Page 1 of 3 123 LastLast
Results 1 to 20 of 60
  1. #1
    Community Manager
    Cordovan's Avatar
    Join Date
    Nov 2010
    Posts
    0

    Default Champion Changes Feedback

    Today's Lamannia brings a preview of a series of changes taking place to Champions in the game:


    • The Champion system has been updated. Champion crowns will now designate whether the Champion is Tier 1, Tier 2, or Tier 3. Champion buffs now randomly pick between a set of template themes after the Outer and Inner Planes where they get their boost.
    • Champions still do not appear on Normal, and will only be Tier 1 on Hard. Elite will have Tiers 1 and 2, while Reaper difficulty will have up to Tier 3.
    • The global damage modifier for champions has been reduced to account for new abilities. This does not affect mini boss champions.


    Plane Theme Tier 1 Tier 1 Tier 2
    Light Bearer Mount Celestia - Heavenly & lawful true sight Unyielding Sovereignty at half health death block
    Aboreian Arborea - Righteous Anger and Passion true sight Short damage boost at half health mind block
    Hero’s Soul Ysgard - Valhalla ish - undying hero fort dodge death block
    Fey Touched Feywild - blurry, nimble and immune to enchants and illusions blur true sight enchant ward
    Elemental Fury Chaos Elemental - randomly resistant and randomly damagey but in an elemental way random elemental resist rand on hit damage elemental rand death/knock/free/fort
    Skyborn Air - lightning damage/resist and free movement electric dmg on hit resist lightning free movement
    Stoneguard Earth - can't knock down and physically resistant resist acid resist pierce/slash knock down immune
    Flame Born Fire - Fire fire dmg fire resist death block
    Soul of Ice Water - Freezing cold dmg cold resist slow on hit
    Mark of Chaos Limbo - Chaos, I roll random effects random effect random effect
    Pandemonium Pandemonium - I'm crazy, and I make you crazy mind block slow on hit vulnerability on hit
    Archeron Archeron - Land of endless battle, pro melee/missile fort great sunder second wind
    Mark of Law Mechanus - Lawful clockworks, machine-like thinking force on hit true sight mind block
    Beast Mark Beast lands - animal instincts make me stronger, faster. dodge dodge bypass true sight
    Shadow Marked Shadow Fell....neg energy incorporeality resist neg deathblock
    Demon Soul Abyss - chaotic demon resist lightning/poison true sight poison on hit
    Infernal Pact 9 Hells - devil pact resist fire/poison true sight fort by pass
    Souless Carceri - My soul is locked in the prison plane, won’t you join me? slow on hit true sight
    Styxian Hades - Death, despair, don’t look back… death block neg resist slow on hit
    Cruel Soul Gehena Plane - land of greed/ambition acid dot true sight mind block
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  2. #2
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default mind block

    Mind Block
    Possessed by: Fiendish Fire Bat, Fire Bat Detonator, Kudgel, Stone Guardian

    Mind Block: Some powerful influence has a hold on this creature's mind. As a result, this creature has immunity to most mind-affecting spells and abilities
    was curious, and posted here for others ( http://ddowiki.com/page/Mind_Block )
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  3. #3
    Community Member irnimnode's Avatar
    Join Date
    Oct 2011
    Posts
    270

    Default

    At what time will it open?

  4. #4
    Community Member Vanhooger's Avatar
    Join Date
    Aug 2010
    Posts
    1,872

    Default

    that looks good. So, if I read it correctly, cc won't be the king of reaper(but will remain useful), and that's good.
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  5. #5
    Hopeless Romantic dunklezhan's Avatar
    Join Date
    Sep 2009
    Posts
    4,983

    Default

    This makes me much more comfortable with the way champs work. Theme is a great idea and should always have been how it worked. Quantity of individual buffs based on difficulty is also a great idea.

    Be interested to see what the ingame inspect text says - will we still see individual buffs, or a summary icon?

    Also, your table has 2 x Tier 1 columns.

    Are vulnerabilities still completely random and unlinked to difficulty or theme?
    Last edited by dunklezhan; 01-10-2017 at 05:29 PM.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  6. #6
    Community Manager
    Cordovan's Avatar
    Join Date
    Nov 2010
    Posts
    0

    Default

    Quote Originally Posted by dunklezhan View Post
    This makes me much more comfortable with the way champs work. Theme is a great idea and should always have been how it worked. Quantity of individual buffs based on difficulty is also a great idea.

    Be interested to see what the ingame inspect text says - will we still see individual buffs, or a summary icon?

    Also, your table has 2 x Tier 1 columns.

    Are vulnerabilities still completely random and unlinked to difficulty or theme?
    Yeah, that confused me at first too. They get more than one buff at Tier 1.
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  7. #7
    Community Manager
    Cordovan's Avatar
    Join Date
    Nov 2010
    Posts
    0

    Default

    Oh, and to explain: We're not telling you what the Tier 3 buffs are.
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  8. #8
    Founder & Hero DagazUlf's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Question

    I take it the column headings for the Tiers are mislabeled?


    Nevermind, just super confusing then.
    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  9. #9
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Cordovan View Post
    Oh, and to explain: We're not telling you what the Tier 3 buffs are.
    lol

    Report this man for TROLLING!!!!

    =)
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  10. #10
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    I notice you guys seem to be keen on screwing players that depend on all or nothing defenses (Displacement and Dodge), but are too scared to include a PRR bypass for fairness.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  11. #11
    Associate Producer Cocomajobo's Avatar
    Join Date
    Jul 2015
    Posts
    0

    Default

    Quote Originally Posted by dunklezhan View Post
    Are vulnerabilities still completely random and unlinked to difficulty or theme?
    Vulnerabilities are tied to the theme as well. Not in the original table (likely because the internal one lists Vulnerabilities after tier 3 buffs which we didn't want to reveal to players outright). Listing them here now and will see about getting Cordovan to add them to the OP at some point.

    Vulnerabilities:

    Light Bearer - Negative
    Arboreian - None
    Hero's Soul - None
    Fey Touched - None
    Elemental Fury - None
    Skyborn - Acid
    Stoneguard - Electric
    Flame Born - Cold
    Soul of Ice - Fire
    Mark of Chaos - Lawful
    Pandemonium - Lawful
    Archeron - None
    Mark of Law - Chaos
    Beast Mark - None
    Shadow Marked - Light
    Demon Soul - Good
    Infernal Pact - Good
    Souless - None
    Styxian - None
    Cruel Soul - None

  12. #12
    Community Member
    Join Date
    Feb 2016
    Posts
    8

    Default

    Quote Originally Posted by Cordovan View Post
    Oh, and to explain: We're not telling you what the Tier 3 buffs are.
    How are we supposed to help debug things and report if you won't post the info we need to check? how many times does this cycle have to run until you guys stop making this mistake?
    Last edited by goldengibblet; 01-10-2017 at 05:49 PM.

  13. #13
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    9/20 have true seeing

    This disables invis runs.
    Does this affect sneaking toons?
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  14. #14
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Cordovan View Post
    Oh, and to explain: We're not telling you what the Tier 3 buffs are.
    I can't character copy it seems.
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  15. #15
    Community Member
    Join Date
    Mar 2016
    Posts
    256

    Default

    Quote Originally Posted by goldengibblet View Post
    How are we supposed to help debug things and report if you won't post the info we need to check? how many times does this cycle have to run until you guys stop making this mistake?
    Considering they think LGS was a success, then probably never. Not like anything happens when they make mistakes anyway. It's us, the players that get punished for their lack of vision. They never learned from the Vast & Mysterious garbage that used to go on.

  16. #16
    Community Member Rys's Avatar
    Join Date
    Feb 2014
    Posts
    1,412

    Default

    Quote Originally Posted by QuantumFX View Post
    I notice you guys seem to be keen on screwing players that depend on all or nothing defenses (Displacement and Dodge), but are too scared to include a PRR bypass for fairness.
    Seconded. First thing I noticed, bunch of TS but no PRR bypass.

  17. #17
    Community Member changelingamuck's Avatar
    Join Date
    Mar 2011
    Posts
    0

    Default Champ Types Vulnerable to Sonic, Poison, and Force Would Be Nice

    Quote Originally Posted by Cocomajobo View Post
    Vulnerabilities are tied to the theme as well. Not in the original table (likely because the internal one lists Vulnerabilities after tier 3 buffs which we didn't want to reveal to players outright). Listing them here now and will see about getting Cordovan to add them to the OP at some point.

    Vulnerabilities:

    Light Bearer - Negative
    Arboreian - None
    Hero's Soul - None
    Fey Touched - None
    Elemental Fury - None
    Skyborn - Acid
    Stoneguard - Electric
    Flame Born - Cold
    Soul of Ice - Fire
    Mark of Chaos - Lawful
    Pandemonium - Lawful
    Archeron - None
    Mark of Law - Chaos
    Beast Mark - None
    Shadow Marked - Light
    Demon Soul - Good
    Infernal Pact - Good
    Souless - None
    Styxian - None
    Cruel Soul - None
    It would be nice if there was at least one type vulnerable to sonic, one type vulnerable to poison, and perhaps one type vulnerable to force, so that those damage types aren't unintentionally unbalanced compared to the more common damage types. Poison damage, especially, doesn't have as much going for it as the more common damage types since many mobs are immune.

  18. #18
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Rys View Post
    Seconded. First thing I noticed, bunch of TS but no PRR bypass.
    Agreed.

    Also question:

    Example:

    Im on LE. I see a champion of the Plane of Light Bearer.

    Light Bearer Mount Celestia - Heavenly & lawful true sight Unyielding Sovereignty at half health death block

    Will he have:

    1) TS, Unyleding Sovereignity, Deathblock all together
    2) Only the last tier of buff, only Deathblock in this case
    3) Random choice between the 3
    4) Other

    ?

    Sorry if its a dumb question, just trying to understand better.
    Last edited by Wizza; 01-10-2017 at 06:09 PM.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  19. #19
    Community Member changelingamuck's Avatar
    Join Date
    Mar 2011
    Posts
    0

    Default

    Quote Originally Posted by Sam-u-r-eye View Post
    9/20 have true seeing

    This disables invis runs.
    Does this affect sneaking toons?
    True Seeing has never affected stealthing characters. Personally, I'm happy to see invis-cheesing whittled away at in any way possible. Stealth relies upon investment in skills, gear, ability score/enhancements/whatever else. Invis-cheesing just requires a scroll.

  20. #20
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by Sam-u-r-eye View Post
    9/20 have true seeing

    This disables invis runs.
    Does this affect sneaking toons?
    6/20 Deathblock, 4/20 Mind block. I think this really should be more like 7 and 3 or even 8 and 2. Im happy with reducing the impact of insta-kills on Champs, but really the CC should work most of the time.

    Otherwise we just roll Locks or Ranged.

    Quote Originally Posted by changelingamuck View Post
    True Seeing has never affected stealthing characters. Personally, I'm happy to see invis-cheesing whittled away at in any way possible. Stealth relies upon investment in skills, gear, ability score/enhancements/whatever else. Invis-cheesing just requires a scroll.
    Something affects it, because my Rogue gets spotted all the time despite having max Hide/MS, items for each, and a pretty high Dex. Im all for Champs seeing invisible, but stealth really should always be an option.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload