Ah... But the Majority of lfms and also the majority of those really important TRtrains are run on Elite these days Sev. Reaper will become that new elite, if not handled delicately it could fractured the the log on base number and make it harder for new and returning players.
That's a rather naive statement IMO. It's DM level thinking, in that it's premise is basically, "that's how it is and if you don't like it you can just not play". The difference being DM's don't rely on their game for their livelihoods. It is a dev problem because, right or wrong, that is the attitude of a large enough portion of their customer base to make it their problem.
Simply put, customers who feel entitled to something they aren't getting don't remain customers for long. Businesses that don't strive to meet the expectations of their customers generally don't stay in business long.
I heartily disagree.
That argument seems to use the premise that BB was the only possible solution to that particular problem. Personally, I think simply lowering the xp needed for multiple lives, probably to what is needed for a first life would have done the trick. Without making elite the only desirable difficulty for anyone to play and thus proxi-nerfed by the power creep needed to make it the defacto Normal difficulty.
You seem to miss the connection between BB and the power creep needed to retain players that expect access to that xp bonus.
Should there? Why?
In every MMO I've played (quite a number) or heard of, players eventually get to the point that they've done everything and are "done" with the game. Even in WoW players leave after experiencing the newest content, many of whom never return even when newer content is introduced.
I think this is a difference between epic players and heroic players or TRer's and Alters.
I know plenty of people who don't heroic TR, they just make a new character and like to play epics.
I know plenty who are bored AF in epics after one trip to 30 and do a heroic/iconic TR.
My point is in heroics, I would bet most are playing elite (if you count first run of a quest, or highest run if not elite opener). I doubt anyone is at a normal quest difficulty play level other than a true brand new player with no mmo experience, and those people are probably on hard within 2 weeks.
But in epics, I would not be surprised that EN is the vast majority from people doing ER dailies xp grinds.
If one runs a high xp quest on E/H/N/N/N, thats mostly not on elite.... but that is elite by my ruberic.
I think you are mostly correct, but I think that many new / Casual players are also running Hard in Heroics at least on more difficult quests, and once they reach a certain level (12 / 15).
There are also players who make alts and play them in Heroics. Even though TR is an option, not everyone does it. Despite my start date I only have 2 characters on their second life...I have played many other MMOs and am used to having many different alts. If your playstyle is to have alts, you probably aren't running quests multiple times (E/H/N/N/N) either.
I have been playing MMOs since the end of Ultima / beginning of Everquest andI have always been an altoholic. When TRing was first introduced I thought it was a silly idea. Why run the same character over and over when I can have as many as I wanted? Sure there were the Past Lives, but they weren't enough to tempt me to invest another life in an existing character when I could create a whole new character. My two characters with Past Lives are very recent and mainly because my two static groups wanted to TR.
I think its entirely probable that there are more players like me, I know several of them and I expect there are more. TRing isn't "advertised" very much in-game and I can't think of another MMO that has a similar mechanic, while alts are the norm.
I have been running Elite most of the time and am very comfortable with it. I expect my groups will want to at least try Reaper and will probably start running 1 or 2 Skulls instead of Elite. Maybe higher if SSG keeps nerfing Reaper like they are.