_slayer's Avatar
    Join Date
    May 2010
    Posts
    1,532

    Default

    Quote Originally Posted by Vish View Post
    Seems you have a minute or more timer on death
    And that really underscored one mob at a time engagement
    If that's the case that there is a substantial timer
    It needs to be bypass able by divines
    Otherwise again, clerics are just placeholders
    They need to bring something to reaper that will cement them a place
    I like this idea. Could be that high level raise spells like true resurrection can bypass the death timer. +1 your idea.

  9. #9
    Community Member nokowi's Avatar
    Join Date
    Oct 2013
    Posts
    0

    Default

    As always, thanks for the posts.

    Quote Originally Posted by Sam-u-r-eye View Post
    .
    The HH run wiped because of alert in the zombie area.
    We did not have the DPS to deal with all the undead and were shortman.
    I can usually sneak through this area and find/grab the crest without any combat (EE, solo or group).

    Not sure if this is the case on reaper.

  10. #10
    Executive Producer Severlin's Avatar
    Join Date
    Apr 2014
    Posts
    0

    Default

    Just a note:

    Because all of the enemies start as friendlies and change to hostiles, it interferes with Reaper generation. So this adventure in particular has almost no Reapers generating. We might have to make it unavailable on Reaper mode because of the specifics of its design.

    Also, in response to stealth completions on Reaper, players don't get Reaper XP unless they defeat at least 10 enemies.

    Sev~

  11. #11
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Severlin View Post

    Also, in response to stealth completions on Reaper, players don't get Reaper XP unless they defeat at least 10 enemies.

    Sev~
    I don't understand why this. This game needs to promote different playstyles, not just the same old beatdown. At best, I would increase mobs' Listen and Spot, to make stealthing much, much harder.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  12. #12
    Community Member
    Join Date
    Sep 2009
    Posts
    8,758

    Default

    Quote Originally Posted by Wizza View Post
    I don't understand why this. This game needs to promote different playstyles, not just the same old beatdown. At best, I would increase mobs' Listen and Spot, to make stealthing much, much harder.
    Except that wouldn't make it any harder, just limit the number of characters that can successfully play reaper as if it were any other difficulty to those with sneak values that exceed those amounts.

  13. #13
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Severlin View Post
    Just a note:

    Because all of the enemies start as friendlies and change to hostiles, it interferes with Reaper generation. So this adventure in particular has almost no Reapers generating. We might have to make it unavailable on Reaper mode because of the specifics of its design.

    Also, in response to stealth completions on Reaper, players don't get Reaper XP unless they defeat at least 10 enemies.

    Sev~
    good stuff

    what were your thoughts on hurl through hell and the other banishment spells?
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  14. #14
    Executive Producer Severlin's Avatar
    Join Date
    Apr 2014
    Posts
    0

    Default

    Quote Originally Posted by Sam-u-r-eye View Post
    good stuff

    what were your thoughts on hurl through hell and the other banishment spells?
    We don't want to start making knee-jerk changes because some power or another is doing well in Reaper. We plan to see how stuff is playing out. Single target effects that destroy or CC single targets are great for Reaper and we don't want to remove them from the equation now that they've found a niche unless they are so good that they are trivializing the game play.

    Sev~

  15. #15
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Well they say patience is the companion of wisdom.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  16. #16
    Community Member Mr_Helmet's Avatar
    Join Date
    Sep 2016
    Posts
    956

    Default

    Quote Originally Posted by Severlin View Post
    Also, in response to stealth completions on Reaper, players don't get Reaper XP unless they defeat at least 10 enemies.

    Sev~
    What the heck is this "reaper XP" people keep talking about?

  17. #17
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Mr_Helmet View Post
    What the heck is this "reaper XP" people keep talking about?
    There was a "120% bonus" or something to base XP.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  18. #18
    Community Member
    Join Date
    Oct 2009
    Posts
    6,035

    Default reaper XP

    here's what I found in my screen shots about reaper XP


    ooh here's another one, and this one is somewhat buggy:
    XP log says Status: Underway
    Objectives list says Status: Completed
    There might be some work to do here...
    Last edited by cru121; 12-19-2016 at 03:42 PM.

  19. #19
    Community Member Rys's Avatar
    Join Date
    Feb 2014
    Posts
    1,412

    Default

    Quote Originally Posted by Severlin View Post
    Reaper XP
    Don't do it T.T

  20. #20
    Community Member nokowi's Avatar
    Join Date
    Oct 2013
    Posts
    0

    Default

    Quote Originally Posted by Rys View Post
    Don't do it T.T
    EE actually worked great when the rewards were power based (Epic Gianthold) and it had difficulty to keep some players out- special item - yes please! Market based economy! Yes please!

    Once EE switched to XP (and demand for nothing else), the game quickly devolved, and players lost interest.

    History repeats itself? Let's hope not.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload