I heard about a lot of bugs in druid class, but I noticed bugs that I could not found mentioned on this forum.
I did testing with human pure druid level 12 by using combat tab in wilderness.
- 1 - Bugs related to wolf companion.
- 1a - None of collar effects work, for example acid weapon effect 1d6, and it seems like using any collar gives exactly the same results as not using any collar.
Effects from armor seems to work.
- 2 - Bugs related to animal form.
- 2a - Guard effects on armor always use only 1 dice, for example 3d8 acid guard is always making acid damage of 1-8 on attacker.
This problem appears in both, normal and animal form, so I guess it is related to all classes.
- 2b - Additional damage effects on weapon always use only 1 dice, for example 3d6 acid damage weapon effect is always making acid damage of 1-6 on target.
This problem appears only in animal form, and seems to work fine in normal form.
- 2c - Vorpal effect seems to work only with roll 20, but passive .5[W] damage seems to not work in animal form.
- 2d - It was officially said on forum that spell which adds .5[W] damage for clubs or 1[W] for quaterstuff is working in animal form, but no, it has no effect.
- 2e - Passive option from enhancement tree that adds bonus to attack and AC (up to 3) is not working when changing location.
To fix it, player must turn back to normal form and turn to animal form again in the beginning of location (talking about starting quest, in public locations it sometimes work, and AC bug can be seen in character tab and as no icon on top of screen).